I think they are going too far. It is getting a bit too much. they said they are going by the levels of forzathon points people have, but they are neglecting that a lot of the forzathon points that they see are from people who don’t buy stuff anymore. They just get points through the daily and weekly stuff, but it just builds and builds. the 800 for the civic is too much in my opinion too. Can get it, but now it is more of a chore if you do want it than a balance. 600 I felt was a good top end for rarer/higher demand cars. The civic? not so much I don’t think.
So it’s 600FP. I don’t have time and xbox live gold to make more points. It’s very disappointing…
600FP for single car should be max - like Hummer H1 last week.
Reason that people don’t spend FP on super and wheelspins are duplicate cars which can’t be sold directly like FH3. Auction house is full of everything…
I’ve believed from the start, coming into FH4 fresh not knowing this was a thing in FH3 or FM7, time-locked or any type of exclusive cars are shady.
I’d go further, too, and say, 10 million is too much for autoshow cars. Everything about the “economy” is blown out of proportion. If the gameplay is good… driving, tuning, racing, drifting, player interactions, multiplayer, singleplayer (hello AI), etc… none of that business is remotely necessary to keep players interested. I’ve put hundreds of hours into games with a fraction of the polish and/or features because the game itself is honest and plays well in it’s own right. That’s all a game needs.
Generally I’m with you, but hey, welcome to the age of “games as a service”, where single-player based games keep you playing by offering fragments of content in incremental steps.
It’s the video-game equivalent of high sugar and MSG content. Manipulative, and ultimately destructive to the consumer. I’m glad I lived out my formative years with games made to be played, not made to play the players. If I had children I wouldn’t let them play FH4. < thinking about this further, I wouldn’t recommend most young people bother with most video games period ever… different subject, regardless that point is effectively moot if I were to split hairs
Not quite (yet), I don’t understand what you mean? And… yes. I resented saying that and edited it out until I noticed someone quoted it…
On topic though… the price of shop cars was right when they were 150/300. Now it’s getting ridiculous. I bet, even if a few players grind FT points to flip Bone Shakers, they will continue to be rare, there will still be players searching constantly for them on the auction house a week later. Nothing like when they gave everyone Moslers.
“The user is forced to do an event (eg Forzathon)” in order to obtain the desired car hurts the enjoyment of the Forza series.
No one wants Forza Horizon 4 to repeat the same mistake.
RK mentioned each player’s average ownership point as one of the reasons.
As we know, one of the reasons we saved points is the baddest line-ups of Forzathon shop of December.
I am a little anxious from this precedent.
If inflation continues in the future as well, it will be impossible to buy a car freely by Forzathon shop.
And we will accumulate points. Why? It is because we do not know what price “really needed car” will be sold at what price.
As a result, PG continues to misunderstand. “They have a lot of points! We must raise the selling price of the car more!” And further inflation will continue. Welcome to “Forza Horizon 4: Zimbabwe expansion”.
Of course this is my pessimistic speculation.
Community members of real PG will not be as silly as my guess and will cherish players. surely.
I think that cars in racing games are like characters of fighting game. Each player has his favorite character, and it is very painful not to be able to use that character.
I can understand that PG wants to give players a difficult challenge. However, the prize does not have to be a “normally” cars.
FH4 has clothes, emotes, and Forza Edition cars. Let’s make these as prizes. I am enjoying FH4, but the pleasure of achieving the challenge can be experienced whatever the prize. Rather, when a favorite car is being made a prize, it feels like an obligation, I feel that the challenge is forced. To be honest, that is not much fun. It’s like work.
I love this game, probably more than any Forza before it. Honestly though, the price increase has really felt like a punch in the gut. I get to play a few hours a week and have managed to get to star level 1 + 28 in that small amount of time. That said, there is no way I can afford these prices. I feel like I play more than the average guy and if I can’t afford it, how in the hell can you expect the others that either are new to the game or get even less time than I do, to stand a chance?
I’ve wanted the Civic ever since I missed it the first time around for 150fp. Every single Wheel Spin or Super Wheel Spin I get has decided to give me small amounts of money or clothing I couldn’t care less about (okay, not EVERY spin… but it sure feels like it when a Super gets you two bowler hats and some canvas shoes).
Maybe add another couple of events that people can do to acquire these points that doesn’t include teaming up with others? Not everyone loves multiplayer games.
I fall into the bucket of saved FP i have more then 6500 FP and yet have not bought anything in over a month main reason is i already have the cars offered.
So PG is saying that due to my saving FP they will punish any new players and keep hicking the price of FP cars.
Its not your fault (or anyone elses that saves their FP) for the price hike. PG created this market/economy problem by the decisions they made. They could have come up with many other solutions that wouldn’t have created a bigger gap between the “rich” and the “poor” (in terms of FP). Here are just some quick options they could have gone with that wouldn’t have created this issue:
Cap the FP you can have (this would force people near the cap to spend their FP on things like the wheelspins to stay under the cap and prevents them from building an infinite bank). Is there even an FP max (if there is, the current situation is a testament that the cap is too high)?
Keep the base cost of an exclusive vehicle reasonable for all players, then have the price increase for each additional purchase of that same car for a player. For example the 2018 Civic Type R starts at 150FP for everyone. If someone wants to buy a second one it doubles to 300FP, a third 600FP, a fourth 1200FP, etc. etc. this helps prevent people from buying huge chunks of exclusive vehicles and also helps reduce FP banks of “rich” players that do want to buy duplicates, triplicates, etc.
Provide additional desirable options to spend FP on so people aren’t sitting on their FP waiting for something to use it on: Some quick thoughts on things:
Promote a Tune, Livery, or Blue Print: spend 2000FP to have your Tune, Livery, or BP appear at the top of the list for 30 minutes. And only allow one person to do this per Car, or Race at a time, so people aren’t pushed out of their 30 minute time slot - if a second person tries to promote their livery for a 2011 Ford Raptor, but someone already promoted theirs and has 15 minutes left on their promotion the second person trying to buy the promotion gets a message: “Sorry, a livery is currently in promotion with 15m:00s remaining. Please try again later.”
Use FP to provide boosts to Skill/Influence farming: spend 500FP to earn 3x skill points for 10 minutes.
Use FP to purchase “status symbols”: invest FP into a “bank” that creates a symbol next to player names much like a prestige star, VIP crown, club owner, or club admin. For every 2000FP invested into this “bank” your symbol reaches the next Tier. Maybe a treasure chest with a prestige number?
I am not saying I wish for this to happen and I am not submitting a ticket to suggest that this be implemented because I personally don’t care about it. But if someone here wants to copy and paste or reword this as a suggestion or wish of their own go for it. I just wanted to point out that there are much better options than basing the price of something on the average monetary balance of a community. Imagine if things instead of being priced on the concept of supply and demand were priced based on the average persons income… do you think that would bring the gap between rich and poor closer??? No, it would probably increase the homeless population exponentially and the rich would stay rich…
^Extremely viable options that are infinitely more logical than: “Too much FP out there. Lets jack up the prices!”
I am curious if there is a cap on the FP you can have. Has anyone reached the max FP? I know Skill Points cap at 999, and CR cap at 999,999,999. So does FP cap at some point? anyone have 10,000+FP?
I believe you are honestly in the minority (could be wrong though), which is why I would like Krystal to clarify what data set is she basing this on. PC is open to cheating and exploits, so I hope FP car costs are not based on PC at all.
i don’t play forzathon so i do the daily challenges and the weekly challenge, a month a go it was enough to purchase a new car (not including a forza edition) now its not enough.
Because the challenges give my now 100 points for the weekly and 10 for the daily and 30 extra if you get 7 so i get 200 points this means that you now have to do this for four weeks for you can get the new honda civic, i don’t get why they are doing this the point of this game is to get a feel of all sort of vehicles in the game and they are now making it impossible to drive new vehicles that are in the forzathon shop. Please forza listen to the community and give everybody the change to get those vehicles, i even bought the ultimate edition and i’m struggling to buy all vehicles.
Ooh yes and also i tried the auction house but nobody is ofcourse selling their civic 2018 version or other exclusive vehicles, and if they do so they make a livery so they can list them up for 20 mill.