I had Gold for awhile but it was actually annoying, and worse than not having Gold. I was paying for something that gave the game negative playability. The game slowed down, the constant messages on the screen, and the Forzathon was repeating the same thing over, and over again. Solo is much better.
And that average is skewed by people who have both had the game since launch and grind out Forzathons every day, screwing over people who are newer to the game and don’t have the time nor inclination to grind. Also a lot of the Forzathon Shop cars are pretty lame, and buying sparkly shorts or a dumb quick chat phrase is not something everyone wants to do, wheelspins are easy enough to get in game anyway and it’s not really worth spending FPs on them for 1k credits, a t-shirt or yet another stupid quick chat phrase. Instead of artificially inflating the costs of the cars make the store more interesting, then people will spend their FPs.
I went online to see if I was imagining the prices having gone through a price hike, or whether the cars listed at the current prices were actually “worth” it, and landed on this thread.
That is terrible economics. Long term players with large car counts will be less likely to spend FP on the cars each week, because they already have them, which will in turn mean their points accumulate further pushing long-term averages up higher, prices increase further etc.
Plus, this is an absolutely genuine question: who cares if people are amassing large volume of Forza Points? Who does it hurt to have them have the FP and not be spending it? Does it hurt the person with the surplus of FP? I can’t see how. Does it hurt the newbies/casuals who can’t hit the purchase points in a week? Again, can’t see how. If someone with 000’s of FP buys a ton of cars from the shop and flips them on auction house … so what, aren’t they just converting one currency to another? Once you got so many maxed cars, and all the houses…the currency earned from racing will pay for any new car upgrades, so the money from flipping cars, hurts…who??
At best it seems like sloppy statistics. Did it perform a true statistical analysis or just (total FP held by all players)/(player count)? Was it mean? median? Were standard deviations part of the calculations?
Did the data correlate other metrics? Cars owned, currency, for a start.
I think I’ve been playing for around 6-8 weeks? Dunno, Christmas is a blurry haze by now.
I was pretty consistent, trying to beat weekly challenges and complete Forzathons to gather enough points to buy the cars & vanity items, if not already owned. I didn’t get there every week but most I did. Then a couple of weeks ago there was the Porsche Cayenne for 600. I didn’t quite get enough in the week to get it. Then last week I already had one of the cars (the expensive one), so this week I’m starting with a balance of 900 FP.
This season one of the events requires the a singular specific car, which just so happens to be the 750 FP forzashop car? If I blow the FP on that car and none of the whales out there holding 000’s of FP (10’s of 000’s?) bother because they don’t need it, then my reduced held FP wont move the needle on the global FP average and the next weeks cars will be just as expensive and I may just miss out, again, leading to inflated FP being held the next week.
Etc. Rinse and Repeat.
Surely I’m not the only one who sees the nasty circular economics this creates?
Don’t inflate the prices, give the whales something else to spend the FP on. Please, cos you’re really killing interest in bothering with FP/Forzathon/Forzashop.
The seasonal event requires the Gym Focus 9 which you have to buy in the dealership. The one in the store is a different car and will not work for the seasonal.
This reasoning is a painful never-ending cycle. I’ve got over 2000FP sat doing nothing because there’s rarely anything worth buying in the shop. I don’t care about Forza Editions. I’ll only buy clothing if it’s actually interesting, don’t care about random seasonal stuff like witches noses or santa hats. I’ll never buy an emote or horn. So that leaves the Exclusive models as being worth spending my points in, which for ages were normal autoshow cars. I don’t do duplicates so if I’ve already got them from events or wheelspins I won’t spend anything.
Thing is the price will keep going up and up and I still won’t buy anything unless there’s something I’m interested in/missing from my garage, so I’ll keep banking more and more points which will then drive the price up if the prices are based on player’s available funds.
You see where I’m going with this. The problem is the content, not the price.
Aye that’s the reason I have over 6000 pts and I can’t spend them : there’s nothing interesting to buy. I’m missing one exclusive car ('04 WRX) and it still hasn’t popped up in the shop
I think it’s kinda silly that the FE cars, which are given pride of place on the Forzathon Shop screen cost less than the “normal” cars. And I think the newer prices are a bit high, particularly given the limited window.
Wow, you are in fact artificially inflating the market for Forzathon Points.
So I usually keep a relatively positive perspective on things and I appreciate the fact that you’re being honest with the explanation, because it’s the only logical explanation I could think of myself. But frankly I’m very disappointed my assumption proved true.
It should come as no surprise to you/the devs that more dedicated players have amassed several thousand FP seeing how slowly new items have been introduced in the Forzathon Shop since the launch of the game, so intervening this way retroactively couldve been avoided in the first place. Now it’s just plain unfair to people who have only just purchased the game; for them, acquiring the FPoints is just as time consuming as it has ever been, or for people who have just not played the for hours and hours.
I could go on and on but I’m only going to add one last point: the fact that THIS is how you cope with “high average amounts of FP” could be taken as evidence, that the FP-Shop will just continue to run its sub-optimal (see current situation) course… I’m sure with some more effort the Forzathon-Shop could be improved, rendering such blunt measures obsolete.
Lastly, as a “disclaimer”, I’d like to add that I have more than 3,000 FP banked and I bought the Civic back when it was available for 150FP so I’m not speaking out of anger.
In the first weeks of game, cars like the 812 Superfast, '19 Porsche GT3 RS, ZR2 Colorado and '18 Civic were all up to 200FP each. Quite cheap, right?
But, people who bought then that time didn’t have 5.000 FP like nowadays. It was relatively more expensive because we had less time to grind FPs to buy it. If I knew they’d never come back, I would have worked harder to obtain spares, but they’re gone and can only be rarely obtained through the Auction House. That’s why people are grinding so hard, in case that some super rare car comes by and it’s possible to have multiple copies, but what happened is that most Forzathon Shops (except the last 2 weeks) were so bad that most players, like me, didn’t spend a single FP in those weeks, and now we sit with 6000 FP expecting something good appears.
So obviously they have to step up the game, bringing better cars with higher prices, because the market has crashed.
Exactly. The cars I mentioned, plus other Forzathon Shop Exclusive cars (as well as some Event Exclusives, like Hoonigan RS200) are wanted cars. Especially the Ferrari 812 Superfast.
Legendary painter/tuners who post these cars for 20 Million in the Auction House immediately sell them, because they are constantly searched for.
If you’re not a legendary painter/tuner, there’s another way: posting expensive cars you don’t want, like 10M credits cars, the buyer gets them and then you list your rare car for him. The chance of the car getting sniped by someone else, though, is high.
Wow, thanks for the info. I normally buy it for myself so probably will keep it but good to know! Then FP prices make sense. This game has something for everybody.
I’d never sell these cars if I were you. It would only make sense if you really dislike the car and prefer the credits instead, or if you knew ahead of anyone that the car would come back (which at this point no one knows for sure). Then selling it high and getting it again in the future would sound as a good idea.
You keep saying VIP, but VIP doesn’t get you double points. Lake Lodge gets you double points - so go buy it, no VIP required.
RetroKrystal’s post also make it clear that they aren’t expecting you to get all of the points in one week. Didn’t save any points or bother doing anything from the previous weeks? Bad planning on your part.
Saving points from a previous week implies either you earned more than the 1050fp required, or chose not to buy a car. That’s quite the plan. I suppose some players grinded a cash cow while things were cheap. It sounds like the devs based the price increase on the average FP sitting unspent instead of the average FP weekly income which would be more fair to new players.
The prices were raised but the total income possible through weekly/daily challenges is the same. The increased income required to afford the price increase is achievable only by doing more Live events.
In my opinion there should be more weekly, daily challenges to complete, or Live events should get an injection of new content.
I think it is fine the way it is. They do a great job IMO with the pricing and it is nice of them even making them available to us this way (as opposed to praying for a wheelspin or one to be posted ridiculously cheap on the AH…this is mainly referring to wheelspin exclusive cars).
You’ll have the people who complain that it is too “grindy”, but if you do it a way you suggested where you’d have to do “skillful” stuff then other people will complain about it being too difficult. They just cannot make everyone happy.
Ultimately, it sounds like people just want everything to be easy and handed to them. This game is VERY rewarding with credits and ways to get cars. See all of the wheelspins acquired through simply playing the game including super wheelspins. Forza rewards program. Gaining experience by simply watching/streaming Mixer (this requires literally no work from you and you can get wheelspins by building up Mixer rank). And as someone said, buy the house that doubles up your FP rewards. Doing 5 Forzathons for 300 FPs isn’t really asking for much. This doesn’t include the daily challenges which gives 10/20 FPs plus there is a weekly bonus for doing 7/7.
If you have a “must have this car now” mentality, then you should ask them to put in tokens for microtransactions so you can use real money to buy tokens to buy in game cars (FYI in case you didn’t know this was a thing at one point. I am not sure if it still is in the motorsport series). But that would solve that issue of “easy” and “immediate” rewards right?