Forza's obsession with reusing models is comical yet depressing at this point

This is true, but I can’t at all agree with you about the former.

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Everyone has their own vision of things and preferences

Forza motorsport is currently sitting at a 6/10 on steam… i think they fell a bit short, what do you guys think?

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They did it. They finally did it! Close this thread we dont need it anymore

https://forums.forza.net/t/fixed-car-models/567741/81?u=matateusanr5

Why? They only remodeled ONE car and left the others behind.

Not all cars have been remodeled. We still have the outdated models of Silvia S15, Golf IV R32, Skyline GTR R32 & R34, AE86, 190 E Evo II, M3 E30, Civic Type R EP3, 575M Maranello, and Lancer Evo VI. Do you really think they’re all remodeled? NO. Or, is it just because you never realize how BAD some of the cars’ models are? Sooner or later, you will realize.

To be clear, they only remodeled the 22B STI so far. We still need this thread open to catch the attention of Turn 10 Studios even further, so they’ll take a full rescan on the rest of the other cars.

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Alright, class, gather round. Today, we’re going to learn about sarcasm…

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There are people on this planet who believe the current Car Leveling system makes you “engage with the car more than if you were able to upgrade it any way you want the moment you get it”. Of course it’s difficult to detect if a Forza player is being serious.

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I was thinking the same thing. There were even people in this thread that didn’t think remodeling outdated car models was worth the time.

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You are talking straight down nonsense. Neither makes car leveling the game harder, nor does it make it more complex. The leveling system is as simple and basic as something possibly can be.

It’s just an unnecessary feature, that artificially expands the time people spend with the game.

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It seems unnecessary at the moment, as it is solely tied to a parts upgrade. Should they succeed in expanding the scope and offering more persuasive incentives, such as financial gains, bonuses, or exclusive cars, then it may operate as initially intended.

Of course Turn10 need to improve all the old car models but they also need to fix the incomplete bodykits.

Some example of bodykits that need to be fix :

_ 1980 Renault 5 Turbo


Maxi Group B kit
missing parts : wide fenders, front turn signals, side exhaust, and California mirrors.


SuperProduction kit
missing parts : wide fenders, thrid brake light, and profiled mirrors

(Actually the paints on the R5 Turbo are completely broken, when you change the manufacturer color it doesn’t change the color of the big TURBO on the doors it keeps it red, it should change its color as it always did in the previous Forza, the color of the wheels is also no more linked to the color of the car, and in advance mode for the body color it now change the color of the hood with the plastic parts)

_ 1981 Porsche 911 Turbo 3.3
image
934 RSR kit
missing parts : wide fenders, Sebring mirrors, RSR rear bonnet, and centred exhaust with visible big turbo.

_ 1995 BMW 850CSi


M8 E31 kit
missing parts : wide fenders, and profiled mirrors

And some cars not yet in the new Motorsport but I’m pretty sure that if they come back these problems will still be there :

_ 1992 Alfa Romeo 155 Q4
image
155 GTA Superturismo kit
missing parts : wide fenders, profiled mirrors, and side exhaust


155 V6 TI DTM kit
missing parts : wide fenders, side skirts, and profiled mirrors

_ 1973 Alpine A110 1600S


1800S Group 4 kit
missing parts : wide fenders, and Sebring mirrors

Don’t tell me that change mirrors, exhaust or lights is difficult, in Horizon 5 if you take the Lancia Stratos for example you can make it a Group 4 version with the bodykit option, same goes for the Lancia Delta S4 and its Group B version in Horizon 4.

About the car leveling system, it will be fine if the progression will be on the car model not only on 1 car, I like to own multiple versions of 1 same car with different settings and paint, actually it’s way too much time consuming to do it.

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I don’t saw this, but first saw ugly lights in FM23.
I know what Trueno have ugly model, but headlights.
Very very bad, even the old model AE86 from NFS from BB has more proportional lights, but they update model for nfs 2015 7 year ago, but in Forza can’t made that
.
When PPG and T10 to started made AE86, they need add and Levin


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Interesting moment, old forza have nice models, but this is rarity

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I’m surprised no one has praised the loading screens or crashes and tried to justify these in a positive light such as it gives them a chance to take in the game more instead of everything happening so quickly.

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This could perhaps be an example of a decent FM1 model, good enough for X360 and no more than subpar for later games. I haven’t checked yet but then 2000 Ford SVT Cobra may also fit that criteria, not exactly sure though.

If anything, they claim something along the lines of “I don’t have them and you got a bad copy”.

don’t to check pls Focus 1 gen if you would like save your eyes
how to talking on Russian meme “Я ЗАПРЕЩАЮ ВАМ ПРОВЕРЯТЬ ФОКУС (С) Стейтем” eng: I FORBIDD to check ford focus 1 gen (С) Statham

PPG and T10 don’t remodeled Focus first gen and in FM23 very batter in bads look in new Forza
but they have sport Focus Colin McRay for DLC for FH5, is that Focus 1 gen too where have standart body (only custom front bumper) they can use this is model how to base for retopology for create new model standart focus.

image

Or they could add the USDM Corolla GT-S

American 86?
in games i saw this is version only in old NFS (NFSU2 - NFS Shift 2). is that ver have uniqualy front bumper. bigger reaer bumper, anten for radio and others rims. Engine have others horse powers, but this is 4A-GE too if in tuning