The simple answer is to give the Subaru 15-20% more tire wear. That is assuming tire wear to be adjustable in the BoP, but it would make it more balanced without making it slower.
We haven’t seen tyre wear get adjusted per car in BoP before, so I reckon it can only be adjusted by changing how much load the car puts in the tyres (ie: more downforce).
So does this mean the great tune I was using by Raceboy on the Civic TCR since launch will no longer work the same anymore & I presume this goes for all the other tunes I downloaded months ago?
Unless the builds and BoP specs for those are identical, you won’t be able to use them.
I would assume that all previous tunes are no longer valid/optimised/viable for now.
Well that’s just fantastic. Just gets better & better by the month…
Actually the RS3 is now 268kW not 276kW, it wasn’t as much of a nerf as they say.
Basically all the melodies of people who spent their time making them and so on have been of no use with this?
Elantra is the new Audi now (up to a second faster per lap than the Lynk)
Lynk and Golf are that slow that they’re basically unusable.
And the Subaru can just easily do softs where other cars have to stick to mediums. We need a balancing update asap!
I would reckon just to remove The Subaru from TC no matter what y’all do to the car it will still have better tire wear doing 1 less pit stop. And tires out lasting Fwd cars once again. Who ever decides to add more laps to short circuit made it much difficult for FWD to compete with Subaru RWD. Making only useable for soft in the Subaru and meds on FWD
You also have to remember that now the Golf along with the likes of the Peugeot have a bigger reduction in their Drag Coefficients now so even being at what a -20 bhp compared to others at 350 bhp range they are still able to do close/matching top speeds. The Golf and Peugeot are mainly Acceleration based cars (With how T10 has coded them) where a good majority of their time is gained under acceleration. The changes help reduce that acceleration advantage that made them either op strong out of corners and dead on the straights.
To counter it they’ve been made slightly heavier and reduced Power to weaken that and at the same time their respective drag Coefficients have also been reduced to make sure they have better/improved top end.
Did a quick telemetry check after a Mugello race, from my (Subaru) and opponents cars so I can’t control their gearing, may play a part in the torque numbers:
Hyundai Elantra N : 263kw/383nm (353hp/282ft)
Vauxhall Astra : 258kw/389nm (346hp/286ft)
Subaru Levorg : 248kw/348nm (333hp/256ft)
Peugeot 308 : 238kw/345nm (319hp/254ft)
Audi RS3 : 267kw/411nm (358hp/303ft)
MG MG6 : 231kw/399nm (310hp/250ft)
Ford Focus : 263kw/399nm (353hp/294ft)
Honda Civic : 251kw/390nm (337hp/287ft)
There was no GTI, Veloster, Lynk&Co or A-Class Mercedes in that race.
A drag mode would be neat to test acceleration and top end
Tyre wear scaling can only be applied globally at the moment, so it’s not possible to scale wear on an individual car basis. This question was asked to the devs previously and that was the answer.
I ran a test in freeplay to see what affect adding ballast had on tyre wear. In summary, on FWD cars where the weight is at the front, adding ballast did not increase the wear per lap on those tyres. It did however increase the wear by up to 0.5% per lap on the rears as the balance of the car shifted from 58F/42R towards 50F/50R weight distribution. Same logic can be applied to the Levorg. The driven wheels will still wear at the same rate, but adding mass doesn’t necessarily increase wear of the driven tyres.
This statement is objectively false.
The whole division is closer now than it was. I’m sorry the car doesn’t drive how you want it to, but the fact is that the spread between the fastest and slowest cars is at the smallest it’s ever been. That was the objective of this BoP.
Did they add stats or nah? Asking for EVERYONE.
I’d be pretty sad if they removed it. More choice is always better. I think adding at least 1x mandatory stop for the medium/long races would help in the short term.
Longer term, being able to scale the tyre wear on an individual car basis would be the best solution.
Going by your testing the mandatory stop would really be the only answer to this problem. I wouldnt normally want to take out a viable strategy, but its a unique circumstance. There likely wont ever be per car tire wear and you cant really nerf it so much that its not competitive in other circumstances. Hopefully its a suggestion they take note of and it can be implemented sooner rather than later.
To be fair, I don’t think a hard no-stop strategy is viable (even in the Levorg) in the medium length races, so it forces at least 1 pit stop anyway… We will see when that rotation comes around next. The main issue is that the short races are currently too long for the softs to last the whole race.
If the short races were shortened, then all cars would be on softs and the Levorg’s strategy advantage would be nullified. That or reduce the only the short races global tyre wear scaling down to 3.0x so softs last the entire race length.
To find the perfect BOP, you need a structured race event with the best TCR players, testing cars across various types of tracks that share common characteristics. This would help determine which cars are stronger or weaker in different conditions.
To eliminate skill as a factor, these players should switch cars after each race. We can create a lobby with all the cars in the class and rotate them, ensuring that every driver experiences each car’s strengths and weaknesses.
This method would lead to a truly balanced BOP, allowing casual players to pick their favorite car based on preference rather than just following the meta.
This is exactly what happened (with the players who were available for the playtest and willing to take part).
But consider that every player has a different driving style, and therefore have slightly different tune preferences. You have players on controller, players on wheel, (there are even some guys out there who play KBM), some use certain assists, some don’t. So, you can never eliminate skill as a factor. Simply put, some people feel more comfortable in some cars vs others.