Forza Motorsport Graphics Downgrade research and comparisons

The game has black floor level raise and a host of other issues related to brightness, contrast, and color problems that I guess you can also call stylistic choices but it’s not for me.

I used ReShade to tweak the existing HDR (including fixing the black floor level raise). Now the game looks much more mature and better to me and more warm while retaining even greater contrast than the game in SDR or stock HDR implementation which is blinding and lacking depth (contrast). I took these pictures with my cell phone so you could maybe see the impact a bit better. I used “Sunset - Partly Cloudy” with the red Ferrari and “Sunset Looming Clouds” with the Integra



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Continued



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I would use the Nvidia RT HDR option, but then i would always have to turn off Auto-HDR just for FM and that sucks. Doing this just for one game is annoying as hell. I don’t wanna use workarounds they have to fix HDR in their game.

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Basically the average luminance value per frame is so ridiculously high in Turn10’s HDR that you can’t get the contrast you want (the whole freaking point of HDR) to show the difference between gradients from darkest darks to brightest whites in a single frame/scene. This is most apparent in the sky because the sky luminance is so freaking high all the time the clouds and any fine details in them them get completely blown out, clipped, and literally erased.

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I’m not willing to use RTX HDR in this game because the game runs so poorly that I can’t afford the performance impact and ReShade is good enough for me. I have a 10850K/3090.

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Yeah according to Alex from Digital Foundry it has an impact of like 5% in peformance or it was FPS i can’t remember but both is too much. But i think i will still give it a try, on thursday when the new 6 cylinders cup is unlocked. I just wanna see how it looks like. I hope there won’t be a problem to undo the change to the game.

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I’ve seen higher than 5% in other games when I tried it in Remnant II. It’s really good tech but I’ll use it if the game is already optimized. I would love to use it in FM7 which runs buttery smooth for me.

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Yeah well FM7 can only run good at 60 FPS or something, it has the same problem like FM2023. I get stuttering and juddering if i go above 75 FPS. I wish they would finally fix that annoying problem, i want the game to run as good like FH5 does.

For me I can run FM7 with all settings maxed including driver level texture settings set to max filtering LOD quality and I still get 120hz. Day and night and no stutters. I wish FM 2023 ran this way.

In FM 2023 and max settings with no driver level quality settings beyond defaults I can barely get 60FPS without DLSS, and this is racing alone, and with stutters regardless of being alone or not.

I can get 120 FPS in FM7 all maxed out in 2160p, but then i get juddering and stuttering. Because it’s also CPU bound. You probably have much better single core performance than me then. I got a R9 5950x and it can only do 4,2 GHZ permanently with turbo spikes up to 4,75 GHZ or something.

Maybe it’s because I only solo hot lap in FM7.

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Maybe yes.

I have my CPU set to “sync all cores” in BIOS but with stock power limits enabled from intel. So I typically hold 5 - 5.3GHZ across all cores but this can drop to 4.9Ghz with significant load; it’s not a fixed overclock due to the stock intel power I chose.

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My CPU can’t do that, i could theoratically set it to 4,4 GHZ all cores permanently, but that is the most i could get out of it. Holding 5 GHZ is a big difference to somebody that has it’s cores going from 3,6 to 4,75 GHZ.

I need a good multithreading optimization, else the game will never run well with 120 FPS. FH5 does exactly that, it takes advantage of multithreading. FM7 and FM2023 both don’t do that.

Your re-shade looks absolutely excellent that’s such a good job.
Have you got some kind of experience working with images / photography because I’ve attempted re-shades before and never do I get results this good.

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Your CPU is a beast. Are you actually seeing your cores pegged and GPU not being fully utilized in-game with MSI afterburner? I wasn’t playing FM7 when it came out so this is news to me, I’m just getting to it now. When FM7 launched I was all about AC and ACC.

The cores are not pegged, it only uses half of the cores and that is the problem. The computing has to be distributed to all cores.

I made a video of how it works for me.

If i activate DLSS quality i can get up to 120 FPS, but then it runs like dogs…

I got to wonder if this is a specific issue with your CPU’s architecture around these faster/slower cores? For me this game has a remarkably good distribution across my real/virtual (HT) cores - i9 9900K for reference.

It has nothing to do with that, the problem is the permanent single core speed. 4,2 GHZ is just too low for such a bad optimized single threaded game. If it would run multithreaded my lower single peformance wouldn’t cause stuttering, juddering etc.

That’s what I’m trying to say - it runs very evenly multi-threaded across multiple cores for me - so perhaps it’s interacting negatively with the architecture of your CPU?