Forza Motorsport Graphics Downgrade research and comparisons

It’s feasible that stuff like color grading, ray tracing quality, etc may get improved. RTGI is already promised for photomode down the line and we’ll just have to see whether they insist on console parity by locking it down on PC too.

I wouldn’t hold your breath though, turn 10 haven’t even acknowledge that there’s an issue with how the game launched at all. What hopes do they have to fix anything if they’re not even allowed to suggest that it needs fixing?

Thats partially why I made this post. If attention can be drawn to this, hopefully it gets acknowledged.

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Theyre working on pit stops, boy do they need to, thats the number one thing everyones been complaining about.

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Incredible effort on recreating those screenshots, well done!

Sheesh! Is the Maple Valley course in the game even remotely like the trailer? So many details are gone, even the hills on the horizon are all different! It’s like the game shipped with a beta version of that course.

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I don’t think this is a matter of “beyond ultra” setting available on maxed out PCs.

Game devs have done this for a long time, where they will showcase said or alleged footage from the in-game engine and then give consumers a watered down version at the end. It’s called marketing and people fall for it every time.

Remember the PS1 and 2 era? Games would have incredible FMV sequences and detail-rich graphics during an intro or whatever or a demo, and then when you get to the actual game, it’s not nearly as good.

Some things never change. However, I wasn’t expecting this from T10. The final product turned out to be a blatant lie compared to the alleged “in game” footage they raved about many months prior to the release.

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here’s another one. This was a lot more recent than the other trailer, and the time of day matches perfectly, so they are quite similar but you can still see a substantial downgrade to the color grading and foliage. I also haven’t seen subtle clouds like that in the game at all so maybe the sky got downgraded too? I’m not sure.

This also shows they had RTGI functional in gameplay on PC. Hopefully we get that option


Honestly, this one is the most annoying to me. It’s so close, it’s so similar, it’s so achievable, and yet it’s just got some basic stuff like the color grading thats been screwed up for seemingly no reason and it makes a fairly significant difference.

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I prefer the colors of FM8, but what would be perfect is to have settings for the colors and make it look like more past FM for those who prefer

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The colour grading is an artistic choice, but I think the most telling thing here is the lack of (quality) motion blur.

It’s quite obvious on Series X when you transition from driving to non-driving (for example, at the end of Qualifying, or the end of a Rivals run, or when you’re exiting the pitlane) where the game goes from 60fps with no discernible motion blur, to 30fps with motion blur enabled.

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Whole RTX system in the game is very buggy and not optimized at all. I own RTX3070Ti and albeit I need to restart game after every race if I use RTX I tried it for comparison sake, and it brings miniscule improvements with huge performance and game stability impact.

For now I think RTX off is way to go.

Anyways I would argue that color palette, car paints, and overall details situation makes game look bad, and those are much easily improved and solved compared to RTX and RTGI.

Current (easily?) fixable graphical issues:

-colors are washed out and bland
-car paints don’t show metallic or any flaky, pearly colors very well
-opponent cars liveries are tragically bad
-cars get dirty/dusty instantly, it should be gradual, and conditional
-wheel animations and wheels as whole just look sad

Graphical benchmark for Motorsport should be Horizon, and Motorsport game should be able to have everything stepped up because there’s no huge map to render. But it fails, and Maple Valley show that instantly, because removal of track details should not be needed, in any case.

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Wheels aren’t an easy fix. The engine doesn’t support rotational blur.

The mods that keep the full quality rims in motion lack motion blur so it wouldn’t be polished enough for an official implementation (not that that’s stopped them before)

It goes beyond that. It’s like theres a mistake with the tonemapping or the color grading has simply been disabled entirely. Something can be bright white in direct sunlight on a clear day and it’s just a mid grey. You can be looking directly at a light to the side of the track and it won’t always be white.

When converting the internally HDR image to SDR, you can’t just linearly compress the entire range to SDR, you need a curved falloff so white is still mostly white while surfaces twice as bright look a little brighter still. If you convert it linearly, you end up with white looking like grey, which is similar to what’s happening here.

Another good example is that the sun is a warm color, as it should be, but proper tonemapping like ACES would have desaturated it

If it IS an artistic choice, it’s one that’s been pretty universally panned as ‘washed out’, and I don’t understand how anyone at turn 10 preferred it over what they already had.

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F1 23 uses ACES, it was quite an improvement over F1 22.

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II prefer the bottom pic.The top has the buildings and trackside objects blurred completely,the sharper image looks better to me IMO

that’s because of youtube compression + I had to drive slower to make sure I lined up the shot.

But that has made me notice, even through video compression, the wire fences are more coherent (they disappear and reappear in the final game because the wires are smaller than a pixel). The screenshot was at 4k too, so even the antialiasing may have been downgraded. That may explain why in a DF interview they said that TAA tech only recently got good enough for them to consider using and then by launch they had the worst TAA implementation I’ve seen in years, it probably changed. May have even been MSAA to start, idk.


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Dude the 3070Ti isn’t even enough for RTX if you’re running 4k. I run a 3080Ti and it can only keep 60fps in races, once you’re anywhere else it drops to 40’s & 50’s

Running 1440p, normally I’m running it locked at 80fps, RTX off, with RTX averaging 50-60fps, but it’s running fine for a race than game goes crazy and sinks to 15-25 fps…
Anyways I find that adjusting “Dynamic Render Quality” to Ultra (usually running it on high) makes more difference than RTX on/off, but also Fps crashes after 1-2 races…
It just goes to show that game has huge graphics processing issues, moreso on RTX3000/2000 cards, but also when you look at Series X, what is currently most powerful console of this gen, game is still far from impressive…
With so many problems on so many fronts, and also with such a slow bug fixing pace it seems to me that FM is made by just a handful of developers, and being “maintained” by even less people…
Because given tools and assets they have readily available this is pis# poor, and nothing else…

Yes, it has great physics, but that’s not new in FM, all 7 previous games had good physics also, it’s been just tweaked, and I’m sure it ended up being great by accident…

Today I finished up everything “Career” related in game, and decided to play bit of multiplayer, and after getting booted out twice, both times after finishing practice and qualifying I just closed it.
I probably check out updates, but I’m basically done with it and having finished game I just have one word for it; DISAPPOINTMENT…

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Truly the Sports/Racing game of the year.

But this a seriously impressive investigation. My biggest concern about the promotional material is the sheer amount of missing or changed assets.
Yeah the shaders suck, but why did they got rid of the John Deere?

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gotta cut back on those draw calls and polycounts amIright?

I don’t understand why they’d make such a big deal out of how dense their off track environments are when they clearly didn’t know if it was even possible

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I don’t know why your shots look so washed out. That’s now how it looks on my Xbox or PC.

That said no the game even at current max settings doesn’t many of the promo shots.

Be cool to see them do a full RT(maybe even path tracing update) like Cyberpunk’s Overdrive mode.

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Yes, but I hope they don’t put the fix for color saturation in a feature that only people with $2000.00 graphics cards has access to. That would be dumb.

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Are you playing in HDR? (my screenshots are SDR)

If you can post a comparison to one of my shots at the same time of day that’d be great. If your right, that means my game might be bugged and that’s means I can fix it.