That’s because it’s primarily made for Xbox and optimised for it as such - not PC. The PC version is just a port. The sooner people realise that the better.
FS2020 is also made primarily around Xbox. Guess what, runs smoothly and more consistently on Xbox too.
Game looks fairly good to me on XSX compared to launch and I’m sure more visual improvements are in the pipeline.
However, I cannot understand this.
The new generation of consoles promised twice the computing and graphics performance. I paid $500 for this. Without any effort, a game could now run at twice the frame rate or render at twice the resolution.
FM23 shows none of this. On the contrary! Blur and DOF make the visible image even less detailed than FM7 on the 7 year older console. This is NOT great.
That alone is bad. But if you compare that with the promises, it becomes more of a fraudulent character.
“The next generation of Forza Motorsport, built from the ground up to take advantage of the XBOX series consoles.” (0:16)
“This is our best sounding Forza Motorsport ever.” (2:20)
“draw up to 10 times more details than previous generations” (3:55)
“You’ll see lush trees, dense grass and overgrowth vegetation” “cutting edge visuals”
“We’re rendering all our environments in 4K at 60FPS with real-time ray tracing” (5:15)
“With the incredible detail and rendering features of our track environments, Forza Motorsport is truly a generational leap ahead with unmatchd visual fidelity and authenticity.”
They also forgot to mention that all of the tracks are absolutely broken in a way that hasn’t been seen since the PS1 era.
True “next generation” mediocrity on display.
Not ‘broken’, the little lines are distracting at most, but the tracks are not broken. If it wasn’t for the topic I would have written it off as a driver glitch.The lack of non fomo content is a much bigger issue imo.
I had a race at LeMans at night in the fog and those seams running across the track were beyond visible at speed. Very jarring seeing a white line rushing towards you randomly.
But everything still functioned right? You didn’t hit one of these seams and fall through the map or anything, so it doesn’t break the gameplay. It’s jarring and it’s a problem, but the game isn’t broken because of it.
Correct, but it does break immersion and leaves you wondering what the heck you saw while at speed or in a battling pack of cars
The attention to detail and lack of willingness from the dev team to fix it demonstrates, in my opinion, an issue in development direction. These are details that should be caught during QA and fixed, especially if it’s just tightening up a gap in the track or placing a flat black plane under it to obscure that it exists.
It’s a brilliant system:
They release untested content
We find the bugs
They require us to vote for which of their mistakes they fix
We get fed up with the lack of fixes.
Nobody bothers voting, because nothing gets fixed.
Nobody reports, because never enough votes to get a fix
They never have to fix the issues, and have made the fact that the game remains broken OUR FAULT.
“Why just use your customers as BETA testers, when you can also use them as scapegoats for your inaction”- Turn10, probably.
I know, it’s a crazy (almost unthinkable) idea, but MAYBE, if someone else with access to the code, and the tools to fix it were ACTUALLY PLAYING THE GAME, then (here comes the outlandish part) MAYBE we wouldn’t be the first ones to notice issues.
Perhaps this theoretical being could also (gasp) FIX ISSUES AS THEY ENCOUNTERED THEM (!!!)
If you go to the New Cars section of the video, you can see some pre-downgrade gameplay footage that wasn’t in the developer direct, and my goodness, is it gorgeous.
If you look at half the promo shots Turn 10 release to this day, the same applies. They’re still selling the promise of a game that looks a lot better than it actually does. The key giveaways are RTGI bounce lighting (light bleed, significantly darker interiors, etc), and internal reflections (the car reflecting itself) on rough surfaces (blurry reflections)