Is that one of the things that changed in cyberpunk with updates. Ie was part of its original horrific performance related to how it used cores, and updates addressed it?
If so maybe there is hope for forza with time on this front as well.
Is that one of the things that changed in cyberpunk with updates. Ie was part of its original horrific performance related to how it used cores, and updates addressed it?
If so maybe there is hope for forza with time on this front as well.
It takes a lot of time and investment to get a game to be well multithreaded and take advantage of multiple cores. It’s not just a matter of letting the game use X amount of cores, as I understand it code must be set up in a way that it can run parallel to other code without causing conflicts or changing the same info another core is already working on, etc.
I don’t know enough about it, so anyone correct me if I’m way off, but I doubt Turn 10 will be willing to invest in this when they can’t even admit there’s a problem to start with.
I don’t have OLED. But I do have 4k tv with HDR 10+ and logo still appears at low settings
You can’t get it to disappear no matter what - unless you use something like HDMI black stretch with dynamic contrast set to high or something.
The HDR still requires tweaking and will be getting its fair share of tweaks soon I imagine. Light sources on the cars can also make them look too bright and oversaturated with specular highlights in clouds not being as crisp and clear even though the white FM logo in settings is “just visible”.
Thank goodness the gradient banding in the sky/horizon is gone. The game has definitely been improved since launch in terms of HDR implementation. Would, however, like to see brighter halos and luminosity around tail lights and headlights according to weather conditions and TOD.
Also, can’t wait for the annoying flicker/strobing in cockpit at night to go away. Alrighty - I’m done
What you said makes perfect sense.
It might be possible that multithreading is implemented better on the Xbox versions compared to PC and if that were true, there might be hope of it improving.
But considering the bugs and technical issues that are present on console, I wouldn’t expect much improvements, especially on PC.
Yes in the beginning the multithreading wasn’t as good like it is now in CP2077. The AMD CPU users had to use a workaround to activate SMT that is the AMD version of Intel’s Hyperthreading. And in general there was less utilization of all the available cores. There are comparison videos of todays Cyberpunk 2077 performance and the day one performance.
But Intel users already had very good multithreading after release.
I don’t play the game but I know even xsx saw massive improvements when 2077 did update 2.0 which included better frame rate performance and better detail and lighting and some draw distance stuff.
The chatter in forums when I look back and filter pre update release posts, is very similar to that seen here. That it will never be updated in graphics, that it is too much work and so on.
So I am hopeful that like 2077, there will be improvements on a massive scale on Xbox and on pc, despite some of the challenges to that brought up here.
I’m more optimistic now with the update to the carPG mechanic that broke gameplay enjoyment for many of us, that they do have resources for the next year or so, and can possibly pull this thing around.
I do think getting the graphics to the level of being a “showcase” game is needed though.
By showcase I mean that it is used not just as a benchmark for graphics card nerds, but also used by people comparing new tvs for gaming (FH5 was frequently used for example, by reviewers I came across when shopping for my fancy new qd oled this fall)
Getting graphics to be in the range of not just technically excellent implementations of latest gen tech, but also gorgeous and impactful to a lay person, that’s absolutely essential
That and better stock wheel ffb settings, what the heck is up with that.
What currently bothers me the most about the graphics is not even the actual graphics itself, no it’s the oversaturated whites and such things in HDR etc. but i understand some things might take a while to get fixed. I just hope they try to do fix all these issues, i mean in the long run it’s good for the game series itself. All they fix now will also be no problem in the next FM. Well if there will be another FM.
But well i play it on PC and there the graphics look fine. I seen these nasty screenshots of some players here, with the almost muddy textures etc. because of the only 4x Anistropic Filtering what is typical for consoles. I still don’t understand why they can’t just set it to 16x on consoles too. Well i haven’t searched for these things on the internet yet, because i am not affected by it on PC.
The difference between cyberpunk and forza are the millions upon millions more players which is what makes it worth fixing. This game is never going to see those numbers.
And yet we are getting updates that respond to the player base, like just this month.
So it’s clear there is enough resources and will to make improvements. What you and I both do not know, is how long that will last for this game.
Currently however it is undeniable that they are working to fix the game for the better. There is no indication that these graphics won’t be improved.
CP2077 is still flaming hot garbage on consoles. So the narrative that it’s now amazing is absolutely misguided and only based in the PC version runing the RTGI path (which was entirely funded & coded by Nvidia). The regular rasterized rendering path used on consoles (& PC when RT GI is disabled) is BROKEN since day one and has never been fixed!
The AO probes are constantly clipping trough geometry resulting in this (all shots taken 1hr in after starting a fresh new game after the latest patch on Series X) :
Interesting take
My reading was that it is still hot garbage on Last GEN console but not xsx
I’m just going by the many video reviews and articles about it and the 2.0 and on updates
As well as what I have seen on a family members xsx
I have not played or downloaded it on my own.
I know it was such hot garbage early on that Sony delisted the whole game about a month after release until it could get more stable
Are you saying it didn’t get improved and they resisted it in the same hot garbage state they pulled it in?
This is just a issue with standard probe based GI. It’s not broken necessarily, just the reason things like ray tracing are such a big deal in the first place.
As for material layering. It can be quite expensive so it’s a fairly standard optimization. I mean, it’s one of the many things forza downgraded before release too.
You can’t expect a game like cyberpunk to look flawless on a console. That doesn’t mean it’s broken, though maybe it is also broken in other ways? I don’t know.
This is also a bit off topic, so can we try and wrap it up a bit?
No it’s broken. The more you play the game the worst it gets. You can start a fresh new game and not have it for hours. But once it happens, your save is f… & it will only get worst. You can start a new game from scratch and have it happen right away. It’s relatively random but once the probes go haywire there’s no going back…they know about this (as I logged the bug with them literally two days after the game launched) but they wont fix it.
The materials are also busted since day one. They have fixed some of them (especially at night during rain) but what I posted above is literally right at the very beginning of the bloody thing. The roughness & normal maps are all over the place in the game from the very first minutes of gameplay. It’s an assets issue which can only be fixed manually by an environmental artist and they never bothered to do it more than 2 years later.
This game was always going to get updates. The reused assets gutted from fm7 was always part of the plan, how much of that i couldnt tell you. As for response to the player base, they just took 6 months to acknowledge and then revert the upgrade system into a convoluted version of the former upgrade system, i don’t think this is encouraging nor does it deserve praise.
Its pure desperation, they’re not throwing us a bone. They messed up, big time. This was their main hook, the main focus of their rebooted vision of forza, “built not bought”. It was a complete an utter failure that was the main reason this game tanked it hindered playing nevermind enjoying the game. It had to be changed they had no choice.
The graphics presentation has been tweaked. They dont use the urine colored filter anymore and they reduced the hazy fog that seemed to be present in every race. But i dont see any sort of major overhaul happening. The only major improvements we’ll see to this engine will be when horizon 6 comes out.
I couldn’t agree more about your point regarding built not bought, it absolutely screwed the game. More than any other reason it’s why I and my kids stopped playing, and everyone else.
Even if graphics were perfect. Models were new and pristine, tracks lists were complete, and it ran with the stability of a Texas Instruments calculator, that system would have tanked the player base anyway.
However as to the practically 180 philosophical change they made, and implemented, and weather it is a good sign, I disagree with your take.
A response to users that delivers actual changes they asked for, is encouraging.
It is always better than no response at all. Especially in modern gaming
It may well be too little to late
But the state of the industry is not great as a whole when it comes to responding to users concerns
So I do think it is worth praise
More importantly
It has resulted in myself at least, playing again
Which I suspect is ultimately of greater importance to them, and the trillion dollar company that bank rolls them.
As miniscule as that might be. I’m enjoying the game some again
And that is encouraging
It isn’t giving them a pass, it isn’t saying well done everyone you nailed it
It’s saying, good move, keep it up, you have plenty more work left to do, but at least you’re going in the right direction.
I hope Fable won’t Turn out like Forza Motorsport. I wonder if T10 would implement FSR 3 it has to be Implemented appropriately FSR Looks awful in Lower Resolution In Motion they could implement this in the Game https://www.youtube.com/watch?v=EBY55VXcKxI & I feel like Both Franchises have Lost their Passion & try to Hard to Appeal to Everyone witch makes the Game Less Fun Handling physics should always take first priority Forza motorsports Handling & Tyre has improved But heavy Cars & certain cars feel absolutely awful no matter what you do especially wider tyres front & Back if they are to Wide on certain cars the car Resists Turning the Tyre Model has improved however it Feels Rushed During Development & Awful on certain Cars using controller Tuning Doesn’t Resolve this it makes it worse Not Every car Just certain Cars. I have played Every forza motorsport I even Notice subtle changes with every game i can Describe them But it would make this reply to long unless i do It separately if anyone wants to see It it’s great Engagement to if you like this sort of Discussion
I still think they took way too long to revert. The caRPG system just reeked of not having much thought put into it, from tires (the easiest, most fundamental, and most important upgrade of them all) needing quite a lot of driving to acquire, to making the lives of league organizers miserable, and just being a time-sink in general. It never should’ve been the “big thing” that’s gonna set this Forza apart from the older ones.
Homologation in FM7 was kinda the same deal, trying to be a replacement for regular class racing at launch. Although afterwards they eventually gave multiplayer regular class hoppers, I still think homologation had some potential…
Think fh is going to switch to same stuff. The cars in fm are different now (files) so to have them in both games they need 2 versions atm (extra work). Realtime sky, volumetric clouds, … way better and full control horizon uses photos of real sky hard to control.
Other racing games have since years…
T10/PGG both lost focus what the most important stuff in racing games is.
For FM it’s even more useless to take tons of photos to create a real looking rock 7347334 meters next to track. I don’t see the rock but my car and the chromeparts on it and atm it looks strange/horrible 90% of the time. Same thing with mirrors, tracksurfaces, … neverending story
I Agree what your saying how the Developers & contractors are Treated By Corporations Like Expendable Disposable Tools to The Games Industry I feel like they have Less Human rights because of how the corporations operate MS Ubisoft EA ect I hope things will change sooner than later