Forza Motorsport 7: Storefront & Liveries

Thanks for the link to that video. I was wondering. Looks like the sound effects are going to drive me nuts very quickly in there and it also looks like you could time the speed of the movements and spin of vinyls with an hourglass. Jeez this is going to be a pain.

If the Forza Horizon 3 editor is faster I wouldn’t be surprised if painters create their logos (and designs for existing cars) over there and then port them to Forza Motorsport 7 for publishing.

Yeah, if the FM7 editor is as slow as it looks to be, I won’t be using it. I actually currently use the FH2 editor to create vinyl groups and logos. To me, it seems to be the fastest and it also allows me to create a logo once and use it in 5 games (including FM7).

I have a question about existing Forza games that maybe somebody here could help out with:

Does a player need Xbox Live Gold in order to {a} upload and {b} download Designs, Tunes and Vinyl Groups?

I always have a Gold subscription as I do a lot of Multiplayer but I do remember that Forza Motorsport 4 limited downloading of content to Gold users.

I know that you definitely have to be playing online to download user created content, but I’ve never seen anywhere that’s it’s restricted to only Gold members.

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Okay, good to know. I was curious incase somebody wanted to download my designs and needed instructions on how to find content.

You add it to whatever list you like.

Keep digging that hole.

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I don’t have Live Gold… have no problems downloading/uploading designs or vinyl groups. I have access to download tunes (but I only race my own tunes, so I’ve never had the need.)

Link to video removed as inappropriate due to it flagrantly violating embargo.

Do not post links to that channel again.

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Hi everyone, fancied giving this thread a small update since I’ve spotted a few things worth posting to add context.


Storefront:

  • Forza Motorsport 7 doesn’t have a centralised Storefront system, and it likely won’t get one during its lifetime either unfortunately.
  • It looks like we’ll have to wait to see what Forza Horiozn 4 and Forza Motorsport 8 bring; unless a feature has already been roadmapped for Forza Motorsport 7 it won’t come at all (that’s just how game development works when it comes to features that require a lot of development time and UI adjustments)

Gran Turismo Sport has a centralised Storefront and Community system, along with:

  • Advanced searching tools.
  • The ability to search for content from any car, or any creator.*
  • The ability to like/comment/repost all content.
  • Advanced reporting systems that send both a report and the reasons for said report to the PlayStation moderation team. You even get a response back when action has been taken, also specifying what action has been taken on the offending user.

One key difference is that none of the user-generated content in Gran Turismo Sport generates in-game currency. Everything is free to use and creators get no payouts; it is all for “the enjoyment of the craft” so to speak.

In addition to the above, all of the Storefront/Community content in Gran Turismo Sport is available on your web browser. You can do everything you do in-game, and can even download liveries and decals which will show up in your game the next time you play:


*Currently, this is limited to recent items, but that’s a bug that should get fixed soon.


Livery Editor:

I haven’t experimented with the livery editor much in Gran Turismo Sport but it does have some plusses and minuses compared to what is possible in Forza Motorsport 7:

    • You can upload and download .svg files (15kb max) from the Gran Turismo website and use them on your cars. This would be the equivalent of players having the ability to add Manufacturer Decals in Forza games.
    • You can add a selection of windshield banners (although you can’t create custom ones).
    • You can add numberboards which change number depending on what online mode you’re racing in.
    • You can choose which manufacturer (Michelin, Dunlop etc.) shows up on your tyres.
    • You can choose to align images to your current camera angle, or the default left/right/top, and adjust various parameters to eliminate distortions entirely.
    • You can paint and apply decals to all bodywork parts and additional areas (front wing diveplanes, wing mirrors, rear wing endplates etc.) separetely.
    • You can choose between 3 different studio spaces with different lighting conditions.
    • You can do pallette swaps for helmets and driver suits.
    • You can save colours to a swatches pallette to re-use later. (similar to the colour history in Forza)
    • You can’t group layers or save layer groups (you’ll need to use the Decal Uploader or other peoples’ decals to make logos)
    • You don’t have x/y co-ordinates to work from, or any numbers for scale, rotation etc.
    • There don’t appear to be any transparency options for layers (though I suspect you can get around this with the Decal Uploader).
    • Mirroring from left/right can be cumbersome at times.
    • You can’t select/manipulate multiple layers at once.
    • Liveries are car-specific from what I can tell. Since there’s no grouping options there’s no way to apply a similar design to multiple cars.
    • Layer count is limited to 300 (although each decal is counted as 1 layer, which gets around this)
    • Swatches don’t seem to save between sessions.

Overall Gran Turismo Sport’s livery editor has some good ideas and quality-of-life improvements compared to Forza Motorsport 7, but some things that we take for granted are also more difficult/impossible to do. Just like the games themselves, if you take the positive aspects of both you would have “perfection” :wink:

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Yea pretty disappointed with FM7’s whole storefront/menu situation overall. They’ve managed to take 10 steps back from where they were 6 years ago. And they’re changes no one asks for and that seem obvious are worse

Some of my complaints:
-No centralized storefront where you can find everything (like FM4)
-No good way to sort/filter through your searches
-Can only see like 20 designs
-Not being able to filter your saved designs to only show ones for the car you’re currently in
-Meanwhile on the other side of the spectrum you can only see tunes for the car you’re currently in
-Can only search/see designs for the car you’re in
-Creating a design file for even the smallest of changes, clogging the designs menu

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Any chance a storefront or similar feature will get added to FM7? Even if its later down the road, i mean i understand some things have more priority right now. Has there been any talks behind the scenes about it or is it something you simply cannot say.

The signs are currently pointing towards “no”. It is a feature that would have been available at launch, or labelled as “coming soon” in-game. Neither of those have happened, nor has any Turn 10 staff member commented on its absence.

Max likely wouldn’t have that information (he is still an external volunteer afterall, and not a Microsoft employee) and if he did it’d be confidential.

The lack of a “Store front” has effected the amount of downloads my work gets massively. In FM4 I would at times have 2-3 ‘paints’ on Top rated at a time. Now instead of making 10’s,000’s im making 1’s,000’s. All in all it makes it barely worth while spending many hours making my replica paints as accurate as the editor allows. Its a shame as I’d guess its putting many ‘painters’ off as the reward is so minimal especially if like me they dont know how to upload to the paint booth to advertise their work.

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FM4’s storefront is what they should be aiming to recreate not straying further away from it. It was incredibly easy to find “most popular/top rated” designs, you could go directly to the creator’s page and find EVERYTHING they’ve uploaded, download several files at a time, etc etc

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After 4 years they arent going to change it.

I do kinda like how they have it backwards, go into the “storefront” and you can only see paints for the one car you are in, go to look at the designs you’ve donwloade and you have to look at ALL of them with no ability to sort them.

I havent played/painted in Forza since FM4 so this quite the shock seeing it so “secretive”. Not sure what has happened over the last titles that they feel that jumbling up your personal content with everyone else is a better solution. I can find some small info on decals but design details seem to just get lost in the shuffle. Quite a few changes I need to adapt to in the new title. Im just trying to roll with it but the poor personal content tracking …I dont understand the logic.

What does this mean in a practical sense?

I don’t search for Vinyl Groups as I make all of mine from scratch, so I’m not familiar with how it was “bad” before and may be “improved” now.