Forza Motorsport 7: Livery Editor

It was easily possible since Forza Motorsport 5, though those with the tech could do it in earlier games.

In its most basic terms it’s no different to sticking a sheet of paper or acetate to your screen and tracing that; I have been doing that since Forza Motorsport 3.

Also, although logo recreation is time consuming, the real talent comes from knowing how lines interact with a car and how good design principles can improve on the believability and fidelity of your designs. Nowadays anyone with the time and tech can recreate the logos, but the true test of talent comes in merging those logos with a good base design to create an all-round good car. That cannot be shortcutted; it requires years of experience or real-world design knowledge.

Take this for example:

Note how the lines created by the green areas highlight the sleek nature of the car itself while also playing with its boundaries of panels and surfaces. The lines work with the flow of the car so that it all appears natural. The logo work helps complete the design but it does not dictate the design, and I see the livery editor as a livery editor and not a logo factory. That set of skills can’t be automated or shortcutted, and throughout the years the Forza painting community has learned to get better at it through trial, error and interaction with one another.

There’s still plenty of skill and talent out there, don’t let an efficiency tool make you think that the magic is gone :wink:


Also, to answer your post more directly, I would love an import tool. That way I can spend less time on logos and more time on the cars themselves, working on those skills I mentioned in the previous paragraph. Logo work is tedious, the real fun is the overall livery design itself.

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David … do you have access to Photoshop? I use Photoshop to match colors and find that their color-picker seems to be very accurate (at least to my eyes).

Ok, for real T10, it’s been 9 games (I think) and soon to be 10, and why do we not have window/windshield painting yet? But, I really don’t know why I’m rambling about this because I don’t use it that much (yet) Im usually just downloading liveries from top designers (Don Joewon Song, SweedishThunder, Rai Racing etc etc etc) but if you add this it would be mind-blowing. And, rant in 3… 2… 1… WHY DO WE NOT HAVE THE ABILITY TO PAINT THE BACK RIMS DIFFERENT COLORS FROM THE FRONT RIMS. Can I be the first to point out, back in FH3/FM6, when we had the Hot Wheels and expansions, the one Mustang had two different colored rims. Also, can we have more deep dish rims or just rims in general, because my two most used rim brands are Rotiform and Fifteen52, why? BECAUSE THEY BOTH HAVE DEEP DISH RIMS FOR CRYING OUT LOUD, well, minus Fifteen52 without DLC. Anyway, let me cut to the chase, T10 can we have more tuner style customization, and all the other things I just ranted about. I love forza and all but to make it BETTER, take some notes from Need for Speed.

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obviously I can’t use my Surface Pro, or WACOM to illustrate my own images and upload them into the game AGAIN. Jetset Radio on the DREAMCAST allowed us to upload our own illustrations to paint them all over the in-game city.

Turn 10, I’m a huge Forza fan, sadly not the greatest racer. I’m also an artist. I would LOVE to be able to illustrate in a traditional fashion and upload the images into your game. We’re 10 Forza games deep now, and this still hasn’t become a mechanic to offer the artists within the gamers? I seriously tried, and have zero patience to use a game controller to layer hundreds and thousands of stamps to create an image…no. lol. I’m a traditional pencil to paper artist… and/or Wacom pen to digital screen artist. And I’m really itching to “DRAW” my designs for these cars in less than an average hour/ day. Paste them on the car, and get back to racing. Instead of this tedious method (praise to those who created those beautiful illustrations in the Forza Livery store) offered to all of us who play your games.

I thought game interfaces were meant to be user friendly.

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When I bought the first generation iPad, I downloaded a game, Real Racing…It allowed you to put any
photo in your library onto a car…that was for an iPad, now its 6 years later…

Last time I painted was in FM2/3.

Im pretty garbo in the livery editor.

There’s plenty of time to come back, the Forza painting community could always do with new talent :wink:

Lots of the tutorial videos from older games are still useful, the tools are almost identical to when you left.

Guess what happened again? 45 minutes into a design and the game crashed and deleted my paint! Thanks turn 10!! Now SORT IT!!!

Happens to all of us on any Forza…save and save again

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I am working on something for the Bash and came across a weird issue. Normally when I put a layer on top of another layer it shows only the top most layer. But I was putting white overlapping circles on top of each other and they are visibly behind each other. As in the one in front looks like it is behind the other. What is even weirder is they all are completely white according to my selection but have different shades of white in the editor.

Anyone know if you can have more than one ‘texture’ on a car, like a chrome paint as well as a matte effect with vinyls? I feel sure I saw some paints that had both matte looking paint, and metallic paint, but I cant quite recall.

Nope. Not yet. That’s something that painters have been requesting for a long time. The ‘texture’ of vinyls is inherited from the base paint coat underneath the vinyls … and we can only apply one base coat of paint.

Layer management was handled far better in FM4.

For example, say you had 40 layers and the colours alternated black and white, you could select all the black ones, every other layer.

Then hold the trigger on an unselected layer and tap left and it would auto select the white layers and unselect the black ones. Why did they get rid of that?!

Turn 10 don’t use the Livery Editor to begin with. I’d explain in more detail but look up “texture maps” online and you get the idea.

I work with texture and UV mapping in my day job and it has taken me quite some time to get used to the Livery Editor in Forza 7. If we used this at work we would be broke in a week. In some cases, if logos are involved it might take longer to do the design than it appears in the new designs and where it goes from there is a mystery to me but the downloads stop dead. Did one last week and in about 24 hours 137-140 takers then NOTHING! I am still doing a few mainly for myself then sharing for anyone who wants them but hard to get the incentive if nobody can see it.

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No offense to those who appreciate the current Forza Livery Editor, but I personally find this editor tiring only because GT Sport has better livery editor and also you can upload your own SVG file into the car without trying to spend 60 hours on one part of shape using controllers and limited keys on your keyboard with 500+ layers.

I dont know why Turn 10 thinks livery editor like GT Sport by importing is not needed, but it surely is not helpful to those who enjoy designing their cars.

This topic never seems to stop being a popular topic. My personal belief in why Turn 10 is sticking to their vinyl editor is that it puts every player at the same starting point, just like it does with racing and tuning. The more you design, race, and tune, the better you get.

An import feature would be a bad idea, because people would abuse it to import whatever images they felt entitled to use. If it was only possible to import images that people had truly designed themselves, it’d be a different story, but people will always find a way around this. Especially if it’s simple.

I for one wouldn’t like to see an import feature, because it takes away from learning how to use the editor. However, as an AD who uses design programs daily for work, some simple additions would make everything so much better.

  1. A pen tool, like in illustrator or photoshop. Allowing you to use curves to create custom shapes.
  2. ability to compress a logo/graphic with multiple layers to a flat object or symbol.
  3. ability to path find shapes. i.e. subtract foreground from background, combine shapes, etc.
  4. drag path of gradient.
  5. on car grid display/ability to snap objects to grid.

And maybe instead of an import tool to apply any graphic, be able to import a graphic into an onion skin mode to be able to trace, still requires skill with editor.