Forza Motorsport 6 - Game/Features FAQ

FM6 FAQ: Cars

Car lists

  • Gone Gold official list with “460” Forzavista cars at launch plus DLC (retailer, Anniversary, and VIP cars).
  • Alphabetical forum list showing all cars including DLC
  • ManteoMax.com online spreadsheet
  • Kudosprime.com online spreadsheet
  • Forum discussion thread
  • FM6 Car Wishlists
    Manufacturers
    At launch: Formula E, Abarth, Acura, Alfa Romeo, AMC, Ariel, Aston Martin, Audi, Auto Union, BAC, Bentley, BMW, Bowler, Brabham, Bugatti, Buick, Cadillac, Caterham, Chaparral, Chevrolet, Chrysler, Datsun, Dodge, Donkervoort, Eagle (U.S.), Eagle-Westlake, Ferrari, Fiat, Ford, GMC, Hennessey, Holden, HSV, Honda, Hummer, Hyundai, Infiniti, Jaguar, Jeep, Koenigsegg, KTM, Lamborghini, Lancia, Land Rover, Lexus, Local Motors, Lola, Lotus, Maserati, Mazda, McLaren, Mercedes-AMG, Mercedes-Benz, Mercury, MG, MINI, Mitsubishi, Nissan, Noble, Oldsmobile, Pagani, Plymouth, Pontiac, Radical, Ram, Renault, Rolls-Royce, Saleen, Scion, Shelby, SRT, Subaru,Tesla, Toyota, TVR, Ultima, Vauxhall, Volkswagen, Volvo.
    DLC: Caparo (October Logitech G Car Pack), Terradyne (Fast & Furious Pack), Opel and W Motors (January Polo Red Car Pack), Sunbeam (February Alpinestars Car Pack) Porsche has been announced for 2016. (s)

Car types

  • Production cars: classics from the last seven decades plus pre-production 2016/2017 cars like the Ford GT
  • Race cars: See this grouping of the race cars at launch.
  • Classic racers: 1950s-60s Le Mans and Can-Am
  • Grand Prix: Pre-war, 1950s-1970s, 2015 Lotus E23
  • IndyCars: 10 cars across Chevy and Honda from the 2015 shedule. (d)
  • V8 Supercars: 10 cars across all 5 manufacturers in the 2015 schedule. (s)
  • Touring Cars: 10 cars from 6 manufacturers in STCC, WTCC, and BTCC. (s) | (d)
  • GT and LMP: 1990s-2014 LMP, 2006 GT1, 2009 GT2, 2013-2015 GTLM, 2011-2014 GT3 and Super Trofeo
  • Super GT: 2015 Nissan NISMO GT-R (DLC: January Polo Red Car Pack)
  • Group B rally: Metro 6R4 and others
  • Track cars: BAC Mono and others
  • Trucks and SUVs: Ford F-100, F-150 Raptor, GMC Syclone, Vandura, Transit SuperSportVan, VW bus etc
    Are there unicorn cars?
  • There were no unicorn cars in FM6 until the 1971 Ferrari 312 P was added exclusively as a reward for multiplayer League performance in January. (s) (d) (d)
  • “Tier Level Reward cars are not exclusive to the Tiers. In other words, you can still earn that 2012 Lamborghini Aventador LP700-4 (Tier 6 reward) in the game, even if you aren’t a Tier 6 who will get the car for free. Our Loyalty Rewards system is designed to give our most active players access to awesome cars early – but these cars won’t be walled off from the rest of the community.” (s) (d)
  • Team Forza Anniversary and Pre-Order bonus DLC cars are duplicate models to the standard roster. (s)
  • VIP DLC cars are exclusive to that pack. (s)
    Toggles (lights, doors, windows, etc)
  • “Most cars have either full lights or DRLs on all the time. Popups down in day. Photomode, you can switch.” (s) “You can not turn on/off lights. headlights are on in the rain and at night. even in day, the Zonda’s dash is illuminated.” (s)
  • The only area in the game where doors and other panels can be toggled is in Forzavista; convertibles and other features cannot be activated in races.

Divisions
Most car models (but not all) in the game are assigned to one of 30 different Divisions which are used to group cars in the career Stories of Motorsport races. Divisions may also be used in restrictions for Rivals and multiplayer League events. There is also a a leaderboard filter for showing the fastest times for cars matching your lap time car’s division. See this list of cars grouped by Division and the Events List thread for details about Career races with Divisions and PI limits. Car Divisions are not shown in the garage or Rent/Buy Cars menus within the game.

Car specs

  • In a custom multiplayer lobby users can filter eligible cars by Performance Index, power, weight, drivetrain, engine layout and configuration, cylinders, aspiration, Region (North America, Europe, Asia), Country, Type (Production, Pre-Tuned, or Race), Manufacturer, Make, Model Family (Silvia etc), Division, or Year. Only power, weight, drivetrain, an engine position are indicated in the garage and Rent/Buy Cars menus.
  • Cars are given a Performance Index which ranges from 100 to 999 and changes when upgrade parts are installed. PI ranges are grouped into ten classes (E, D, C, B, A, S, R, P, X) which group cars of similar performance levels together. However, the PI number is a single assessment of the car’s lap time around a virtual test track (see description below) and do not indicate guaranteed performance on every track.
  • Performance attributes for Speed, Handling, Acceleration, and Braking are shown in numbers from 3.0 (slowest/weakest) to 10.0 (fastest, strongest). These numbers too indicate potential performance and not an exact comparison between cars.
  • Benchmark data for acceleration time, top speed, braking distances, and lateral g’s can be seen in the Tuning menu and change based on upgrade parts and tuning settings.
  • “We display standard manufacturer curb weights in the UI - i.e. wet with no driver. the backend sim uses more detailed numbers.” (s)

Collecting, Buying, and Selling

  • All cars can be driven for free in Free Play
  • Cars can be received as free gifts from T10 via Forza Rewards, Prize Spins, VIP membership, or contest prizes
  • Players cannot gift cars to other players
  • “You can sell your cars back to the game for half of what you paid for it originally…” (s)

How is a car’s Performance Index (PI) calculated? How realistic are the driving characteristics?

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