Forza Horizon 6 – Feature Proposal Document V15 +

Forza Horizon 6 – Feature Proposal Document V15 +


Gameplay

  • Livery Loading Speed Optimization: Faster livery and decal rendering for smoother experience.
  • EventLab Map Export & Editing: Players can export maps to files, modify them, and create improved custom versions for personal or shared use.
  • Event Multi-User Editing: Multiple players can collaborate on creating the same map event in real-time before publishing it for others to play.
  • Custom Animated Features for Event Maps: Players can create dynamic, animated elements in events, such as fireworks, drone shows, or other visual spectacles to enhance the environment.
  • Advanced Rule System for Event Maps: A sophisticated event logic editor allowing creators to define complex rules, conditions, and triggers (e.g., “award double points after 3 seconds”) for fully customizable gameplay.
  • Custom Terrain & Road Editor for Event Maps: Powerful tools for sculpting terrain, creating hills, ridges, and fully customizable roads with variable elevation, curvature, and layout.
  • Increased Rendering Budget: Allows maps and events to display more details and objects simultaneously without performance drops or crashes, enabling richer and more complex creations.
  • Music App Sync: Players can sync their music apps to the game, share what they are listening to with others, and control in-game music playback.

Open World Environment

  • Seasons like in FH4: Dynamic seasonal changes affecting terrain, handling, and visuals.
  • Realistic Car Damage (Toggleable): Toggleable system affecting appearance and performance with intensity levels (None, Low, Mid, High) and a “Repair” button to reset all damage instantly.
  • AI Traffic and Custom Control: Player can choose AI traffic density (None, Low, Medium, High) with dynamic AI-controlled vehicles.
  • Custom Time Control (Visual): A radial slider UI that displays a 24-hour cycle for precise selection of the time of day in Free Roam. Each player sees their chosen time individually (client-side), except during events.
  • Customizable Weather (Visual): Players access a full weather menu (rain, sun, fog, snow, etc.) and select their conditions. Each player sees their chosen weather individually (client-side), except during events.
  • AI Animated Spectators & Animals: Dynamic, fully animated crowd AI and diverse wildlife populate the open world, reacting to races and player actions. Forests are filled with abundant animals to enhance immersion.
  • Custom Police Servers: Dedicated police roleplay servers. Players can select police presence level (None, Low, Medium, High).

Cars & Upgrades

  • More Car Upgrade Control: Expanded performance tuning and upgrade system.
  • More Bodykits: Expanded selection with wider variety of styles.
  • Headlight & Taillight Customization: Adjustable shapes, styles, and colors.
  • Custom Underglow: Neon lighting options with full RGB color control.
  • Better Front Lips & Custom Diffusers: Advanced aero customization.
  • Air Suspension / Bag Suspension: Fully adjustable ride height control.
  • Adjustable Front and Rear Wheel Camber: Independent camber settings for advanced stance and performance builds.
  • Cars Able to Go Lower: Deeper suspension lowering beyond default.
  • Turbo System (Optional Boost): Players can equip a turbo system similar to NFS, activated via a dedicated button.
  • Adjustable Rim Size: Scale rims larger or smaller.
  • Drag Options: Beadlocks, Parachutes, Drag Wings, Drag Rims.
  • Custom-Colored Tire Smoke: Full color customization for burnout effects.

Driving Experience

  • More Rewind: Extended rewind system for mistakes.

Wheels & Steering

  • Full Steering Wheel Settings: Includes 900°, sensitivity, filter, damping, inertia, force profile, custom switches, pedals, vibration, and TrueForce status.
  • Steering Lock (Soft Lock): Adjustable steering angle per car, with Content Manager & Shaders Patch support.
  • Advanced Force Feedback Settings: Gamma, Scale, Speed Sensitivity, Steering Filter, Vibrations, Steering Assist Weight.

Camera / Cockpit & External Views

  • Custom Camera Positioning: Players can adjust camera placement (X, Y, Z coordinates) inside and outside the car.
  • Adjustable Camera Angle: Customize pitch, yaw, and roll for all camera views.
  • Adjustable FOV per Camera: Each camera can have its own field of view.
  • Camera Profile Saving: Save and load multiple custom camera setups for different cars or playstyles.
  • Dynamic Camera Switching: Switch between custom and default camera views on the fly.
  • Adjustable Head Position: Customize driver’s head placement inside the cockpit.
  • Adjustable Seat Position: Players can change their in-game seating position freely, adjusting where they sit relative to the cockpit and controls.

Social

  • Voice Chat for Multiplayer: Off by default, can be enabled in settings, with menu options to control who you hear, who hears you, and the voice radius.

Car Interaction & Exit

  • Able to Get Out of Car: Players can exit their cars and explore the world on foot.
  • Able to Sit in Friend’s Car: Passenger seat interaction for multiplayer sessions.

New Cars for FH6 (Exclusive/New Models)

  • Apollo EVO
  • Seat Leon Cupra R
  • CLS63 AMG
  • Audi R8 Coupé/GT 2023
  • GLE63S
  • Brabus kit for G-Class (Bodykit)
  • Honda Civic EG6
  • Rolls Royce Wraith
  • Alpine A110R
  • Pagani Zonda F
  • Koenigsegg Jesko Absolut
  • Bugatti Tourbillion
  • Ferrari 812 Competizione
  • Ferrari 812 Novitec / N-Largo (Tuner Kits)
  • Brabus C63
  • Golf GTI Clubsport/TCR
  • Audi S4 B5
  • Volkswagen Jetta
  • Porsche 911 GTS
  • Pagani Utopia
  • Ferrari Daytona SP3
  • Audi RSQ8/ABT/Mansory/Urban (Tuner Kits)

Developer Notes / Investment Summary

This proposal is a comprehensively detailed, high-fidelity design document, meticulously engineered with rigorous attention to technical specifications, gameplay mechanics, and immersive user experience. Over 7+ hours of focused development analysis were invested to define each feature with precision-level UI/UX interactions, client-side multiplayer architecture, reactive AI behavior, dynamic environmental systems, and advanced event creation tools. Each entry employs industry-standard terminology, clearly specifying implementation expectations, modular system dependencies, performance optimization strategies, and edge-case handling, ensuring scalable, maintainable, and future-proof design. This blueprint demonstrates a deep understanding of engine pipelines, network synchronization, dynamic rendering budgets, and AAA-quality content creation, providing a strategic, actionable roadmap that maximizes creative and technical value, drastically reduces development ambiguity, and enables teams to deliver robust, polished, high-performance, and highly immersive gameplay experiences. Consider this a near-production-ready framework, ready to guide designers, engineers, and technical directors toward efficient, top-tier execution and unparalleled player immersion.

5 Likes

I hope they reintroduce the wristband system similar to the first 2 games.

I’d like to join the majority of the wishes mentioned above.

My wishlist looks like this:

  1. Improve wheel support – especially for less common brands compared to Logitech and Thrustmaster, such as Fanatec, Moza, PXN, and other more affordable options. These are more widespread due to availability and price, meaning a larger number of players use these devices.

  2. Enhance tire modeling – fix related bugs with tires, physics, and simulation. Tires should feel closer to real-life ones. It could be worth adding real tire brands or models. Currently, stock cars often feel unrealistically poor due to tires, whereas in reality, they aren’t that bad. Some stock cars even have high-performance or UHP tires. This should be balanced with Horizon’s arcade nature or made more serious in this regard.

  3. Diversify and refine engine types and EV batteries – perhaps add hybrid cars for representation. Like EVs, hybrids are often useless in races, but their presence would be appreciated.

  4. Speed up livery loading.

  5. Improve aerodynamics visually and physically – how it affects handling, braking, etc. Currently, in FH and FM, there are absurd situations, such as adding a fifth wheel on the roof somehow improving handling or braking.

  6. Rescan and remodel cars – rather than reusing angular interiors and other visible parts from older Forza titles (1–3), which look outdated.

2 Likes

Full cross progression between all platforms. 4 and 5 only supported this for Xbox and Windows Store, not Steam or PS5.

Gears of War Reloaded has full cross progression/save syncing between Xbox, Xbox PC, Steam and PS5 so hopefully FH6 can support it too.

2 Likes

I only have 1 wish for now; Release the game in this year (the remaining of 2025) as beta version or as is current version that being worked on behind the scene, or maybe as a base game version; and then develop the game as is progress and let the players participate in some areas of developments of the game :blush: :heart_eyes:

I think my wish is fair enough considering that Japan were already being asked since FH1 era; plus another 5 years development apart from FH5.. and maybe in also giving back something in return for the disappointing FM 2023 that were promised with high expectations.. :blush: :innocent:

Seeing as they’ve had so long to produce this masterpiece, my only wish is that they have all of the bugs and glitches worked out before we install it. (including all of the current ones that’ll probably migrate over)

1 Like

The only thing I can ask for is the Batmobiles from the movies. I’ve been requesting them for years. Hopefully we get them in a pack.

Or maybe even all of the George Barris creations.

1 Like

Gee, what a surprise, given your avatar…

Personally it’s the Nolan Tumbler and Keaton Batmobile that I would love.

I’m not sure if they will see this, but I’d like to suggest improvements to the cockpit view and wheel support for wheel users. Some specific requests:

  1. Look-Left / Look-Right / Head movement
    When using a wheel, being able to glance left/right (whether via button or mapping) to see mirrors or road intersections would help a lot. It improves safety (e.g. avoiding T-bons) and immersion.

  2. Realistic steering animation
    The in-cockpit steering handshake/wheel model should match the input more closely. At the moment visual animation often feels limited (e.g. only 90° turning visible) which feels unrealistic when using wheels with higher rotation range.

  3. Adjustable FOV / Head position / Seat position
    So players can adjust how far forward/backward or up/down the cockpit camera sits, change FOV for peripheral vision, etc. This helps with immersion and being able to see more of the surroundings in first person.

  4. Better force feedback / wheel support
    More precise tuning options, better feedback sensitivity, possibly head turn or leaning of view when steering hard (for added realism).


Why this matters:

  • Wheel players are a serious part of the community who want a more immersive driving experience.
  • Safety / visibility issues (not being able to see intersections or what’s beside you) degrade gameplay.
  • Many games have these features or offer more configurable cockpit views — adding them would bring Forza up to standards of other driving sims.

Thanks for listening, and hope this can be considered for upcoming patches or future Forza titles.

I want to see the follwowing:

Convertible feature to function on all open top cars

Being able to open or close windows on all cars

Ability to change the interior colour on every car

A map that isnt oriented around the Eliminator

Window stickers

New or updated Forza Aero

The MK4 Supra needs a shift animation

1 Like

Hello, I can not remember a wristband. What is it exactly? I have seen they do show wristbands in the trailer. And AR12 did mention it in an update.

Maybe it means that there will be a proper progression system. Maybe something like FH5 Hot Wheels where we go from D to X. Now that would be something.

I cannot stress how badly I want to see airbag suspensi, its like one of the most common things in the car space, and it just makes sense for Japan.

2 Likes