Forza Horizon 4's Seasons mechanic isn't a good addition, and definitely isn't what we need

Why compromise?.. When we can actually have all? (“Drive Anytime”)

Feedback welcome.


Thus making the game worse overall and sells worse thereby? Sounds implausible…

But that’s apparently what has to be fixed in the future series…

Rather than using the new game as the test ground (which is no doubt gonna attract lots of attention), testing things first in a game that’s approaching its end of life seems wiser.

Bolstering the sales metrics should be of more use.


3 problems of “Custom Events”:

  • Drivatards (not everyone wants a race)
  • Checkpoints & Wrong Way Reset (intrusive design)
  • Lack of Traffic

But what if things improved with perfect backward compatibility?..

Old players can still enjoy the game in the way they get used to, undisturbed; while new capabilities are added to enable new possibilities, for those who seek a change, and potential new players.

What has been troubled me: Core of the game?..


1 major difference is the lack of icy (frozen) road surfaces, thus the overall compromised driving experience.

The same also applies to the enforced weather. (downplayed aquaplaning effect in wet conditions)


I think a hybrid of open world and non-open world would be the perfect solution.

Somewhat related:


Hmm?.. But does this aid the game’s sales?

Probably related: Core of the game?..


So they can make themselves out of the business in an unprecedented speed?..


We enjoy the game differently. Nothing spectacular.


Negligibly I fear… It’s not a main factor.


…It’s merely the fact that nothing enjoys parsing a bunch of text walls.

Thus the famous saying: “Garbage in, garbage out”. (no offence intended)


This sort of data cost little storage.

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