FM Update 2.0 | Nov 14 - Dec 28

See Raycevik’s “I love racing games, they suck” video in regards to arguing over when the word “simulator” can and cannot be used.

All racing simulators are racing games. Running away from the simulator nomenclature so that you can excuse missing features, bugs, and bad game design isn’t going to do anything.

You can’t build a series that aims to replicate real life motorsport then ditch it when something doesn’t suit so that it falls into the simcade/arcade bin. This is especially funny when the same people claim that T10 have nailed things like physics and aerodynamics, are those things aiming to be life-like? Is that where the “simulation” line is drawn?

The only difference between a “simulator” and Forza is the commitment and ability to deliver a life-like facsimile of a race. GT isn’t a simulator either but it sure as hell does a better job of conveying the passion and energy of motorsport events and cars in general.

Or is it the case that the only element of FM that isn’t supposed to be life-like is the cartoonish gating of car components, everything else aims to be true to life? Where are we drawing the line, and when does that line move from arcade to sim? If iRacing puts a dancing clown in the pit lane, is it no longer a simulator?

Again, FM23 being a poor facsimile of all things motorsport isn’t excused because they don’t commit to simulation. Not being a simulator isn’t an excuse to have an awful progression system in place of literally any driver development systems. Is this game a tutorial about car components or is it a game about being as fast a driver as you can?

I always thought it was the latter, but apparently it’s about driving in circles unlocking exhaust pipes and not becoming a better driver through competitive development. The career with it’s terrible AI doesn’t develop drivers at all and multiplayer could be replaced with unranked private free play matches and no one would know the difference.

If you wanted real game design from passion, the car points system would be replaced by an upgrade/component school that would teach you step by step. You’re not learning anything by slowly applying upgrades one by one. The game shows you the parts description whether you buy it with fake upgrade coins or fake money. Things like a suspension upgrade aren’t learned by installing, they’re learned by actually modifying the tune, something that has nothing to do with this car XP system. The only thing this system does is stop you learning when you want to, but when you’re allowed to.

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Screen_Shot_2020-07-24_at_11.33.38_AM

:smile:

Bro in a forum to not read a couple of short paragraphs. No wonder the patch notes were so short

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That joke just flew right over your head didn’t it…?
I will act better, no more jokes from me. Promise. PS! I read all of it.

It did cross my mind but people don’t typically use that meme unless they are deliberately trying to disregard what was said lol

Joke away, I’m all for it

I dont remember it word for word but it was something sarcastic about car XP. I actually laughed out loud. :grin::grin:

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Yeah, this is why 99% of major corporations don’t have market research departments.

:thinking:

Oh wait, my mistake hahahaha. They all do! Even Microsoft. Why doesn’t Microsoft use theirs? They blew it with FM.

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I think I’m also seeing better resolution after 2.0🧐

I dont jump over every stick you wag with. Sorry mate.

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Maybe, I personally don’t see a big difference either way. If anything, I think they blurred even more details on the cars. I can’t say for certain, but it very much feels like there is more blurring going on. Exhaust tips in-game being the easiest to spot.

Yes, you nailed it. there are alot of bs jobs out there, noone needs. The overhead knows this, but you have to have it, to satisfy customers like you, thinking someone cares about you and your opinion. It is a strange world.

If anything resolution is worse, Im seeing way more jaggies and pop ins.Try looking at the interior of a car in auto vista. It hurts my eyes.

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The definition of insanity is doing the same thing and expecting different results. And with that, I bid you ado @Quarkstrudl.

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Not trying to be a French spelling yahtzee, but isn’t it adieu?

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WAY MORE jaggies and pop ins, eh? Well I’m on Series X I don’t know what hardware you’re on, but my experience is definitely different. Not all is well, though. The game did crash to desktop after 2 hours of online racing. I DID manage to pump some more air into tires on one occasion without it crashing so I guess stability is improved, but not were it needs to be.

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Also got “shadow artifacting” or whatever its called after the 2.0 update on my X. Didn’t have it earlier today, but just now it had it for a few races in a row.

It’s really funny how people on the exact same hardware (Series X) experience so different results.
A sign of terrible coding?

The shadow artifacts has been there with me from the beginning. Typically occurs in overcast situation, very annoying and brings me back to sprite-flickering from the days of the NES :rofl:

Terrible coding it ain’t. Although the game is barely holding together now, it will be very impressive by this time next year. If I was Phil Spencer I might have called for this to be delayed untill then, but on the other hand I’m having a blast with it so…

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Hmm… I never had it happening until today. And I’ve been driving quite a bit! It’s a really strange graphic bug indeed. When it happens and I turn the wheels of the car, while standing still at the start of the race (countdown timer), the artifacts are moving with the input although the car isn’t moving.

Very strange indeed. Did you report it? I agree with the haters in here about one thing: we are the beta testers at this point.

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Anyone else notice increased time loading races?

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