FH 5 is complete. [GAME OVER]

Forza Horizon 5 was a car game about cars. The main focus was about cars and driving.

We got cars, various cars and some of them were like the same car over and over again.

FH5… I’m glad it’s over. I played this game since launch day, and got every car, raced every race…
What a journey. FH 5, was a good game to me and a bad bad game, I would have ditched.

The last car, Mustang… was fortunately equipped with a bug…


That causes the vertical side livery offset at the door. Given F’s stays at 0 by the devs and I blame the suits for that. Not the the people that actually made this amazing game possible.

I had about 500 wheelspins combined and I donated every car, because why not.
e: About maybe 1/10 spins yielded a car so there’s your ratio, that I didn’t count.

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At least it’s keeping up a tradition. The final car added Horizon 4 was underwhelming as well, but at least it was bug free.

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They never said this was the last car.
I mean think about it, the game will come to PS5 soon and you think they won’t add any new cars anymore?

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From here on out they’re just repeating past playlists with past rewards. So yes, pretty much everyone thinks they won’t add any new cars

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Was it though?

It should have been, and it could have been with some simple additions to the game, but honestly FH5 felt like a big commercial platform filled with arcade fluff that kept trying to be the next Fortnite while needlessly railroading the player to open matchmaking gamemodes and holding the best physics of the franchise and the best car list in all of video games hostage behind terrible design decisions and pigheaded determination to ignore the core gameplay.

Custom championships, competitive PvP, open world credit bounty missions, drivatar convoys, instanced open world servers, and car meets were all things that were cut from the franchise that actually serve the core gameplay of cars and driving. The only thing they’ve added that does serve the core gameplay is eventlab. It’s nowhere near enough to fill the massive hole of depth of gameplay missing from the franchise.

The newer game modes are fine as ancillary modes, but the focus on them while the core gameplay lay so barebones was beyond frustrating, and don’t get me started on the utter waste of hard drive space that were the stories and the Hot Wheels expansion.

I’d argue that FH5 was without focus, and a textbook example of what it looks like when developers “lose the plot”.

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