Festival Playlist events and rewards Nov. 30 - Dec. 7 (Spring S27)

I think there’s a lot of confusion about what accel/decel settings actually do, and the game doesn’t explain it well.

once you get into S1 and S2 you’ll want to make the rear accel lower and decel higher, it helps contain the power in the driving wheels, so you don’t spin out. but other than that, it’s basically the same, and usually I adjust it proportionally as a starting point.

I did this with my Rossion S2 tune. because of rear aero, I was able to push center balance back to 72% but then I had to cut the rear accel power sooner to keep from too much wheelspin and oversteer. lots of moving parts.

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not public, no plans to release it. it’s not user friendly, and id rather keep my slim advantage vs all the better tuners. I wish the free Forza tune had my math in it, but it doesn’t, I checked to be sure.

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Thanks, I decided to buy the pro version of the app. I’ll probably need a couple weeks with it to really figure it out. Should be a fun new challenge. BTW, did they really nerf the drivitars in the trial? They seemed unusually slow and dumb. Forget about the real drivers ramming you all the time for no reason…

I felt like the drivatars gave up on the long straight in the first race, it was more difficult in my test blueprint

as far as Forza tune pro goes, don’t take it as gospel, but it can be a good starting point for learning how the numbers work.

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Here’s some good A and S1 examples of no-aero with the same diff math. These all handle way better than you would expect:

AMG GT4 / 416 192 002

Durango / 118 835 429

2023 M2 / 129 935 284

Audi TTRS / 116 353 095

Shelby GT350 / 571 836 358

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Thanks again, will try them out

one last thing about a car’s weight balance. you cannot totally trust the number they give you, here is an example for the IH Scout:

scout stock is 3615 lbs x 56.0% front = 2024.4 lbs front weight

adding street front bumper #3 is an extra 70 lbs to the front = 2094.4 lbs / new weight of 3685 lbs = 56.8% front balance

removing the front bumper is 2024.4 lbs - 15 lbs = 2009.4 front / 3600 new total = 55.8% front balance

these options both show exactly 56% with no variation, but they are a full 1% different, which affects things more than you’d think.

forza tune does not get into this level of detail. nobody does, that I know of.

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Outside of powerbuilds and handling-meta builds no-aero builds can perform equally up to A-class.
On D, C & B they are often faster in fact due to the lower drag.
A800 is the turning point where the average speed becomes so high that the higher cornering speeds overcome the higher drag.
In S1 there are only a select few ultra-high mechanical grip cars that work without aero but the aero builds (combined with Drift/Rallye tires detune) are always faster.
S2 without aero is a death sentence.

In Horizon 4 min rear aero didn’t increase drag by a noticable margin but decreased PI and gave stability. That’s why nearly every build used it.

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completely agree, and the rear-aero-only build in FH5 hurts handling in my opinion.

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Ive raced online and got plenty of podiums without the need of forza aero. Even in A class and above.

You’re objectively correct but that still doesnt make the cars not viable or competitive. Its like when a racing game player would tell you to use manual/run no assists because you’re faster without them by presumption. A player not running assists doesnt automatically become a fast driver and the same thing with forza aero.

Yes you’ve reduced drag and maybe it helped but its very subjective as to how much and if it made any difference to how you performed racing. To me it feels so insignificant most of the time if it’s even there because theres so much more to a car build than just aero. And that difference between aero or no aero becomes much smaller, much less noticeable.

Im encouraging anyone conviced that forza aero is inevitable to try builds without one. Its a totally different experience compared to FH4 and the older forza titles. And to the tuners out there: You dont need to slap it on every car in existence ever. Make cars look beautiful again!

Yeah, for road builds rear aero should always be paired with front, especially on AWD builds. Even with min downforce the induced understeer is too high.
Some high mechanical grip cars like the Elise GT1, AE Viper, Zonda Cinque or some 911 can get away with it but are always faster with front as well.

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In Horizon 4 it simply was the fastest formula.

Most of my cars in Horizon 5 have no aero, especially A-class and below. Because I want to keep the aesthetically more pleasing stock or official aftermarket look. But there is no denying that aero builds are better on S1 - especially when front aero is “Supercar” aero.

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That’s soo true! A car tune can feel different depending on your input. And assists as well. You know when horizon players were complaining in the beginning of FH5, being still somewhat unhappy about how the game feels on a wheel? I’m pretty sure if they had the right tune it would’ve made a difference or at least to some degree.

Is there a specific tag/tune naming in the search function so players can look out specifically for wheel tunes? I’m not trying to draw a hard line between wheel/controller. But there are going to be differences. And these differences better be outlined in the tunning to help players. Surely a tune made on a controller could get away with being not fully fleshed out but for a wheel? You might need to go the extra mile with testing and making some subtle changes because it will matter.

I managed to learn manual few months ago and that changed a bit my perspective on how the handling feels compared to automatic. I can also get away with not using traction control. I would normally switch tunes left and right because nothing felt quite right but now i dont need to do that as much as i feel like i have a lot more control over my car. So tuners should definitely keep that in mind.

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Huh. Well that seems EXTREMELY unlikely:


Only 1k to go before 20k! I have a new vinyl group I created, and I’ll make a special edition livery for it.

It’d probably be more appropriate for February, but I’ll take it whenever I get it. The Thanksgiving week was CRAZY for downloads, but this past week was way down for me, so hard to tell how long it’ll take to hit that mark. (It’s arbitrary, obviously… there’s no accolade or anything associated.)

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I don’t think there is any search function unfortunately. I pretty much always use ABS, but rarely use traction control unless it’s a very powerful car or sometimes in the rain. I almost never use stability control. With manual h pattern, I always prefer 6 speed trans, when I don’t I have to switch to paddle shifters, which kinda breaks the immersion.

Also clutch control to me is essential for drifting

It was a down season for my tunes as well. It seems harder to get a feel for how close you are to legendary status with the livery’s.

Tunes you can estimate a similar amount of uses to downloads and likes would probably be about a 1/4 of that number.

How do you determine Front Weight % BTW? I don’t see that stat listed in the tune browser

N/M, found it. Upgrades toggle menu. LOL, first time I realized that stat menu existed.