Ferrari FXXK

Much to my surprise this is not better than a LaFerrari. It has a marginal weight advantage and 57HP LESS. There seems to be a slight increase in handling stats yet falls short in aero downforce by a large margin…(going by the starts). Which is backwards since the FXX is built for more aero downforce

Additionally it falls short in top end speed by a large margin… my highly tuned max aero LaFerrari can do 240MPH. with the same tune I’m only getting 220MPH on the FXX and that’s tuning aero to speed. If I leave aero maxed I get 200MPH. Adjusting gear ratios doesn’t do the trick

Also when I go to apply decals the design all of a sudden disappears…

Lots of upgrades missing and no horizon tires

Meanwhile it’s competitors like the Ford GT get so many upgrades making it stupid fast

This should be in the 1500HP range that every other car gets if you want to be fair. But honestly I hate how fast some cars are and refuse to drive them like I’m out of control. I just want 100-200HP more out of the LaFerrari to be competitive and I thought the FXX was the ticket. (It should be)

Okay, one thing you need to understand off the bat is the track-ready versions of these cars are not made for top speed records and are made for track racing. And with that in mind, it’s got that going for it. The FXXK is generally suited for what it was meant to do as opposed to it’s much more common version. I haven’t tuned or built one but have driven it stock, it handles better and does everything it is supposed to. The rest is just your interpretation and it’s failure to meet your expectations.

7 Likes

So your argument is it handles better making everything I said irrelevant.

I don’t notice a difference in handling. 9.0 vrs 9.2
And then the aero stats… I don’t get it

you don’t find a 40MPH difference a little strange? A lot of cars with 1000 HP are doing 240+… but not this one.

Every car that is designed for tracks has better handling and lower top speed.

It is the case for extreme track toys, HSV GTS R and a few others.

This games pi system crucifies handling which means if a car has slightly better handling stats then its top speed will in most cases be lower for a given pi level.

Yeah the Ferrari FXXK is totally not competitive enough, really it should be the best car in the game,but will more often than not get smashed by the cars with better upgrades. Good to drive so it gets under powered by PG. That’s called game balancing I’m afraid. But yeah it should be allowed more HP because it can’t keep up.

sigh

First of all, neither LaFerrari version gets many, if any, engine upgrades for the same reason the McLaren P1 doesn’t get many … hybrid-ish engine, complicated, for once the makers choose to keep the characters of near perfect cars. I applaud those decisions. They are S2 class cars. All of them. If you want an X class rocket, you’re barking up the wrong tree.

Second, as for the LaFerrari vs. FXX K:

Looking at the numbers, you can only get about 50 more hp out of a fully upgraded LaFerrari, but it’s heavier, and the difference in top speed is the aerodynamics. It’s a big difference in top speed because it’s a big difference in aero. (Edit: BTW, the amount of downforce shown in tuning is only the adjustable portion. A real Enzo developed way more than 1000 ft/lb at speed. In the game that’s stock.) My best handling, full aero LaFerrari has a handling rating of 9.0 … but that’s not the number to look at. Look at how many G’s it pulls at 120. Mine pulls 1.48 at 120, which is just short of what Lamborghini claimed for the Veneno, but is still amazing. But that FXX K … mine has a handling rating of 9.3, not 9.2, and it pulls 1.75 G’s at 120.

1.75 G’s

That’s a big difference. Lower top speed is the trade off. And you’ll see the difference in lap times if you take them to tighter circuits like Archway or Skyline View. Just about the only S2 car that handles better is the NISMO racecar. In S2, the Centenario can be made to have a 9.3 rating, but pulls “only” 1.62 G’s … and has less power in the build. A lot of courses favor power, so some Centenerio builds can yield better times, but it doesn’t handle better. It’s realistically represented. The FXX K is a purpose-built, sharp tool for handling and is one of the best modeled cars in the entire game, so, yeah, the complaints are … yeah. I have my own growing list of beefs with FH3, T10, Playground … but this recurring complaint about the FXX K isn’t right.

And is it competitive? Very, if you take it where it’s strong. It won’t do well at Highway Circuit or Street Races because there’s more accelerating than turning in those, but it’s one of the top 2 or 3 cars on the tightest circuits (maybe the new ACR joined the club, too … haven’t driven it yet). Seeing it pull 1.75 G’s requires skill, though. It needs to pull away in turns. If you butcher a corner, kinda defeats the purpose. If it’s taken to the right event, and if it’s tuned well and apexs are kissed, complaints about it being uncompetitive wouldn’t follow.

8 Likes

Thanks for clarifying it does have more downforce. The Lateral G’s rating is something I overlooked… I knew it was there. I can see where this will shine. Archway is a good example.

Yet I feel like I don’t even need much more cornering ability than what I’m getting out of the LaFerrari in most cases after tuning. Both are incredible.

I may be nitpicking but we’re all car nuts here. I just don’t like the huge performance gap between S2 cars and think Ferrari can have a better showing. If for no other reason to drive my favorite car rather than going with one that is clearly faster. Most cars can be tuned to be equal as others except when you start getting into S2 class. So maybe that’s part of my disappointment.

I may keep this for special purpose rivals. I won’t be trading in my LaFerrari.

And I generally agree with everyone else’s comments

1 Like

I’m sorry bleak genius but tell me one rivals event where it’s best,? You take it were it’s strong and it will still get smashed by the centenario and viper acr16 every time to say the least. I get what your saying about not being able to upgrade it in a real life situation but it’s disappointing for me.

The fault lies not with the FXX K, nor that it has less performance upgrades (I agree with bleak genius that cars with complex drivetrains like the Hypercar trio and their track versions should have less option for their engine tuning). It’s in the end the PI balances fault again. The FXX Ks handling/acceleration balance just doesn’t fit into the “fastest S2 class cars balance”, which got less handling and more acceleration. If this game had the same balance as FH2, the FXX K, the Vulcan and the other GTE/GT500/ST cars would dominate S2.

3 Likes

On Headland Circuit, it’s #13 out of over 300,000. The top handful of cars are Ultimas using traction control and it’s within thousandths of a second of my front page Centenario time. I’ve only driven the FXX K in two places, not long after the game came out and when I wasn’t used to tuning in FH3, and I did less than 10 laps total. Both places I’m still in/around #50, and I left more than a second on the track in each. And there’s FXX K’s above me even though the people serious about the LB use the NISMO, which has a handling rating of 9.5.

It’s not a popular LB car, mostly because the NISMO is the clear #1, but, in the right hands it can make the front page of Skyline and Headland. And one thing I learned from the FRC events is that the difference between a great lap and a perfect lap is about 0.500 seconds. Skill factors, but the car itself is in the ballpark. In these populated S2 leaderboards, if you get top 50, even top 100, out of a quarter million, you’re doing something. Get you’re best ACR and Centenario and race the fastest FXX K rivals at Headland, Skyline and Archway … and if you easily smash those times, I’ll take it back. But even if, it’s still top 4 out of all S2 cars … and the reason it’s not higher has a lot to do with the track designs. Tight circuits and 120 mph sweepers are sparse in the game.

I will gladly have a crack in my Centenario but that is because for some reason that is one of the few S2 cars I have managed to tune well.

But I still think some of these “experiments” are flawed.

Rayzer could probably smash the #1 in an ACR or Centenario whereas the cockroach in my broom closet could not beat the FXX K in the NISMO.

Having said that I will be trying a few of these tracks in these cars to break my boredom and hopefully finally settling my S2, mid engine tuning which needs a lot of work.

Meh. Let’s be realistic here. Once you start tuning, the game becomes very unrealistic. Some cars should be faster, others slower and only a few should be able to hit 200mph comfortably.

The leaderboards should have been split into 3 segments. RWD Tuned. AWD Tuned, and Stock to be more fair and generate more interest in racing the car as it was sold. Some of these cars should be handled the way they were built and not just having a Lambo engine shoved into it and going AWD.

3 Likes

Fully agree with you Criticalmass. When you start upgrading it does become unrealistic. Also with the PI system, you can have two cars with the same performance index but more often than not, one can be quite a bit better than the other. I know it’s just a guide but it can sometimes feel a bit too off.

2 Likes

Yeah, but on the flipside, Rayzer in a FXX K at Skyline View could surely crack 50.500 and would be on the front page. 50.500 is in the FXX K. Even in beating these Rivals, one would see the strength of the car. Saying that it would get smashed each and every time ain’t right. If that happens, it’s more on the driver than the car.

Edit: And at Headland, the top FXX K is 0.030 behind #10, is ahead of at least several of the names that were near the top of the FH3 FRC while they were in Centenarios and ACRs, and is 0.500 ahead of Gunner2326’s time in a Centenario … which was an impressive time in it’s own right.

The point I am trying to make is unless all times are set by the same driver whatever it can do on a leaderboard is moot.

Rayzer may run a 50.0 in the FXX K but a 49 or 48 in something else.

I suspect in a perfect experiment the FXX K would be proven to be decent but fall short and it will fall short simply because this games pi system is so lopsided that there is limited usefulness for grip monsters in this game.

The science of it makes partial sense but still in my opinion the pi system does not take account of what a human driver can do. It used to be that it did not take account of what a human driver can do in a lightweight car. Now it seems the opposite in a way - it does not take enough account of what a human player can do in hp monsters and therefore the grip monsters are now ripped off a little even at the so called grip tracks.

Bleak if you ran the FXX K, La Ferrari and the ACR/Nismo I wonder what your outcome would be. Without those stats what you have done in the FXX K means little.

He brought up the Centenario. I ran that at Headland and got #9. 2 of the 3 Centenarios ahead of me are not ahead by much and were driven by two people that either won one of the top 2 prizes in he FRC or at least came closer than I did … and the fastest FXX K is like 0.050 behind me and within 0.300 of topgrinder83. That’s plenty of data to draw a conclusion at Headland, in my opinion. Getting within 0.300 of topgrinder83 in a supposedly inferior car is enough to convince me. I remember some of the FRC leaderboards.

Edit: It’s not like the Street Race leaderboards that aren’t filled in yet. I looked through S1 Three Bridges yesterday and I kept scrolling and scrolling. There were FRC people in good cars with times that used to be at the top but were now way, way down the list. Running 56’s there is good. I know that’s an opinion and I’m not sure that’s top 100, but I’ve driven a lot of cars there and I couldn’t get that done with the majority of 'em.

I also see that gunner2326 has set some great times.

0.030 ahead of the best FXX K time at Archway in an ACR
0.300 ahead of the best FXX K time at Skyline View in an ACR
0.500 behind the best FXX K time at Headland

All great times, all near the top, all within the margin of driver skill. One slightly better corner in each and the positions could be reversed. Edit: You just can’t get an uncompetitive car in these ranges at these speeds. We’re arguing about the top 4 S2 circuit cars when there are dozens of S2 cars that people would kill for that aren’t even close in anybody’s hands. Is it really #1 or nothing?

1 Like

my perspective of the FXX K has changed once I ran it on these tracks and took a look at the rivals board for them.

My question is still wondering whether the FXX K is a viable option over the LaFerrari minus sprint races. so I ran an acceleration speed test at the airport with 3 markers and got the following numbers(the speed at which the trap triggered)

The first 2 of each marker is the FXXK and the first one of each is with max aero. The 2nd is aero set to speed.

Marker 1

FX
155 (max aero)
159 (aero set to speed)

LF
160
162

Marker 2

FX
172
179

LF
183
186

Marker 3

FX
183
193

LF
195
201

Here is the G force ratings with max aero and aero set to speed by comparison

LF
1.44
1.52

FX
1.70
1.75

So the FXX K with aero set to Speed (or no aero) is close to the speed of the LF with max aero. Yet a .2 difference in Lateral G. We can just compare those two because I wouldn’t run the LF without max aero. Thus making it a viable option over the LF in a lot of cases. It is the amount of Extra downforce you can apply with aero that hinders performance a little too much.

220 top speed for the FXX aero set to speed which is pretty decent

Edit as my text didn’t show up:

This was good stuff.

Even with all my pro-FXX K talk, I’d still probably take the LaFerrari everywhere but those circuits. There’s too many long straights in the game and not enough really technical sections. I think the FXX K is good, but I don’t think there are enough events suited to it.