Q: How do I upload images into Forza so I can use them in paints?
A: This is not possible, has never been possible, and will likely never be possible.
Q: Are you sure?
A: Quite sure.
Q: But I’ve seen incredible looking images on cars that have to be imported images!
A: Hard as it may be to believe, they are the result of hard work, time and persistence of the fantastic painters you see posting below.
Q: How do they do it?
A: They use the vinyl editor in game, combined with time and effort and expertise that results from years of practice.
Q: The editor only has the most basic of shapes, surely there’s some sort of sorcery involved, isn’t there?
A: I promise you, it is indeed all done with the shapes you see in the editor. Also, in very few cases, some possible sorcery.
In all seriousness, images cannot be imported into Forza and everything you see is the result of being created with the in-game editor. Open it up and get stuck in, and feel free to ask in this forum for any help or tips you might need to succeed. More people taking up painting pushes us all to do better and be better.
It would be nice of the editor allowed clear views of all angles of the cars in all 3 zoom positions.
There are way too many places where when trying to line objects from one panel to another there is way too much guess work as you just cant get a good view.
Perhaps allow a free view like in forzavista? Would be a massive help to us hacks and pros alike.
Being a newbie at this, I had the same questions and found this vid very informative.
Question: Can this process be automated using a scripting language like Python? It would need some external api’s that deliver the data for each button, color, etc.
That video doesn’t show you anything, it is easy to delete all of the shapes, and then play the video backwards. To program this automatically would take months of work, and a clever programmer. I know how to do it, but I don’t see the benefit.
As the person who made this video I can tell that this was incorrect. it was recorded forwards in segments and then sped up using Di Vinci Resolve to get the final sequence. Whilst some videos are made that way, if you watch the video you will see menu pop ups and also adjustments being made to the positions of various segments. certainly easier doing it this way than months of coding… we also do this live on stream so feel free to see this is still not done with programming. Twitch
Yep, no way to do it, and it really blows. Where the Forza paint editor used to be ahead of the competition, it has now fallen woefully behind. Sure, there are few limits to what you can do, and I’ve had fun making my own stuff, but the effort it takes to create something is much higher than it needs to be. Both Gran Turismo and even better, iRacing both allow you to upload imagesnto ise on the cars.
Does it mean people can just Google a pic and slap it on? Yeah, but for those of us who enjoys creating digital art and cohesive paint scheme’s, it’s a huge quality of life improvement. Its really time this system gets updated to the current generation.
I fully agree. The tools in the game are seriously lacking in functionality. No bend or twist options. No way to flatten layers to create your own unique shapes withoit sacrificing layer count and near impossible angles to view from, especially if you are working on the side near the front or back. Takes more time than it’s worth just setting up the view in my opinion.
Problem is, everone wants to run to Google and steal artwork without even bothering to check the terms of use.
I’m a graphic designer and photographer, no need for Google other than posdible reference images.
Also, the ability to import my own art would help bypass a lot of other flaws in the models.
Take the hood scoops. You can’t vinyl just the scoop very easily, you end up with vinyl on the hood as well. I’m sure I could load up the hood with a bunch of circles and hope to work around it, of they could make the scoop itself a separate object.
There’s a lot they can do to improve the paint department, but do they care enough about what we think?
Why would it be a huge problem to flatten layers for instance? That would save a lot of layers in complicated designs and cut down on load times. Probably solve some of the misaligned display glitches I notice sometimes. That drives me crazy, see something off in a race, go back to the garage just to find out it was a dispay glitch.
Not sure if i am posting correctly but i struggle with export of fm7 to fh4. i am on a PC & have loved forza since the 1st game but it few tracks & i think No MP. did designs in fm3-4 but takes a LOT of time like others have said.
i imagine by now the game should have made it easier, fm7 has the flip/flop fh4 doesn’t BUT FH4 does have a better color palette ! really struggle with this & that for some reason i can’t export & or syn my FM7 creations to fh4.
ANy one having that issue (s) or is my win 10 install need a RE install ???
OK, think i got it right, just wanted to thumb up things the game like others say SHOULD have been better.
Love forza, 1 thing i ALSO love is design, i stink @ tunes but i ain’t horrible with color
since it’s ‘pixelated’, it’s actually easier to do than you would expect, since there are fewer layers used to make it than if it was a photorealistic picture.
That said, could I do it? Probably not.
edit- I realized that was a lousy ‘how do you do it’ answer so I should expand a bit…
first off, if you pixelate an image in photoshop you get this:
Now here’s a close up (it’s enlarged quite a bit from a low-res picture, so the edges aren’t as sharp as they would be in the actual picture):
So each pixel is a single color- now, you have to painstakingly match each pixel’s color (in the Forza editor, you’d be making squares of the same size) to the color in the image.
Hieronymus1967, I hope it’s ok that I put this here.