As a tuner, this is quite misleading. I’ve seen A class vehicles reach acceleration ratings of 9.5 to 9.7 and most S1 class car ratings can have over 9 handling and 10 acceleration. This becomes worse even in S2 class where almost all cars reach 10 ratings in handling despite they don’t handle the same. This was not the case in previous Forza titles and it’s quite annoying. I get that two cars can have different weight values/power to weight ratio but I believe in FH4 the ratings are exaggerated to a point where it becomes quite confusing.
To give an example: An S2 Dodge Viper ACR have Handling of 10, while the Mclaren 720S in S2 also have the same handling. But we all know the 720S have poor handling, then it comes down to figuring out which car have more "Lateral G’s. And honestly, when choosing a car before an event the detailed performance stats never comes up, but the game is assuring us the cars have 10 handlings. The Dodge Viper have more Lateral G’s compared to 720s.
I’d like the devs to have a look in this matter and nerf down these stats.
Never use the slider stats as a final indication of your car. Tuning completely throws those numbers out the window. I could have 10 handling and completely destroy it with bad tune.
Always has been a problem with Horizon titles. Aside from top speed 10s are way to easy to reach. My D100 Peel has 10s in everything except top speed and I would seriously doubt this.
Another problem comes with RWD/FWD cars which sometimes lose acceleration rating when lowering their weight. Doesn’t make any sense because they’re actually accelerating faster. While the ratings in FM7 vaguely tell me what I can expect out of a car in Horizon it’s just completely random. There are builds for cars on certain PI-values that have a huge advantage in every stat over my build yet mine was seconds faster around a track. The way I build most of my cars they always look like garbage when looking at the bars.
To the point where it doesnt make any sense. I mean, an S1 car reach 10 accel while an S2 car reach 10 accel as well. And an A 800 car reach maximum of 9.5-9.7(Unless I sacrifice handling too much)
Depending on the car, they should lose Launch but not Acceleration. Weight reduction usually moves weight distribution towards the 50/50 balance, which can be an issue in cars where most of the weight is supported by the driven wheels.
Even the raw power and weight stats don’t make much sense, e.g. Aventador FE should have a much higher top speed than the non-FE based on its extra power, but it doesn’t go much faster at all.
While I don’t have anything to substantiate this, I am convinced that the stat rating is related to the performance tab (where you see acceleration 0-100, 0-160, top speed, lateral gs, braking gs 100-0, 160-0 etc).
Also note it would be an unbeatable drivatar driving the car in the test.
So then the rating is going to be a ranking, just like the PI system is a ranking, that shows how the car performs vs the highest evaluated car from stock form.
So for example, if the car with the highest top speed in the game is the Agera RS, it would get a ranking of 10 for Speed. Then from there, a car that has a top speed that is 50% of the Agera RS would be given a ranking of 5.0. A car with 10% of the top speed of the Agera RS would be given a ranking of 1.0. Apply same logic for every performance stat to get the rating.
So when you modify a car, the game runs the performance tests and does the calculation to determine the new ranking.
If a human is driving the car, they may be able to accelerate better or worse or brake better or worse than drivatars would, so this could make the results the player gets different to what the ranking indicates.
Also handling stat is purely based on the lateral gs the drivatar can manage during the test, same with braking.
There are other implications that spin off from this as well, but I’ve typed enough for one post.
While that might be correct, there are cars that can get above 10. It just doesnt show. You can have two cars with acceleration 10 and still one will accelerate much better than the other. Same with handling. Also top speed seems to be determined without taking gear ratios into consideration.
They just need to adjust the overall scale and how it’s calculated… but then it would “look bad.”
Really there needs to be a way to view the ratio of speed to handling, and a clearer definition on what “handling” means.
The illusion is that “handling” means “how fast you can take a corner” but really, cornering-ability is not a linear graph… there’s a point at which the speed of a moving car will just lose traction period. i.e. No car can take a 90-degree turn at 200mph (322kmph). So the brain runs into a thing where a hyper-car, that lives in the higher speeds, will “feel” worse than a slower car when it comes to handling.
i.e. if an A-Class Lotus Elise can take a sharp corner at 50% of it’s top speed, while an S2 McLaren F1 can take that corner at only 26% of it’s top speed, which car has the better handling? Each car is going into that corner at 85mph, because that’s close to the maximum speed physics will allow that corner to be taken at… but the Lotus will “feel” like it handles better because you can take the corner “faster” (relative to the total speed of the car), and you don’t have to brake as much, etc. So in this case, which car has the better “Handling?”