Driving experience is not realistic in FMA, but can be very easy with little modifications

I don’t have a steering wheel, and I find it more fun to play Assetto Corsa, because the feeling of driving the car is more realistic, the steering wheel turns more, you need to be smooth with the controls, you will never push 100% of the control to the right or left . The immersion of Assetto Corsa from 2014 continues to be better than that of Forza Motorsport in 2023, to solve this problem is simple, stop trying to make the game easy to play and accessible for everyone, make a game that is like life real, don’t make a game easy to play.

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I agree they made the steering too much “easy” to handle, i would like to be able to turn/rotate more too, but if the game try to copy AC/Real life, so when we play Forza ?

maybe you need to buy another game cause forza started way back as a simcade and 90% off its audince likes the simcade feel like me.

there are 10000000000 sim racers already why do you simracers always need more more and more? i think forza is the only simcade left in the world … cant we controller players 2 have a game we enjoy after a day off work?

i have a playseat with a wheel and played AC and ACC but i get way to sweaty and the racing is horrible (inside corner no grip for outbraking , steering imput is 2 slow for a aggressive overtake )

so after setting a very fast time and lapping for 30 minutes i would just quite

but here is a list of sim racers for you…

AC
ACC
Iracing
raceroom
RF1
RF2
automobilsta 1
automobilista 2
dirt rally (all new ones are more sim and are near impossible to play on controller )
kartcraft
le mans ultimate ( upcoming feb 24)
rennsport
etc etc probably lots more

and now you give me all the simcade titles i know 2-3 off them only
forza motorsport
wreckfest (better physics than you think )
gran turismo

and yet the simracers want more and more unbeliavable…

maybe an idea to play a simrace game instead of a simcade game and complain , or go buy a cheap reasonable fast car and do trackdays…

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Oh My God, for once I have to agree with SiMp1e_ShOt!

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This!!

I’m been asking them from time to time to make the steering more like Assetto Corsa but I don’t understand T10’s obsession with making the game easy and accessible.

The assists are already there for new players so why dumb down the experience for veteran players?

Same with Milestone’s Ride games :person_facepalming:

From a pad player. Leave the steering the f alone. Nothing wrong with it, apart from the bug with SIM steering ATM. Being far too assisted.

I’ve played AC and ACC on pad it ain’t all that and clearly meant and so it should, be for a wheel. wish you could down vote topics I would the hell out of this one!!

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maybe you need to read my comment …

''maybe you need to buy another game cause forza started way back as a simcade and 90% off its audince likes the simcade feel like me.

‘‘there are 10000000000 sim racers already why do you simracers always need more more and more? i think forza is the only simcade left in the world … cant we controller players 2 have a game we enjoy after a day off work?’’

but here is a list of sim racers for you…

AC
ACC
Iracing
raceroom
RF1
RF2
automobilsta 1
automobilista 2
dirt rally (all new ones are more sim and are near impossible to play on controller )
kartcraft
le mans ultimate ( upcoming feb 24)
rennsport
etc etc probably lots more’’

‘‘and now you give me all the simcade titles i know 2-3 off them only
forza motorsport
wreckfest (better physics than you think )
gran turismo’’

its really beyond me why you sim guys need EVEN more simracers?
its just scary to think off
dont you guys think of people who DONT want yet another sim racer…?
every race game is sim or full arcade these days none simcade…

im just staggered u simracers want even more more more and more …
like danloki78 said would be nice to downvote threads cause this shouldnt be here on the forums. cause forza is a SIMCADE its never sold or advertised as a SIM . they said they made the physics more sim but still retaining the simcade basics like forza always was and stays…

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i think u should buy project cars , its a game wich is a bit more sim than forza but not full sim like Iracing or AC.

and you can play it on controller , so i think thats the game for u. a bit more sim than this forza and or older forza’s without goning full sim like Iracing etc

Project Cars 2 sometimes is available for a few $. I payed full price. But I think it is worth it.

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Forza Motorsport is made for (very) casual gamer. That’s why one of the first thing you hear when you launch the game for the first time is how to use the visual racing lines (In french… I don’t know if in the english language it’s the same). Forza Motorsport is like 85% arcade and 15% sim and the community is 99% casual so it’s mostly controller player (I play with controller).
But I understand what you say and I think it can be good to have some handling “settings” like a controller one and a wheel one.

Good luck to anyone trying to buy it now. It was delisted in 2022, so physical copies or finding someone who still has keys to sell are the only options left to get your hands on it.

I agree, this game has become too easy without Assists. What’s the point of turning everything off? The cars are so stable it feels like STM is always on or something no matter what. I did dip a rear tire in grass and totally lost it this weekend so I guess not.

Edit: Just turned STM on then off in FM5, would not recommend. Assists are like potato chips lol.

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physics became harder after fm7 … fm7 was the easiest forza ever phyiscs wise…

fm23 brought back rotation into the car… (lift off oversteer and rotating on power (without full drift))

fm2 the brakes where very hard to not lock up but everything else easy
fm3-4 same phyiscs as fm2 but bit different
fm5-6 new physics (like low speed drifting is impossible) cars where more snappy on limit (fm2-4 its was pretty slow like it was on ice when it went sideways)
fm7 rubbish physics car didnt move(rotate ) and it was like a child from above steered the car ( the steering was in the middle instead of the front)
fm23 i think good phyiscs (braking is a bit hard to feel though …)

i liked every physics engine with its pros and cons only i hated fm7 cause that was a joke it was nearly arcade physics…

why does it need to be more sim like ? its the most sim like its ever been… go drive with sim steer on and without abs stm and tcs and you have a good sim like of feel

i drive with all assist off since fm3 but with normal steering and i think its fine… ( i like to slide and with sim steer its to hard to catch for me and i want ot have fun on forza not go full sim…) (fm2 i used abs only)
all forza’s if you hit the grass it would only pull you towards the grass always been like that… its not like its gonna spin you out…

in fm6 you had the curbs of death you could spin out on :sweat_smile: :rofl: :wink:

I’m barley getting any rotation with sim steering and all assists off, but I still haven’t tried the Miata at the limit. No lift off oversteer in the medium/higher powered classes which was there along with “sim twitch” (simulation steering twitchy ness if your inputs ls aren’t smooth resulting in loss of control) in FM7. I’m, barley getting any power oversteer in high performance road and race cars, and I have to use the throttle to induce rotation because the things take so darn long to rotate around a corner.

It’s too rear biased for my taste. In FM5-7 you could slip all 4 tires at the limit and if you went past the limit, you would go into a drift that was saveable. Now if you go past the limit the car just understeers off track. It feels like the cars can corner faster than they do (bar the GTP/Group C cars and the AM Valkyrie AMR Pro), and when you think the car can make a high speed corner easy (Eau rouge, Porsche curves, blanchimont, the corner after the carousel at Road America) the car just understeers off track or oversteers in some cases (Modern LMP1s).

In FM5-now if you find yourself with one rear tire in the grass while trying to turn in you will lose the car.

My settings have been sim steering with all assists off since FM4. The bumpy track surface introduced in FM7 has helped, but they got rid of tire slip in this game to minimize sim twitch as much as possible. Apparently sim twitch is still a thing for sim steering users but I haven’t had this happen to me yet.

Sim Steering is supposed to be challenging like it used to be, now it’s a walk in the park. Cars are far more safe, and easy to control. There are aspects of this engine that I’d like to keep, there are aspects of every Forza in the lazer scanned track era that I’d like to keep. The things they got rid of just made things void of character, and there’s no such thing as a perfect car that caters to a persons driving style. In this game, everything (except modern LMP1s) just has understeer in differing degrees.

If I can remember, I’ll take a Miata for a spin over the weekend when I get Forza in-front of me. Anything B class and up is just full of understeer. The C class Golf R I drove also suffered from massive understeer. The BRZ wasn’t bad, but nothing about it stuck out to me.

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Well after this was said “Forza Motorsport is the most technically advanced racing game ever made.
I guess some believed it and were hoping for more!

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“I would put this [Forza’s] simulation up against the hardest core sims that are out there,” said Esaki.

Gunna talk the talk, gotta walk the walk

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maybe its because you dont drive on/over the limit cause its hard to catch with sim steer?
and meta cars in this game dont rotate cause they dont have any power especially C class miata… go try touring car lobbies and lift off oversteer is really a thing ( if you change the tune ,cause basic tune is farrrr to safe…) i drive 400hp+ cars in A class and have fine rotation… that a formula mazda with F1 tyres and only 180hp doesnt rotate isnt really a suprise…

like if you try the honda touring car spec challenge and drive on grand oak short at corner 4 ( the left hander after the 3 the right hander with the hard braking…) i would go off the gas a bit to rotate the rear around wich is faster… and if you dont trailbrake into turn 5 (downhill right corner) you will lose your rear end like crazy…

in fm7 there was no rotation at all…all cars felt like a big brick plowing over the track. its all understeer that game… and the steering was done from the middle off the car like arcade racers have… all other forza’s the front steered (where the wheels are at)

^^sorry this is just to hard to explain without a video… but the easiest way to find out what i mean is to drift in fm7 and then drift in fm23 and you see what i mean… in fm7 its like a child plays with a toy car on ice . putting it sideways with its hands instead of steering the car with its frontwheels…

and how much did come true off what they all promised ? :sweat_smile: :rofl:

and believe me , i dare to put all my reallife money on the line that if it would be YET ANOTHER SIM RACER its the end off forza …

all other forza’s where simcade ,the original idea is to make it a bit easier to drive than gran turismo ( no my words but Donut Media) 90-93% off the people who bought this game know forza is a simcade and that why they buy them…

have you ever played assetto corsa competizoine ? i did and its a full sim and even at launch there where only like 6 full lobbies (20 players each)

so i think T10 is atleast very smart on that point that they didnt listened to the YET ANOTHER sim screamers… otherwise the game would be already dead for a month…

No I drive on the limit, it’s how I dipped a tire in the grass and lost it. The baked in understeer makes it easy to drive at the limit even with sim steering. The only time I have to catch a slide is coming out of a corner in low gear, and knowing what gears the tires spin in along with FFB make it easy to catch a slide.

If I have to change the base tune to experience lift off then I won’t bother as I don’t tune. It’s pointless, there’s no getting rid of understeer I can see it in tuned replays. Cars taking corners slower then FM5-7, taking forever to rotate etc.

A-class looks like an Exocet fest. S-Class looks interesting

The Civic Type R had lift off in FM7 if I remember correctly.

Every car rotates, they just don’t rotate nearly as much as they used to. The Miata should rotate like crazy as it’s light and RWD, you don’t need a lot of power to rotate a lot if the car is light. All go carts, and low powered formula cars do is rotate with crazy angles. The Miata should too.

I haven’t seen one four wheel slip in all of the replays I’ve watched. Times are slower across the board also compared to FM5-7.

All this game is is varying degrees of understeer. There’s no learning curve, it’s too easy. They tried to make every car approachable to a wider audience (customers they brought in with FH?) and failed.

Driving over the limit just leads to you sliding off of the track due to understeer which is a problem. There’s no power oversteer, oversteer on entry from entering too fast, lift off oversteer, threshold braking oversteer where the rear tries to brake loose because of the brake balance.

The only thing you have to be worried about in a stock tuned car is understeer, and it hasn’t been always that way. It’s not that way IRL especially with race cars where performance is more important than safety.

It’s easier to drive in this game than it is in FM7, which was easy enough. They’ve been watering down the physics with each iteration. As a result they’ve been losing more and more players, and this is the worst Forza has ever been. No one wants to play, and the physics are a big reason after they touted their fidelity, just for the cars to be too easy to tame.

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thats your problem aswell as this game … this game stock tuning setup is shockingly easily to drive with its borderline understeer…

i bought a 997 gt3 porsche renownd for its great handling in reallife , but it was understeer fest like no tommorow , i changed the rear ARB , front ARB , rebound F+R and spring stiffness and i got lots of rotation now…

look you dont want to tune cause you dont want maybe your bad at it … but believe me i am pretty pretty bad at tuning aswell … i just try stuff (you have 30 minutes practice before race) and use my driving skill for the rest .

i can maybe help you with some basics if you want …

but you need to understand that a touring car is FWD so it will always understeer a bit ( cause thats FWD) and a mazda mx5 with full race slicks and only 160hp isnt gonna rotate cause it has F1 grip with no power …

a a fast GO-Kart drifts all the time cause it has no Differential (solid axle)

use my touring car tune and you will lose the rear while braking and turning or going to fast with power off into the corner … your problem is that the base setups in this game have never been SAFER , its a joke …

fm7 was indeed the easiest , even a 3 year old can drive there that was REALLY understeer central (i hated that game as much as this one , for different reasons)