It’s not borderline understeer, it’s outright understeer. I see it in tuned cars as well.
Been hearing this, ARB’s always made cars too unpredictable in older Forza’s so I stayed away from them. Like I said, I’ve seen tuned cars on the LB’s still understeer.
If the stock platform is bad, the tuned platform will follow suit. I’ve been driving a lot of stock cars lately in previous Forza’s because I never bothered, and it’s been a fun experience. Not with this one, after I add race transmission it’s good, but not great.
I’m no good at tuning, but there’s no way to get that front end grip back from previous Forza’s. I’ve seen it.
Yes, FWD understeers and lift off oversteers due to the weight being mostly at the front. It’s not uncommon to spin a TC because of lift off oversteer. I’ve seen videos of the FL5 Type R easily kicking the rear out.
MX-5’s have good power to weight ratios so they will rotate very well especially on a slick tire. Street tires aren’t designed to rotate as well if I’m not mistaken. Just because a car doesn’t have a lot of power doesn’t mean it won’t rotate especially if it’s light which is why I brought up the Go Kart analogy.
Differentials are designed to keep slip angles in check, but you want to slip or else the car won’t turn fast. Go karts don’t “drift” they slip. Drifting isn’t the fastest way around a track, slipping is.
This game has far more understeer than FM7. It’s far easier.
I don’t do tunes there’s no point. There’s no getting rid of the understeer.