So the addition of the ‘driver’ view is for me a very welcome addition to the game. I have a Thrustmaster FFB wheel and Playseat set up so the removal of the drivers hands and wheel add to the immersion greatly. However the seating position in some cars is…well, useless. What good is it if you cant see your rev counter or at leat one of your mirrors? Some of the cars have got it just right, so why are so many so poor? Did anyone actually test each car to see if the ‘camera’ positioning was correct? Probably not. Hopefully theres many more players out there that share my disappointment in this area of the game so that T10 are compelled to come up with a fix. It would be fantastic if when switching to ‘driver’ cam the D-PAD automatically became control for the drivers seat. Up, down, forward & back. Failing that at least give us a more diversified HUD set up option a lá Project cars.
I was using RaceRoom for about 3 hours today and was thinking how well it all behaved in the wheel/pedal/view department. For the record, RR adds up to a lot more coin from your savings by the time you get all the add-ons so I am not going down the RR VS FM route. But the first thing I noticed was when I went to cockpit view I had the same issue it only had about 1/4" of the side and rear view mirror showing if that and in Get Real setting you last about 1/4 lap before getting knocked into a tailspin as I experience in FM7. In settings, there were keyboard shortcuts for seat adjustment which Forward, back, Up and Down and a little tweak here and there it was perfect. I come back to FM7 to check if I was just not seeing that option but it does not exist. Hopefully, they can add this option to keyboard/D-Pad soon.
I was having other issues with my wheel combo which was forcing me to use the wheel without the animated arms and wheel(View)so the mirror thing killed the use of the wheel completely but I have managed to get that sorted to the point I am only about 100th sec behind my Xbox controller times after 4 laps practice.
Forza has been very bad with inside view position since 5. In Forza 4 they were pretty much spot on, then they decided to randomly move the camera position around in all the cars so you can’t see properly. The Ferrari California in Forza 6, for example, was initially undrivable, then they fixed it a bit in the patch but it still wasn’t great. Many cars remain difficult to see out of in Forza 6.
7 has improved somewhat, but many cars still have completely the wrong eye level view from the interior, in cockpit and driver view.
I think they move the camera around because some cars offer horrible vistas that in the real world drivers have no choice but to adapt to. Because this is a game, to compensate for those horrible driver vistas, the camera is re-positioned to optimize the view for the gamer, which is to be expected as this is still a racing GAME! If in doing they have to sacrifice the view of other driving aids, so be it.
I have watched a few motorsport races in my time and I don’t recall too many drivers with their face pressed up against the windshield. Rear mirrors are quite essential for a car racing game. The up-down forward and back buttons only alter the focus of the cam POV.
The dashboard view is not meant to represent the position of the driver’s head, it is meant to be the view out the screen for people who already have a steering wheel controller etc bolted to a desk/rig, so the relative position (and visibility) of things is right. It also narrows the field of view (cockpit view is too wide so depth perception and sense of speed are screwed up) to more accurately match what you would be focusing on whilst driving in real life.
Not every implementation is perfect of course, and for couch players the TV will be much further away than the dash/windscreen in real life, but it still gives a better more realistic representation than cockpit view…
In FM6, when it first came out, the C7 Z06 was like the driver was in the backseat…and it doesn’t even have backseats!!! They did fix it with a patch and it’s spot on now.
Since there is currently no S class, I’ve been making some A class cars. Built up a Pontiac 02 Trans Am and it’s driver’s view is one that needs work. Both the 02 Camaro and 02 Pontiac Trans Am are 4th gen GM F-bodies. Same chassis and drivetrain, just different body panels and interior. The 02 Camaro driver’s view is spot on while the 02 TransAm driver’s view is way too low…like a 10 year old is trying to drive one of them.
Personally, I like the new view. Wish that we could turn-on ‘virtual mirrors’ and have some adjustments. Rfactor 2 has allowed you to raise the seat up or down and also go forward or backward so you can get the perfect view. They also allow you to turn-on ‘virtual mirrors’ and the steering wheel on or off. If they can do it, so should T10.
Virtual mirrors consume graphical resources which they probably don’t want to sacrifice to maintain track/car detail and 60fps. Seat position per car is probably more dialed into graphical performance than functionality unfortunately.
All of those additional views have to be rendered by the CPU/GPU in addition to the track/environment and the parts of the interior that are visible. They probably did studies in debug mode with many of them, identifying situations and tracks that are most resource heavy. Using an on-screen FPS counter, they can probably find the spot where the FOV/POV was optimal for frame rate and graphical fidelity. This is probably also why every car is different and why they don’t allow adjustments. While other games drop frames in certain situations, maintaining 60fps is one of their main focal points.
I like the new view, a nice close-up of the detailed dials, however it is bugged for some cars.
Select the Lambo Miura and choose to race in the new cockpit view (the one without the steering wheel), there is a hole in between the dials, you can literally see the road.
The group 5 Zim-Zimmer keeps the steering wheel too. The amount of flaws in this edition of Forza, no matter how small is astronomical. Astronomical, love that word but I so rarely get to use it in sentence. I’ll try it out later. "Babe the size of your BLANK is…
the view you speak of is the dashboard view, the cockpit view is the one where you do see the wheel, but the problem with forza has always been the generic 180 degree steering wheel animation that all cars have, so fake and off putting.
There is no POV/FOV adjustments as it would cause not only fps issues on the console side, you would see the “magic” of things not being rendered when you adjust.
Maybe in PC version, but most likely never in console version.
EDIT: to further this point is why there is most likely no VR yet.
Significant work to be done to allow for.
I like the new view, for having fewer obstructions than the view with the steering wheel. But I’d really prefer a classic video game centered windshield view. Being situated right up on the steering wheel narrows the view too much.
There should be a view that the camera replaces the head of the driver for those who wish to remove the hands and steering wheels while using a wheel pedal set. It is nearly impossible to use the wheel and the animated hands at the same time because you turn the wheel and the animated version goes to full lock and so far out of sync it throws you off balance. If I rig a car and have to animate it I use a camera set to dummy so it goes does not show up in the render and I hide the head or because of the general camera design options you kind of end up seeing back of the eyeballs and teeth from the avatar. I don’t even mind the actual viewpoint compared to no mirrors which is the sticking point because the first time you know a car is going to give you grief is when you are heading for the wall or sideways.
I do not know much about the console version but it is very simple on PC so having both versions on offer could be where the problem lies. If you go to the Settings > Wheel > Advanced and at the bottom, you see set the wheel to match controller gamepad or whatever it says the arms line up very good and far less distracting and is currently the only option but probably overrides some of your settings.