drivatar

i known for sometime now that forza is missing something to do with drivatar and it hit me at the launch E3 the gameplay was of the drivatar being driven alone whilst being observed. see thats the thing that missing the option to observe and free train ur drivatars and i would like to know were these features are

Eh. I am not in favor of a Gran Turismo B-Spec rip off nor am I interested in watching a videogame play itself. Though I understand there are folks who are into that, I don’t think the large audience is there - an audience large enough for Turn 10 to take that direction with Drivatars. Just my two cents.

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My solutions:

“Free train”= Race in free play. I usually set it for one unbeatable opponent, but you may be able to do it by just hotlapping without AI in free play. I don’t know it the drivatar keeps learning a given track after that track syncs at 100% though.

Drivatar observation= Make another account and friend your first account. Let’s you race yourself in career. I’m actually up to three accounts now, and thinking of making enough so that I can fill up all the “friend slots” for any given career race. I’ve never seen the game fill the field more than half way with friends however. You always seem to get some randoms, but at least you can get an idea of your drivatar has your other friends will see it.

You only ever get 5 friend drivatars in a race.

I actually enjoyed career mode better with drivatars than against normal AI. I just think they need to let us tailor the speed and aggression of the drivatars.

I wonder what aggression level they are set to now? Mine are stuck on road rage / psycho.

Ahhh yes, 5 it is then. I knew it was something like that, but couldn’t remember the exact number. Thanks.

When it comes to the randoms, I do notice that mine are treating the game quite a bit less like a destruction derby than they were in the first weeks, but I do still get some pretty stupid behavior at times. Usually things along the lines of switching lines when other AI are clearly already there, and then rubbing paint off of each other until one pulls ahead. Much of what I’ve seen lately seems to be more about a lack of awareness, rather than any real overt aggression. They really act like they don’t “see” each other at times.

People on my friends lists however…LOL. Yeah, depending on the individual, some of them tend to be intent on murder. Others might just give me a little rub now and then, but otherwise behave themselves. I’d say it probably has quite a bit to do with how each individual on my friends list plays the game in the first place, and what “quality” of data the game is able to get from that.

On one hand, I’ve had SatNiteEduardo, has well has a number of other forum regulars and staff, on my list for months, and I get good races from many of them. Other people I’ve had to get rid of because their drivatars constantly seemed to have the primary goal of turning things into extreme contact sports, or spent the whole race cutting every possible corner. I have nothing against many of those I’ve removed, but they definitely seem to have learned a very different skill set from those I have kept. Many of those seem to also mainly spend their time tuning/hotlapping/goofing around with friends in some otherwise harmless way. I suspect that makes a difference in the data for that persons drivatar in some key ways.

Not surprisingly to me, I have the most fun racing “myself”. While I wouldn’t say they are clones of myself, or anything like that, they do seem to emulate quite a bit of my personal skills, abilities, and habits. These are also the drivatars I find the most predictable. They tend to end up in 2nd and 3rd place quite consistently, and are most likely to give me a good run for my money. Especially once they get out of traffic, and start to lap has if demon possessed, hehe.

My solution is remove drivatars altogether and replace with AI that can actually drive.

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I agree!

Just started going through the rest of my career events and the more I look at the drivatar and what they are doing the more confused I get. There seems to be no rhyme or reason for the moves they make and why they make them. I know they learn from watching others driving but I don’t think the game can understand or learn why or when we do things. If a car is wrecking in front of me on a straight I might tap the brakes or change lines but the drivatar will make those moves for no reason. Same thing goes with avoiding a wreck in a corner but again the drivatar will do it with clear track ahead and smash you off the track because you were outside of them. They have no spatial awareness or basic racing guidelines, rules and etiquette. It also doesn’t seem like they take the cars they are driving as a factor and they just make a move or lap time the car isn’t capable of. I saw an Aston One 77 drive around the outside of me in a high speed sweeper with no aero on it in A class while I was in a Ford GT with more grip than the Aston can get in an A class build. Then the next corner they can’t even keep up! If I keep scratching my head about this I’m gonna loose what little hair I have left on my head.

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its not the game that need to learn but the driver and people who own the drivatar in short the reson they have no rhyme or reson for there move is because that is how people drive on forza !

I can’t argue that most people need to learn how to drive but when you running against the unbeatable drivatar most of them know how to drive. So when they slam on the brakes and change lanes on a straight away for no reason I would wager they were trying to avoid a wreck when the drivatar learned that. So yes the game dose need to learn how to drive as well. Also most newbies have an issue of missing the braking zones and blowing corners. They tend to run full throttle and even through the wreck instead of avoiding it.

I agree, it strikes me they were trying to copy EA sports with their time shifted lap times and made a hash of it.

I agree!

yeah the drivatars are strange to say the least. I know I wouldnt be getting hit if we were actually racing one another. I dont think Ive had a clean race yet.Its a interesting idea, but missing the mark for sure.

I like the Drivatars much better than AI, getting much more competitive and less predictable races.

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Since when did this disassociation of AI and Drivatars begin? The Drivatar system is AI - only that there are algorithms that are supposed to make the computer opponents drive more like their respective real life gamers. No matter what gimmicky name Turn 10 uses, it is all AI.

Stems from the months before release, when the hype machine was selling it with phrases such has, “The end of AI.”.

It is AI of course, but I think many people simply struggle with how to compare it at times. It’s like comparing a Macintosh apple to a Red Delicious, without knowing the proper names for both of those apples.

I know the drivatar system logs in if you have collisions, but if your hit by another car dose that count against you? I would assume if you have been hit from behind it’s not your fault but what about someone driving into your door mid corner?

Fm4’s AI sometimes has a problem, when you pause and then unpause, some of then go out of control and swerve violently left or right xD

Also happens after rewinding, and still happens in FM5 after rewinding too.