Drivatar behavior

Also the AI have no sense of anything around them when they exit the pit and gladly jump in front of you when merging and you’re doing 160+

On the same track I attempted to give them both the inside and the outside and they still drove directly in front of me

Come on guys when are you going to sort this? Don’t get me wrong I absolutely adore the Forza Motorsport franchise it’s possibly my favourite video game franchise of all time and definitely the best racing games around, but for the last few games the AI has just been absolutely appalling. It’s almost impossible to race properly on Forza 7 because if you try overtaking someone on a corner they’ll just wipe you out. The AI just stick to the racing line like glue and act like you aren’t even there. They don’t account for you if you’re alongside them or have just got ahead of them they just nudge you off the track like some kind of unstoppable force.

I love playing these games and always will but it’s getting really bad now. I’m absolutely sick to death of suddenly getting pit maneouvred or shoved off the track for no other reason than the AI is too dumb to go around and account for the presence of another car.

Please, PLEASE fix it!

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Turn on aggressive AI.
They’ll stop driving on line and actually try to avoid you/ recognize your car is there.

I know it sounds counter intuitive but it works.
The AI now actually drive multiple lines and avoid slamming into me.

Just so this isn’t confusing he means set it to NO and not YES. The setting is bugged.

… seriously? That would never have occurred to me in a million years lol

After 2 1/2 days and at least 15 hours of testing, watching and comparing the drivatars/AI I think I’ve found out a pattern. That even let theories, that are antithetical at first sight, stand side by side or even include each other. I can’t speak for the PC, all is done at XB1 only

I’ve tested in career mode in a lot of race series with a widely spread range of different cars. All cars were driven as given and homologated by the car dealer in level up reward mode.
All races were done with the setting “Limit AI aggressiveness - NO” what let the AI be a lot less rude. Sounds weird, but that seems to be named in the opposite way as meant.
The following does not include the start and the first few corners, where chaos often is normal, especially on environments with narrow and/or sharp 1st turns.

Here we go…

The AI aggressiveness is depending on at least 4 main influences:

  • The track layout
    On tracks that are wide and with a lot of space the AI is driving a lot of cleaner than on narrow ones where it seems to loose circumspection sometimes. That can be noticed on tracks like Virginia South, the first half of Suzuka, Sebring or the Nürburgring Nordschleife for example.
    Also chicanes at a lot of locations are overstraining the AI sometimes like on Nürburgring GP, Monza or Lime Rock.

  • The race length
    The more laps and the longer the total race time the cleaner the AI behaves. That means in standard races the AI is making much more mistakes than in races set up to long or extra long duration. In my eyes that is due to the fact that on longer race distances the whole bunch of cars is spread more widely than in the short distance ones. Sometimes there seem to be too many cars at the same time in the same place what can cause bumps and crashes. The longer the race distances the more the races get a track day event character, what has been described by some users.

  • The drivatar level
    The higher the drivatar level is set, the cleaner and more prudently the AI behaves. But also less willing to risk to overtake. The AI tries to overtake only when it is absolutely safe. On lower levels from novice up to average your artificial opponents act a lot more clumsy and seem to dare more. This behaviour can be watched easily at the Nordschleife or at Suzuka in the first sector, also at Virginia South.
    So gamers who are playing at a higher level may experience different behaviour than people who are driving at lower levels.

  • The car class
    Here it is obviously, that open wheel car series from buggies up to Indycars are more suffering from crashes, pile ups and all kind of that. The AI sometimes seem not to be able to know that the wheels are not covered by the car body.

All that in mind there are some general rules that the AI follows more or less. For example the drivatars are always intented to drive on the race line. If they have to leave it, they try to return to it as quickly as possible, what sometimes causes pushing other cars aside, cutting off opponents or (especially in corners) numerous “light” bumps within seconds.

Another important factor is the AI strength
Besides the fact that you never like or can handle all cars and tracks (I e.g. don’t like the faster cars like LMP1 and I’ll never get the clue how someone can like Yas Marina) equally, the AI strength is a little bit imbalanced in my eyes and often differs from track to track and from car class to car class. Within the same race series in one race you can run rings around your opponents and in the next race you can’t keep up with them. That depends for a small part on the car that you use and the track layout. So a car with tons of grip and an easy handling but a lack of top speed is more useful on tracks with many corners or short straights than on speed tracks. So it can help to change your car from track to track.
As said in the introduction I ran all cars untuned. So tuning your car may help to balance out the difficulty level too.

The AI is not affected much by loss of grip and can always go through corners without any over- or understeer effect but you can go out of corners faster than they can, so it is a good strategy to overtake after corners instead of in front the corner.

Furthermore the AI is set up the way that the game takes your lap time and customizes the AI to that. You may have found “your” AI level, when you are able to win a race within the last 10% to 15% of a race without any driving mistakes. To improve yourself and to be more challenged put the AI skill up one more step.

Nevertheless there are some flaws like

  • overpowered AI cars like the race trucks
  • the massive slowdown on straights as seen at Homestead Road Course or Suzuka “backstraight” e.g.
  • reduced AI awareness in some car classes and on some tracks. To test that you can park your car midway a straight on the race line. Usually the AI “is seeing” you and drives around your car. On some car/track combinations (Nascar/Indy at some ovals e.g.) they do not so and will crash into you.

A mix of all of this and more can lead to epic races or to the opposite, disastrous experiences. The worst I came across is the Polaris RZR buggy race at Virginia South and the Nascar series in 2nd or 3rd race series tier. On the other hand I’ve had great moments of racing by racing wheel to wheel and winning by a few tenth on the last few meters.

To sum it up, it helps a lot to set the “Limit aggressiveness” to NO instead of logically to YES. Turn10 should also tweak the AI slightly to make it matched more evenly to the same drivatar skill level for all tracks and cars. Some cars and some behaviour need to be looked into and then the AI is more than good to race with.

2 Likes

As implemented in Forza 5 to give the AI you race a more “feel” for real players, is it just me, or are their drivatars NOOBS?

In Forza 5 they stated that as you drive, the drivatars would adapt to your driving style, and get better as you get better.

Here we are almost 5 years later and 2 additional Forza releases, and my drivatar cant win worth a crap!

The update the other day I received was “Your Drivatar appeared in 34 races and earned you 11k”

In Trump voice: “YOU’RE FIRED!”

2 Likes

Here’s a couple of small videos of the drivatar behavior I witness this weekend

Apologies for the ‘pause’ mid-clip - I think I was wondering what was happening?!

This happened…
video 1

And the next lap, a closer look at the carnage…
Video 2

Its funny, and I laughed but still strange behavior. Not necessarily the crash itself, but the two cars just stopped there right in front of it, and the fact the drivatar in the first video ploughs right into the stopped cars, shows the problem I experience as a player - the drivatars just aren’t aware of whats happening around them.
If you look at the first video, strangely, there are two drivatars stopped to the right just after the crash too.

The crash was never cleaned up and the ‘caution ahead’ stopped showing.

Just strange in general.

1 Like

The drivatar AI has a couple of problems that really need to get addressed.

The AI is so addicted to the ideal line they try to bump you of it all the time. The AI acts if it is driving without mirrors. If you outbreak them and you are clearly side by side or even past them they just turn in to the apex, leaving no room at all and banging you of the track. If you are side by side when exiting the corner and you have the ideal line, once again, they do not back off but try to bang you of the ideal line.

In online races this would count as serious unsportsman like behaviour, IRL it would count as attempted murder.

Please fix this!

3 Likes

This is EXACTLY the issue that is driving me crazy. Honestly, the AI is totally changing my driving habits for the worse to try and compensate for their oddly aggressive tactics. They ram you off the line, they brake in odd spots, somehow the can REALLY late brake into certain corners and still rail the line (whereas I’ll early brake and still miss the corner, or they smash into me because they can late brake so deep). Sooooooo frustrating!!

I miss the drivatars from FM6, and I really didn’t think I would.

I feel like they have rolled the AI back to an earlier model that heavily simplifies the behavior of the other drivers. I play on unbeatable at most locations and pro when the unbeatable drivatars are landing lap times that would be top ten on the leaderboards. And those drivatars are like machines. No mistakes, never deviating from the line, on the power immediately after an apex no matter the conditions, tires, build, drive type, or car choice. They push me out of the way if I happen to end up in their path like I’m not there.

Is there any way that the system from FM6 can be implemented? I enjoyed feeling like I could pressure the drivatar in front of me by chasing him closely and he would miss a braking point. I miss being avoided by the drivatars when they needed to occupy the same space that my car was in. The drivatars in Forza seven are carbon copies of each other and if they all drive the same car they travel in a line like a freight train and its cargo.

And I don’t need to mention the massive power gains the drivatars get on straights and through sweeping bends that makes them almost unbearable on Daytona, Sebring, and other tracks that are similar.

Sorry to post a ramble with a negative spin but I really enjoy the homologation and the varying championships in career but when I have to constantly watch my rear view on straights so that I don’t get M. Rossi’s hood ornament rammed up my tailpipe it seriously detracts from the experience.

I have so many complaints but they seem to be falling on very deaf Turn ears. It’s no secret that the AI is very inconsistent in the game, in some challenges I can run Pro and be very competitive within the limits of my experience and racing style. Other times I have to dial the AI down to Above Average, and sometimes even then there’s a rabbit in the field that just runs away. Recently I started a challenge and that just didn’t seem to matter what the Drivatar difficulty was set at, and it puzzled me. That is, until I ran the same scenario at both the hardest, and easiest, AI settings and the challenge lap times themselves did not change. I recorded a short unedited clip, this is not about my driving style…I know I suck. This is about how the AI settings are indeed broken in the game, most of us encounter it in single player and in the career modes, but Turn 10 doesn’t even acknowledge it exists. I have seen nothing, zero, in their Twitter or on these boards. This is just more damning evidence that we were all sold an incomplete, sorely lacking bill of goods and at least for the moment Turn 10 does not care. I sincerely hope that the November updates address this AI issue, if not like may others I will be returning to Forza 6, and earlier releases.

***Edit: Since writing this I have also realized something else; that with all of these AI issues some of us having to run at unnaturally low AI strengths are being CHEATED out of credits. MILLIONS of credits over the course of the career mode and in single player. Compared to Forza Motorsports 6, which I could run at Pro Difficult most of the time, having to run some scenarios at either Above Average or Expert is cheating me out of 20% or more of my race winnings. I have been rather civil in my posts I feel, but this is disgusting for those of us who cannot run at Unbeatable all the time. And of course, these are credits we shall never see being compensated for.

Broken Forza 7 AI

I run 20-50 lap Daytona runs in the Indy cars, when I catch a pac and start drafting waiting on a good place to pass I always get brake checked on the straight away.

Heh heh - he said drifatarse - heh heh

It seems to me like the AI is going around any given circuit on rails, I never see any overtaking, either on each other or myself and if I’m in the way and driving on their ‘rails’, there is no passing attempt, I just get slammed into…actually ive just had a thought…is this just their way of getting you prepped for multiplayer?!

I play on unbeatable and so would expect to see some good driving, but it’s so incredibly boring and stale, it’s not dynamic at all, no mistakes etc… they just string out after a few corners and the precession on rails commences.

Is it just me? Am I missing something?

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Everything is wrong with the AI

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If you haven’t already, try switching the Drivatar aggression setting to off. I know it seems counter intuitive but they seem to behave a little better with this setting.

Drivatar behaviour

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I remember in previous forzas seeing good battles ahead of me between AI, diving up the inside of me if i left the door open, mistakes where they’d go off…whats happened is it a known issue?? A bug? It’s sucking the life out of this game for me

Yes i have, it’s a strung out boring precession. Doesn’t feel like racing and I’m bored playing against them

And that’s not the worst. AI is a psychopath in this game.