I’ve tried every tune I can think of on about 20 cars so far, and not one car gets oversteer. They all get some understeer… I don’t think that oversteer exists in FH5.
Maybe you’ve just hut the nail on the head when it comes to the strange handling behaviour when I did my testing. I can’t believe I didn’t pick this up early.
I’m not sure if you’ve lowered the difficulty? But if not I ask if you can retest on Tourist and let me know the results.
I’m certain that handling is effected by the switch. Or maybe it’s my Asperger’s playing tricks with my mind? Either way it would be nice to know if it is my mind playing tricks or indeed the game doing it, as it’s annoying the c*** out of me.
The on acceleration understeer came with a previous patch but can be tuned out, basically it’s not having enough grip. I think of it as them adding a penalty high power and low pi tires.
My latest tunes for this week’s championship, the bel air and centenario don’t have that on acceleration understeer. The cross country truck has a bit of it on tarmac due to offroad tires and differential tuned differently, but doesn’t matter since offroad it tails out and oversteer like it’s supposed to.
Edit: Forgot to mention that you don’t get that understeer using a wheel.
Well it must be something I’m doing with the differential then, because I only get understeer apart from when using drift cars. For example to go round a U-Turn I pretty much have to stop the car.
You troll every thread, I have noticed… I mean you even read the title wrong.
OK folks I figured it out, it’s the differential I have set up wrong. I watched a video about differential, and I figured it out. I then tested it on Goliath, and won pro more easily than usual. U-Turns work better now, but I need to remember to accelerate around the turn, and that seems allow the differential to work better.
I frequently get oversteer on powerful RWD cars. I occasionally get it when overcompensating for understeer while tuning AWD cars. I actually uploaded a RWD tune recently for that Maserati vintage racer that tends to oversteer if you’re not careful…
The thing is I’m trying to find out if it changes (effect) depending on the AI difficulty.
There is definitely something in regards to handling that changes, and it would be helpful to have further information on things such as the difficulty that we typically play and if the car handles differently if you switch your default go to level.
IE for me it’s unbeatable, but if I switch to Tourist then it’s obvious something changes in regards to my own cars handling. It’s almost like it becomes so forgiving (IE you can brake later into a corner and still come out of it unscathed). However nothing shows in telemetry to suggest that. As I say it’s maybe my Asperger’s playing tricks on me, but it’s doing my head in.
What input do you play on to experience this? I don’t really feel much difference in handling, like i can still brake late with abs even going into a bit of a slide without losing control on unbeatable using a gamepad.
Automatic 75% of the time (in races, drifting manual) due to my disabilities.
Traction & Stability On (Off for Drifting)
Unbeatable
However if I switch to Tourist, my car completely changes feeling, added grip plus extra power steering (less input required), almost feels like I’ve got all assistants running in the background, preventing the car from spinning out. I’ve also checked that all the settings are exactly the same, just apart from difficulty difference.
Have you tried testing with stability management off? I can only guess you could be pushing harder on higher difficulties while stm is impairing your turns.
It might be the case, as I tend to see tourist a joke and non competitive. Whilst I’m fully focused against Unbeatable due to their ability to turn on afterburners at anytime, especially if you take a corner wrong (unlike FH4, where it was slightly more forgiving).