Whoa man. What a difficulty curve. I have had to reverse and redo some of these, whereas I am pretty much lapping the same dudes on the road.
The CC are fun, but I get the feeling that I should probably start building tunes where I compensate some street fidelity for off road stability. is that what you guys are doing?
Any consensus on quick fixes just to get the overall car to be more or les sensitive on dirt?
I was thinking that all of the anti understeer tuning was going against me on the dirt, so backing off my rebound/bump offsets, lining up the F/R springs a bit, even playing with some diff settings… dunno yet.
This is the part of the game that is the most fun. I have to now build tunes for certain areas of the map! And since it’s looser in spirit than FM, who cares that I exaggerate a few settings lol
Yeah I did find feathering to help a lot, however, still seemingly more challenging than I expected compared to the physics everywhere else in game.
On understeer. When I speak of understeer in a game, I mean that with all due relativity. Meaning what I expect from a game where we are driving beyond limits and trying to avoid hard braking (or braking at all) into turns. There is a threshold that we all get accustomed to, and I know when it doesn’t feel right slowing too much to keep a car on the road. There is a resistance that doesn’t mesh with the virtual car and driving style.
Some cars and their handling is not correct, indeed. But when going offroad in FH2, I wouldn’t suggest taking a pinch of salt but a few buckets of salt when playing.
Unsure about your exact skills and assists but with some practice, it is quite possible to get good results in this game and beat “quite good Drivatars”. If you look at the Rivals-roster, there is also 1 offroad race there and some of the times posted are possible but ultimately ridiculously fast.
Yeah I’m not so worried about where I rank on the LBs or anything, I just wanted to get into some general tips for tuning to make the car feel as good as it does on the road. And I have a habit of staying on the track (from FM) so I won’t be attempting any of the shortcuts available lol
But haha I definitely hear ya on that salt. Rock salt. Industrial size.
+1 to some of the ride height tips. I found that I liked softer springs off road, but it may have been that other adjustments were doing the trick. I also have this idea to try severe toe settings lol
I’ve found one thing that seems to help me in tuning for off road races. I raise the ride height. On an off road race in a corvette, (That just sounds wrong.) I raised the car’s ride height from under 6 inches to over 7 inches. The car behaved much better. I was thinking of adjusting the springs but it didn’t seem necessary.
Raised ride height with adjustable springs seems to be exactly the same as stock ride height, at least on the different cars I’ve tried it on. You can easily check this by looking at the preview of the car in the springs menu, after raising the ride height in the tuning screen.
Yeah raising the ride height and backing off on springs, rebound etc can make the cars better handling off road. It just makes them a bit wobbly on tarmac. It’s finding the balance that’s the fun part! Lol. Oh and apart from the first tire upgrade, it seems to make little difference blowing all those pi points on tires that don’t appear to improve much, not offroad anyway.
I had the same problem with a few of my cars, but I stead of understeer, I had major over steer. The suggestions I got were, raised riride height, softer springs and rebound, softer arb, and diff locks around 40% on accel and 30% on decel. When you get it to work well off road, make adjustments to work on road by adjusting the camber, diff, and arb to your liking, then a just again to make sure your happy with the setup.
It’s a lot of trial and error (and running into trees).