Does it make sense to buff tire wear for FWD/AWD power trains?*POLL*

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Whenever i tune a FWD/AWD car with race tires for short 10 min race series, on many tracks im stuck running mediums. Meanwhile most of my RWD tunes won’t even be close to 50% wear after 10 mins at 4x tire wear.

It’s especially insulting to AWD because swapping a drivetrain to AWD will increase the PI by 20-30 points.

Is there a trick to having similar tire wear rates as RWD vehicles that I’m missing? Or is the system totally bonkers?

Should tire wear be improved for FWD/AWD cars?
  • Yes
  • No
0 voters

It’s not just tire wear, it’s the entire PI system that’s problematic. AWD cars usually need around 10 to 20 PI more to be on pace with RWD/FWD cars. And then there are also various physics issues, like when you touch grass with one rear tire of a FWD vehicle and you spin out even if the other 3 tires are still on asphalt. Or the fact that AWD cars are superior in rain. The way grip works/develops in rain needs to be revamped entirely.
There are a bunch of issues, but I think adjusting tire wear is a good start.

7 Likes

Aren’t short races set to X2 wear because of That? (They changed it like 2 months ago)

Tho u might talk about single player idk how it is there.

SP has 4x for the FOMO content.
Therefore it’s not possible to complete the races on softs with FWD without penalizing wear.

They should just scrap the tire wear and fuel systems entirely.
In FOMO SP they lead to imbalance, in the open MP series (open, Multi-Class, cycled) they play barely any role. Cars that are affected (like the Starlet TA) are rendered useless.
Fuel load kills the PI system giving the already overpowered cars a further advantage.

Scrap it in general, make it optional for SP and keep it for the long online races/GT racing.

6 Likes

:100:
:clap: :clap: :clap:

2 Likes

nooo,

also i won with the Starlet on the ring, on softs pitting twice or once.

Been thinking this for a while. Well said.

I mean.. u can always turn off tyre wear and fuel, sadly it’s connected with penalties and car DMG.

1 Like

In my opinion RS tyre wear should be increased to force all RWD cars to mediums on races. PI doesn’t do it’s job with RS. This is a problem not only limited to drive type or race tyres.

The AWD cars are then the exact opposite, PI makes them uncompetitive in most cases.

Exactly that if they had another 20-30PI I think awd would be competitive.
Most of the time if you build a awd car on forza it’s the race transmission that adds something between 15-25 pi which on rwd is sometimes under 5

3 Likes

I don’t care what they do with SP tire scalars, whether it’s reducing them or scrapping them. Speaking of, can’t any player just scrap tire wear altogether by selecting club rules?

They should just allow a la carte tire wear and fuel options for SP instead of bundling everything together into three simplified presets.

But for MP, I really don’t want to see changes in the tire scalar, at least when viewed as a possible “fix” for the discussion at hand. I like where it’s at in terms of balance.

Getting rid of it would eliminate a huge part of tire strat. No use for mediums or hards, no question of bringing out a sport/power build. There would be no reason NOT to run softs in almost any scenario.

30 minute races offer plenty of strat choices for any given circuit now between low and high risk. Even 20 minute races depending on the circuit.

For short races, sure, theres a penalty for driving an egregiously overweight vehicle and/or running FWD/AWD, but that doesn’t mean you can’t have a competitive FWD power build for appropriate circuits like Le Mans and Daytona.

AWD is tough to balance, but revamping the tire wear or scrapping it just to make them viable for certain race lengths is not the move.

6 Likes

I wouldn’t want them to do this for long30min races though. It would just become a boring procession.

Just had a great race last night at the nurb 40 min gt3 where i was only to one stop soft/hard and got a podium.

Pitstops need to stay imo

5 Likes

They already doing this $Hut on the touring cars, the Subaru should be off the line faster because it is RWD and instead is like the TC kicks in. Now also the FWD cars are having less tyre wear.
You always cry without knowing what you talkinng about and this people are in the Insiders that are patching this game.
A tyre has a 100% Grip capacity, if you send power it will use 100% of the grip, if you ask it to turn the car it has to split 50% for power and 50% for lateral force. More you go above the 100% you will have loss of grip and more tyre wear.
So I will explain, FWD and AWD have the front tyres doing POWER and TURNING, instead RWD have Front ONLY for TURNING and Rear ONLY For POWER, and that is why FWD and AWD consume the tyres much more.
And this is the REALITY.

AND STOP RUINING TOURING CARS!!! FREE THE SUBARU!!!

None of this was unknown to me, what is your point?

Also what is this idea where you think a RWD car should be off the line faster then an AWD car? Or am i misunderstanding.

Are you disagreeing or what?

P.s indent your paragraphs.

First of all I didn’t say RWD are faster off the line than a AWD, it would make no sense because they are also RWD+FWD. In the Touring Cars there are NO AWD they are FWD and all are equal or even faster off the line than the SUBARU RWD. even trying to brake traction revving like crazy, the there is like a Traction control at start up, then you feel when the car gets released.
Off the Line and Short racing, AWD are the TOP, But in Long race, they suffer like the FWD, at least THEY SHOULD, But SOMEONE listen to the Crying people and now they can run softs and even with red tyres they can still get cornes at speed.
Also Noticed that if you turn the wheel even more, the FWD start cornering more instead of going off track straight in a terrible understeer.