I always shift at max redline before you bounce off the limiter, but that’s not particularly realistic because many cars, particularly older V8’s are all out of ooomph at redline make most of their power below, say, 5000 RPM…but I never see the speedo slow down as you get out of the power band…just wondering if anyone has noticed this in any appreciable way or not in game, where if you move out of the power band for a vehicle you should see the speedo increase but at a slower rate, where a lower gear would be more of your friend at that point…just kinda never thought about it until recently…
Don’t know if I understand you correctly but you surely have to adjust to the engine power band with shifts.
Many of the old muscle V8 require this but also some of the modern hybrid engines like on the 918, CX-75 or Valhalla. If you shift right before the limiter here you’ll lose at lot of speed.
The most obvious engine for this is the WRX rallye engine where you need to shift around 5.000 rpm to get the most out of it.
The most common and best engine swaps are all high-rpm engines where shifting near the limiter is best though (6.2l centrifugal V8, 3.2l E36 I6, V-Tec I4s, Racing V12, 5.2l V10).
The most noticeable examples I’ve experienced are the diesel trucks. I don’t know that I can really judge the acceleration just from the driving feel alone. However when using a speed trap for testing and then in races the increase in acceleration is there when shifting to stay in the torque range. The drag strips are probably the most consistent way to test it I would think.
Yes but the differences are not substantial enough outside of the aforementioned rally engines and such where you can maintain torque under say 5k.
If you open telemetry with certain engines you will see power begin to decrease after a certain rpm. It’s advisable to stay under that rpm or treat that as your shift point
Yes different engines will have different optimum shift points. Also, the optimum shift point can change as you get into higher speeds.
As mentioned earlier though, most of the meta engines you just keep the RPM as high as possible.
Got it, thanks for the replies…I hadn’t thought of using telemetry.