So, the CBH has been a blast, as well as teaching me more than a few things about the game. One of which was the value of shifting at the proper points. The only way I know of to find those points is in the tuning setup which unfortunately is locked if you download them. Which is totally understandable…its their creation and all…but apart from nagging each creator, how would someone go about figuring out what each car’s proper points are? Thanks for any advice.
Take the car to freeplay drag lobby. I would do the full mile, so you have a long straight and several shifts to go through. Do a full pull launch every time, just for consistency. Don’t let off the throttle at all while shifting. Just try to find the sweet spots where you only hear a single click during the shift. There is often more than one sweet spot, but if you watch your speedometer you’ll see if there is any lag in the acceleration. One shift point will usually have almost zero lag on the accel. The speed just keeps rising right through the shift. Of course your pass times will also help determine which shift point was the best.
It’s a good idea to write your shift point (RPM) and distance when naming your tune. I did this in GT5 with also the launch gear and launch RPM I needed for each car to keep track of the drag info of each car.
Eg… 1/4m 6600RPM as tune title. It’s there when you load the tune then.
I better way after hp matching is noting the speed that you shift and taking that to extremes you can paint the data on the car is you know when you are driving it.
example.
I think he just mean that once the transmission is set, you can look at the Speed rather then the RPM to shift. While I see no real reason to do that it could “work”.
Problem is in the lawnmower engines a small rpm change could be the same mph and you could drop a tenth or so each shift. Over a lap you could be talking up to a second by this small error.
Thank you…
I’m working through the R classes, trying to find the one to bring to lobbies…and man, you get it right…its like surfing a rocket
used gutbomb303’s method to find the sweet spot, worms to keep it there, and I’ve had to up the drivitars difficulty twice.
giddy
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