How to determine Shift Points on cars Tuned by the Community?

So, the CBH has been a blast, as well as teaching me more than a few things about the game. One of which was the value of shifting at the proper points. The only way I know of to find those points is in the tuning setup which unfortunately is locked if you download them. Which is totally understandable…its their creation and all…but apart from nagging each creator, how would someone go about figuring out what each car’s proper points are? Thanks for any advice.

Take the car to freeplay drag lobby. I would do the full mile, so you have a long straight and several shifts to go through. Do a full pull launch every time, just for consistency. Don’t let off the throttle at all while shifting. Just try to find the sweet spots where you only hear a single click during the shift. There is often more than one sweet spot, but if you watch your speedometer you’ll see if there is any lag in the acceleration. One shift point will usually have almost zero lag on the accel. The speed just keeps rising right through the shift. Of course your pass times will also help determine which shift point was the best.

So ear and feel eh…cool…thanks for the tip about a single click.

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It’s a good idea to write your shift point (RPM) and distance when naming your tune. I did this in GT5 with also the launch gear and launch RPM I needed for each car to keep track of the drag info of each car.

Eg… 1/4m 6600RPM as tune title. It’s there when you load the tune then.

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  1. Go to Le Mans without chicanes.
  2. Go to the straight.
  3. Pull up telemetry
  4. start moving at 30mph, coast and upshift to the second to last gear (usually 5th)
  5. stomp on the gas
  6. watch the horsepower until it stops climbing
  7. note the RPM where horsepower stops climbing

That’s your shift point.

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Thanks man will give it a shot

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Now that’s good to know.

Usually you want to shift as horsepower starts to drop off

You do not want to shift where it drops off, you don’t want to shift at peak. You referenced the CBH, you shifted in that after it dropped.

You want to match horsepower. If you are shifting at 300hp you want the next gear to start at 300 hp.

Example:
Car makes 300 hp
Driver A shifts at 300 hp
It drops to 280 hp then climbs back to 300.

Same car and driver B waits until it goes past 300 to 290 and shift
Car now only drops back over to 290 hp.

So while Driver A is running a hp range of 280-300-280, Driver B is running 290 - 300 -290.

In the same exact car the second driver is basically making 10 more hp.

Always shift where you match hp.

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Wanted to say exactly that, you save me the time to write it all :wink:

Usualy, you will shift around the redline (not always, but most of the time)

This makes perfect sense, and explains why when my lines were very similar, the results were a few seconds off. Thanks much

I better way after hp matching is noting the speed that you shift and taking that to extremes you can paint the data on the car is you know when you are driving it.
example.

2 130
3 160
4 204
5 256

What?

Instead of shifting by revs or power a better/different way is by speed.

No

I think he just mean that once the transmission is set, you can look at the Speed rather then the RPM to shift. While I see no real reason to do that it could “work”.

Problem is in the lawnmower engines a small rpm change could be the same mph and you could drop a tenth or so each shift. Over a lap you could be talking up to a second by this small error.

Thank you…
I’m working through the R classes, trying to find the one to bring to lobbies…and man, you get it right…its like surfing a rocket :stuck_out_tongue:
used gutbomb303’s method to find the sweet spot, worms to keep it there, and I’ve had to up the drivitars difficulty twice.
giddy
up

ok well its 60% better with working with km/h than m/h

did you think at all before you posted that?

its the same damn shift point regardless of what unit is used.