Since the upgrade/save bug has been fixed, I picked up FM again. I’ve done a couple of Cups now but for every one of them I have to buy my own car. And I don’t win new ones either. Only at the end of the entire Series do I win 1 car. Is the whole game like this?? I only have the cars I’ve bought and the cars that came with the Premium Edition.
Do they really want us to buy all 500 or so cars in the game by grinding? I barely have 2 million credits now! It would take 100 years to collect all cars in this game, what’s up with that? Where is the progression we had in other Motorsport games?
If you just play the game and have fun doing rivals and freeplay,setup a few races the way you would like,next thing you know you own all sorts of cars.I buy one or two a day and dont even think about it.I’m just playing and having fun doing so.There is zero reason to rush to buy all 500 cars,why does it matter soo much tbh? Look how long it takes to get all the cars in FM7 for example…a looooong time,right?
Why have all the cars if it’s going to take you more than a year (if you have a job) to level them up properly? Never mind the purchase prices for the cars is something close to 1/2 what they were in FM7…
The only way you acquire cars is if you finish the individual Builder’s Cup series and are awarded cars upon completion. Or you buy them.
That’s it.
It’s why the grind system is so unrewarding… Because it doesn’t reward you with anything!
Compare this to FM7, where you Driver Level and Car Collection Score rewards you for things outside of driving, but also for things in addition to driving. Every time you leveled up your Driver Level, or raised your Car Collection Score, you were rewarded with a choice of credits, a car, or a cosmetic (racing gear).
The economy of FM is restricted to force players to grind. There are no other avenues to earn cars other than to buy them, or complete the very few races that award them.
In conjunction with the paltry amount of Car XP you can earn while racing that allows you to buy upgrade parts, it’s a carefully constructed system meant to force you to waste your most precious resource… Time… For no other reason than to keep you playing the game to boost player retention metrics. Driver Level is meaningless and just a number based on time spent driving. Nothing more, nothing less.
I was expecting that this game would be like the other Motorsport games but it’s the other way around and not in a good way.
I thought there were going to be a new/improved career mode and some additional challenges, and a way to collect cars at a reasonable pace but there’s nothing like that at all.
At first I liked the new Motorsport but the more I play it, the more I find out just how hollow the game is. Pretty big letdown
The worst part about this whole time consuming system they’ve added is it actually takes you OUT of the core game play loop that is racing cars.
Yes, you’re technically racing cars, but you’re doing it to unlock things that should have never been off limits in the first place… And aren’t in the vast majority of other racing games (credits being the main barrier)… And THEN you can actually have fun racing the car the way you want for the reasons you want e.g. MP, Rivals, Free Play, etc.
This, along with other things, is why this system completely destroys why many players come/came to Forza for in the past: A chill, sandbox experience where you can go at your own pace and do whatever you want, WHEN you want. The only barrier was your own time, but it was YOUR TIME, and not wasting it on what T10, or MS want you to do with your time.
The early stages of “leveling” a car in this game are akin to pulling teeth. Pick a car that T-10 has programmed to have an open differential (even though the IRL version had a limited slip as standard) and the first 6-7 levels are painful and dragged out. Every corner is a futile attempt at putting the power down and turning halfway decent laps. Forget coming in first unless you race level 1-3 AI…