Part of the reason for the difference in times between the career race and the freeplay one is that in freeplay you are running a homologated race with less HP and in career the race is not homogenized, the car is stock and you have more HP to run with. It’s also the reason ( part of it anyway ) why the AI is running better times than on the leaderboard, the leaderboard is for lower HP, homogenized cars.
The M1, Capri and CSL in the screenshot are homologated… M1’s max PI in its division is R824 (max tire width, race brakes, removed restrictor plate) and you can’t build it any other way if you want to race in its division with best performance. You might be able to reach higher with aftermarket wheels but I haven’t tested it.
However, it’s worth mentioning that the cars which ended in 2-3-4 were GT cars and lapping faster than the protos, which he handily beat. This makes me think that cars with strange speed boosts on the straights might be a byproduct of someone tampering with the game itself (you know what I mean).
Yesterday I was struggling to defeat Major Nelson on Expert at one of the smaller Sebring courses, but Major Nelson’s Drivatar did not reach unrealistic speeds on the straights. GT cars (especially BMW CSL from 1976) lapping as fast as a Peugeot 905 is, however, something to be investigated on a broader scale than just a glitch. It’s all too easy to boost speed with cheating tools in any game, in fact, it’s the easiest way to put yourself higher in the leaderboard than you would’ve been otherwise.
I’m not sure if Drivatars are platform-dependant, but I would suggest Turn 10 to make them that way and give us back the option to disable crossplay, which I don’t remember seeing in Forza 7 as opposed to Horizon 3.
Drivatars are not a real representation of the actual players with that gamertag. I’ve added Phil Spencer as a friend for the bounty hunter event and his drivatar is now faster then other drivatars on my friendlist that are actual good in playing FM. The speedboost is just the rubber banding that the drivatars have in this game.
Yeah but rubberbanding when you’re behind? Sounds weird to me. Some people in this thread are reporting Drivatards pulling away from them on the straights… This can’t be attributed to rubberbanding unless they do as theorized (they match laptimes and compensate poor cornering with faster straight line speed) or the Drivatars are learning stuff from people who aren’t playing the game as intended (euphemism for you know what).
BTW, once I removed Major Nelson my struggles were over!
BTW, once I removed Major Nelson my struggles were over!
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This topic of friended drivatars has been rehashed more times than I can count. Basically whatever friends you add to your list, their drivatar will always become the hot hand in your races. 3, 5 ,20 , it doesn’t matter how many you have on your friends list but 3 of those will become the 3 fastest rabbits for you to chase, if you have at least 3 added. I don’t know how it determines which friend drivatar name is faster other than just being random. Turn 10’s clever, but not so clever way of fooling us to believe we are racing against our friends. Friends drivatar’s will never drive as the actual gametag friend would. If you find examples of this , it’s merely a coincidence. Any drivatar that you race against is a mix mash of your own driving habits. My theory is that when you actually apply friends to your list, some form of rubber-banding may be observed. In FM6 many resorted to just emptying their friends list for career purposes because of this. Basically if a friends drivatar is giving you the business and seems overpowered, just remove them and problem solved. After career is finished add them back in.
This is really weird because in Horizon 3 they perform more or less like they should, and whoever you add to your Festival does make a difference. There are plenty of low-level skilled drivers who focus on multiplayer as well as smurfs with alt accounts. However, you can’t expect people to excel at every discipline, which is why there are Drivatars stronger at offroading than at road racing in that game.
I already take enough issue with being forced to start mid-pack (an artificial way of adding difficulty that’s been used by video game devs since the beginning of video games), but I’m over that. For whatever reason, T10 will not add qualifying as a way of potentially getting out of that race start scenario, so be it.
This, though? This is much harder to accept. It is not a bug. It’s not an oversight by the devs. These overpowered and ultra-efficient AI cars are absolutely, 100% a purposeful addition by T10 in a shortsighted attempt to add longevity and difficulty to the game, and it’s lying, and it’s cheating and it needs to be fixed. It’s unacceptable that this actually got approved. It really is.
Like, what are they thinking? Seriously! What? That we’re not going to notice? Nice to know how stupid they think we are.
Calm down. If you get stessed about this then I wish you all the luck in the rest of your life and hope you don’t end with a burnout or suffering from a depression.
Actually, I’m quite alright. If you think what anyone writes on an anonymous video game forum is in any way indicative of their actual life situation, then I’ve got news for you. I also know that I sure don’t come here for health advice from a person that voluntarily calls themselves “Braindead”.
All that aside: I just take issue with being sold a half-baked game that has to resort to cheating the player in order to “increase replayability”.
But if that’s cool by you, no problem. Just keep turning that blind eye of yours to what is quite obviously a flawed product, regardless of what the video game “journalists” are saying.