Yes, this is fairly well documented. It’s why the AI are so hard on tracks with lots of straights (Sebring, LeMans, Road America). The AI cars on Pro and Unbeatable have more HP than you… IMO this was a very lazy way to make the AI faster. Even Unbeatable AI are very ‘slow’ when taking fast sweeping curves but they’ll kick your butt every time accelerating out of a hairpin onto a straight.
I once wanted to test out an A-class S13 Silvia I built. I run with “Unbeatable” AI, and set the race to a modest 15 laps, to give me ample time to work my way up the pack. By the time I was in the top three, it was lap 17. Made it to the front, the race ended, and all the competitors had a PI of S 750. [Mod Edit - Abbreviated profanity, profanity and profanity that is disguised but still alludes to the words are not permitted - D]. No wonder I was having trouble.
I don’t have a problem with the way T10 have upped the difficulty by giving each successive level a little more power and grip. Unbeatable should after all be largely…unbeatable.
My gripe is the inconsistency between tracks. On one you’ll just about lap the field but on another in the same car against the same competitors you’ll be left for dead, A little tweaking between some of the tracks seems to be in order.
Really? You’re essentially justifying cheating on behalf of the game/AI. Rules stipulate that you can have no more than x hp. If you do, you’re breaking the rules, and you’re cheating, period.
Really? You think the AI makes a conscious decision to sneak an upgrade onto their cars. They can’t cheat, they’re just lines of code.
Tell me, if the AI were in exactly the same car as you, how would the difficulty vary between levels?
There is add odd mindset amongst people that play racing games. For whatever reason they think they should be able to win against unbeatable competitors. The hint perhaps is in the name. It isn’t difficult to take a good racing line. Unless the AI are scaled there wouldn’t be varying difficulty levels. Twas anyways thus.
Exactly. The AI needs to simply DRIVE better. What’s the point of homologation if you’re the only one forced to adhere to it? Seems kinda… crappy… to me.
Difficulty would change through race craft and driving ability, just like in actual racing. Not complicated.
[/quote]
Exactly. The AI needs to simply DRIVE better. What’s the point of homologation if you’re the only one forced to adhere to it? Seems kinda… crappy… to me.
[/quote]
Totally agree. I assume that this isn’t the way it works because it’s a lot more hassle to program an AI that gets progressively better at driving as the difficulty levels increase than it is to program an AI that just has more straight-line speed the higher the difficulty level?
No? This isn’t actual racing, this is a racing game. Where lines of code dictate racing behavior. Humans can change their behavior on track. Unfortunately, AI are not as smart as humans.