Hello Devs…
First of all I’d like to thank you all for implementing designing/painting features in FH5, which now is possible for anyone to make paint some areas of the car with glossy color and some other areas with matte colors (or vice versa) with the help of using vinyl layers, masking tool (since FH4) and the latest addition to be able to choose vinyl material feature are just awesome!! Thank you!!
The 1st thing I’d like to suggest is;
I would love if it would be possible for FH5 and/or the next FH6 (FM as well); for the game to have an advance Design/Paint mode available to choose, which in this mode the game would disable all weather day and night conditions for designing/painting especially at the car port (excluding Festival garage), so we can have better environment lighting for design/paint purpose, not too shiny on one side of the car and not too dark on the other side of the car.
The reasoning for suggesting this feature is because the game already have many difference effect of lightning and reflections when the car in motions while gaming, at photo mode, and at painting applying liveries when designing how the car would look like when the wrap livery finalized. And in addition to that, for own my personal reason… I’m 53 yrs old now and my sights are not like when at my prime anymore, so for me in FH5 most of the time I found it quite annoying when checking the vinyl liveries colors were different from one side of the car to the other side and it’s even more different when the car was in motion, sometimes it seems like I just made transparent vinyl stickers. The vinyl material tool does help when the car is travelling in motion, but not much when applying at the carport.
The 2nd suggestion would be;
I know it would be impossible to please everyone because not everyone has the same taste, what I mean for this is for rims and windows tint coloring. To complete and finalized wrap and paint design, these rims and windows tint coloring are also essential to the final outcome of the car would look like. Some would align with the coloring I chose and some would not.
Therefore I’d like to suggest that for these rims and windows tint coloring, to make some rims models chosen by the designer locked or attached to the wrap design when sharing, and unlock to free the windows tint color to the liking of anyone whom download and use it.
For example I often chose blue or green for windows tint color matched to my design, but not everyone would be happy, therefore I’d suggest for anyone to be free to change or remove the windows tint color I put along the wrap design whenever they like.
And as for the rims coloring, because the game has hundreds of rims models to choose for, I can understand that allocating each color to each part section of the rims may not be to the same exact part section location when using different rims model. Therefore I would suggest for completing and finalizing the wrap design before uploading and sharing it, the designer would have the privilege to choose several rims model attached to his/her wrap design.
For example, if I pick 10 rims model that I think would be the perfect match for my wrap design by buying them, if I painted all the 10 rims model white, these 10 rims model would then be locked and attached to the wrap design I shared, by then anyone whom download and use my wrap also chose 1 of the 10 rims I painted white, then it would be shown the same as I painted white when the user apply 1 or all 10 of them, should the user didn’t chose any 1 of the 10 rims model I chose, then their chosen rims will go with the default rims color determined by the game…
That would also includes, if I paint 1 (or more) of the 10 rims I chose with aluminum polished lips, gold center piece, then 3 of them I paint all white, 2 of them all black, 2 of them all gold or silver, 2 of them red, then every color I chose for some specific rims model will also be applied, only the rest of rims model that I didn’t choose will goes with the game rims default colors.
The reasoning I’m suggesting this is so the designer won’t need to make 2 or more copies of their wrap designs with different rims and windows tint colors.
And the 3rd suggestion would be;
To lock up the aftermarket body kit or individual front and rear bumpers side skirts, hoods etc attached to the selected wrap design. So if the designer decides to make his/her wrap design complete with some certain models of aftermarket body kit, then the user would need the same aftermarket body kit as well with the game automatically applied the same parts of body kit and asked the user to buy them in order to fit the wrap as is suppose to. This option shall be available only when the wrap designer made his/her wrap with the aftermarket body kit installed to the car model when applying.
Alright then, I think that would be all that I’d like to suggest for Design/Paint mode for FH5 and the next upcoming FH6 and FM, I’ll add more details when needed, thanks in advance Devs…