December Tiered Bounty Hunter Rivals ended Jan. 14

Jenn Lane just announced on the #ForzaMonthly livestream that the next Bounty Hunter Rivals event should begin this Friday. Instead of named bounties, the community will be racing against each other in tiers on the leaderboard, with a Forza Edition reward for each tier.

https://www.forzamotorsport.net/en-us/news/wir_12_14_18

Announced during the January #ForzaMonthly livestream, this event will close on January 8th as the new Bounty Hunter Rivals event opens. (seems to have closed on the 14th)

2 Likes

Well, at least I don’t have to enter a bunch of gamertags to keep track of this one!

2 Likes

Is this the event Jenn referred to as being the first opportunity to get the TVR Speed 12?

No. The TVR is a spotlight rivals participants reward.

1 Like

It says the reward is a 1991 BMW M3 FE, not the speed 12 :frowning:

This means that players in the top 20% will earn a total of 500,000 CR plus all 5 cars.

2 Likes

Would have been hard for them to find a worse handling stock car to use. Horrible combination with Catalunya.

Extra ZL1 FE is kinda neat though.

2 Likes

I agree, I’m trying it now, and this car is miserable!

1 Like

I think I only have one session in me. Just too painful. How can a car understeer and oversteer so badly at the same time?

1 Like

I agree on the handling. It kind of makes these spec events a lot less fun than they could be. With all the data that Turn10 must have on tunes players have created, and the laptimes they achieved with those tunes, you’d think a little bit of machine learning could be applied to those tunes to arrive at a much better stock tune for each car without player effort. Tuning was fun at first but now I just DL one fr every car as the stock one isnt worth bothering with.

2 Likes

Agreed. I had very little time last night, only making a few laps just before turning it off. What a miserable combination. The last thing I did was watch the top two entries on the leaderboard. No doubt their skill is vastly higher than mine, but they both looked like every turn was a right on the edge 4 wheel slide right on the razor’s edge of losing it. Yes, that’s kinda the point, but most of these it’s about refinement and consistently putting together the fast series. Watching them had the feel of watching a lucky lap that’s going to be hard to get close even for them other than a “once in many”.

Here’s a thought. I get wanting everyone to use the same car, and not give advantages to any one style (or tune, or tube ability). But instead maybe lock it to a single good T10 provided in-house tune (to avoid CR payouts and rights issues)? I doubt the software accounts for this type of thing seeing as how hard it seems to be to make even simple changes, and they probably don’t want the inevitable “but they should have done this!” screaming from the peanut gallery (like these posts), so probably not an option.

In short, most of these are fun challenging events. But this one feels like it’s going to be a much more frustrating than I care to invest my limited game time in.

I don’t need the cars or the credits, so probably won’t be spending much time trying to do better on this one. Not only because of the car, but also because it has no “I think I can take him” goals (looking at you Mechberg!). But at least for those that do want the rewards, it seems the bar for substantial rewards isn’t terribly high.

1 Like

The car handles like poo

It’s super easy to upset in corners.

I am in the top 24% and haven’t received any cars or money?

you get prizes after the event ends in a few weeks

1 Like

I agree too, we have a cool tuning and upgrade system in game and a PowerIndex that grants fairnes using this. But as soon as it comes to competitions we r not allowed to use it. Building and tuning a car is also a skill in this game and shoud be allowed or is T10 not trusting the PI? The restriction to use only your own build/tune coud be added.

Yeah this isn’t a very nice car, especially on this track. Still, I expect most here will get the top 20% easily enough. I struggled with the car but managed top 14% on my first flying lap.

edit - a few more laps and top 6%, 2:00.875

Hopefully that will be good enough…

Yep, thankfully the goal should be pretty easy for most of the players who are serious enough to care, but I do feel for the guys who are going to struggle with it and have to put some time in. Catalunya has always been a track that will emphasize balance issues, so it’s not a happy place for the NSX.

Took me 4 laps to get a clean lap and it was a 1.59.0 and halfway through the 5th lap I was like “yeah I don’t care enough” and quit. Will not be driving it again, especially as I only want another ZL1 FE.

Hello. I think this might be my first post.

I’m screwing around with the Rivals challenge concerning Catalunya and the completely unmodified Acura NSX.

I’ve gotten into the top 7% or so, and I’m poking around with attempting to get the car to go around the track a bit faster, but have noticed a few things concerning the ghosts of the top few dozen or so cars on the leaderboard.

  1. I thought that these were all stock, unmodified cars, but every one top few dozen ghost cars I’ve attempted to follow can outbrake me, anywhere on the track. It’s kind of ridiculous. I’ve tried different layers of ABS, downshifting to help, no downshifting, varying the amount of pressure I apply to the brake pedal nada, it’s like these guys have downforce cranked up quite a bit, less weight, stickier tires, something a bit odd or off, if I hit the brakes in the same spot they do, I sail off of the track.

I typically have to start nailing the brakes at least a few car lengths back, and by the time you hit the various braking zones around the track, it’s not all that difficult to understand why they’re running 5-6 seconds faster than I am, especially if I can’t get the freaking car to stop.

  1. Wow, the NSX is a fairly spectacular turd of a car. It almost feels like the front hybrid drive and the regular rear drive are fighting each other occasionally. In addition, this thing gets rather tail-happy, almost to the point of feeling like I’m driving an air-cooled 911, braking gets a bit interesting if the car isn’t pointed even the slightest bit away from straight.

  2. I’m also finding it fascinating that I often cannot maintain the same speed as the ghost cars through the corners. I vary the speeds up and down, try different gear settings, corner entry and exit, etc, etc, but on all of the long corners, once again, the ghost cars pull away through the corner.

  3. I’m using a Logitech G920 wheel, pedals, and the manual shifter. I’ve also tried it with the transmission in manual/stick with clutch, manual paddleshifting, and full auto. The stick option is a bit silly and behind the times, especially when driving an Acura NSX with more gears than 6. No differences in times at this point, I’m within a few hundreths between the three options.

The wheel just isn’t as competitive as a controller. There are a few people who are nearly as quick but not many.
Manual W/clutch is almost always faster until you get to R class and above.
Using ABS will almost always make your breaking distances longer.

Exactly why I keep saying we need Wheel only leaderboards and a wheel only Forza RC. The game is built for controllers.

3 Likes