December Tiered Bounty Hunter Rivals ended Jan. 14

So, if I hear you correctly, there is an advantage given to players with controllers versus those who actually went out and spent the money on a wheel setup? I’ve actually gone up 15-18 levels with just screwing around on this one track, attempting to improve my times, throwing everything and the kitchen sink at the track and the ill-handling, POS Acura that we’re forced to drive, on a Formula 1 track that wasn’t designed to have passenger-based cars race on it…and I’ll never best the times posted by a kid somewhere with a controller?

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Those kids with controllers are fast. Very fast.
Forza has been going a long time and was originally a console game designed for use with a controller. The gap between the wheel and controller has definitely been reduced and is getting closer all the time but the vast majority of players use a controller… and like I said, there are a few wheel users who are very fast and up with some of the top times.

Spending money on a “rig” doesn’t give you the right to be faster than someone who hasn’t and is just using a controller. Maybe you need to lower your expectations, set more realistic goals until you improve enough to challenge the fastest wheel users and kids with controllers.

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It’s certainly quite unusual to find a car so willing to oversteer and understeer simultaneously, and particularly the combination of lift-off oversteer and power-on understeer is something I don’t think I’ve experienced often since our 1988 Peugeot 309. I actually enjoyed it in a perverse way for a while - you can steer the car quite effectively on the throttle, but it’s completely counter-intuitive. It’s not in any way good to drive, but it was an interesting challenge.

  1. Why is there a gap between wheel and controller? Cars have finite limits in regards to steering, stopping, acceleration, and what happens through the four tires. Do the controllers somehow negate physics concerning what you can do with a car?

  2. I didn’t suggest that purchasing a rig automatically gave you the right to be faster. The point of the rig is more-precise control over the ‘car’ that you are driving. If the game has been dumbed down to the point where purchasing the rig offers no more precise control versus that of a blunt-instrument controller, then what is the point of purchasing a rig?

  3. I also tried this particular Rivals arrangement with ABS turned completely off. I’m not exactly a rookie at this sort of thing. Once again, every car I’ve shadowed in the top 30 or so spots had drastically reduced braking zones…and pulls away in the corners.

  4. There’s improving my skills, and then there’s explaining as to how a supposedly exactly-same car has such wildly-different braking zones. Once again, not a rookie at this sort of thing. I can see trimming perhaps a second or two off of my time…but 5-6 seconds, out of that plowhorse of an Acura? When I can keep the ghost cars in view, they’re using the exact same lines I am, there’s nothing magic about getting around this particular course, the problem seems to be that once again, no matter how I have the brakes set, there’s always a 2-3 car-length braking zone deficit, and they pull away from me in the longer corners, almost as if they have less weight to deal with, or have better tires, something’s a bit odd.

  5. It might be entirely possible, yes, that I’m expecting too much from…a video game. Having actually driven more than a few of the cars that are available in this game…in real life…one eye-opener was driving a couple of Porsche 911’s, in that in the game, they’re tail-happy, snap-oversteer monsters, but in real life, it took pushing them to beyond stupid limits to get them to do anything similar, versus simply going around the first corner of the Ring sends the cars flying in-game. A friend spent a bit of time driving a '16 GT3 RS in here to get acclimated…and then spent a weekend in a real one. He was actually terrified of driving the car after the in-game experience, but then the real car was amazing in comparison, a completely-stock GT3 RS. Tried the game out within minutes of driving the real 911…and voila, it’s now a monster again, like driving around on oiled glass.

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You spend the extra money on a wheel for immersion, and the feel that you’re actually racing a car, instead of just wiggling a half inch stick back and forth.

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Oh jeez.

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This is a car where the old adage of “Smooth is fast” applies.

Ran 15 laps last night. Still have a few things to work on in the first and last couple of turns, but here are my quick impressions.

I’m never going lower than 3rd except for the left-right chicane before the final turn. The car feels too high strung and nervous in second coming out of the slower corners.

Listen to your tires and let the car do the work through the turns. IMHO the tires are the weak link. Listen to the sounds the tires make. As you approach their limit they make a fast pace pulsing sound that will turn into a squeal when you go over the limit. Chirping tires are happy tires. There are also a few slow corners where I’m almost completely off the throttle until I get past the apex. Work with the grip you have.

This car does not like sudden, large changes in throttle application, especially in the long corners. Roll into the throttle coming out of the corners and use small adjustments to balance the car in the longer corners, like turn three.

If you do watch replays of faster players, pull up their telemetry so you can see not just when, but also how they’re hitting the brakes or getting back to the gas. Depending where you are on the LB you might want to pick someone a second or so quicker.

This car is a brick with 4 wheels, pure trash, jesus…

And to make things even worse, track doesn’t even have distance boards, like what the hell? I counted one really small board on the main straight. I wonder if the people behind this game even know what the “motorsport” in the title means.

Pretty sure I could improve my lap time but this is so annoying that it’s not worth it.

3-4 laps with that abomination you call an NSX, I got a 1:58.XXX…I don’t really know how people are getting 1:55s but whatever, I should be good with that time.

I am in the 2:10s am hoping to get it down enough to make the top 20%

Why do you care so badly?

:slight_smile:

First off, are you aware that a “completely stock” GT3 RS has TC and ESC?

Besides, you’re comparing a video game experience, where there is no real sense of speed and crashes are of no consequence, with a real-life one-time experience, where the enthusiasm is highly tempered by the actual impressive feeling of speed, and the awareness that a single crash can have serious consequences for your wallet and your physical integrity (up to and including death).
Despite what he may think, I’d bet your friend was not driving the real car anywhere near as fast and/or as aggressively as he was in the game.

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Whilst there is some truth in what you say, I do think there are ways in which many cars in the game handle much worse than real life cars. My only real life racing experience is karting, but there was pretty much no fear of injury there, you could push them to the limit, and I did cause it to slide a bit at times, but it was easy to control, and at no point did it have any of the handling problems you see in so many cars in FM. I’ve been in some decent cars driven by someone else - a Ferrari and TVR, and again, they had none of the handling problems that you see in the game, in terms of how the car moves about on the suspension. The fastest road car I’ve driven myself is a Civic Type R, not exactly a supercar, but again, you could push it to the limit around a large roundabout, say, getting to the point of just starting to feel you’re at the limit of traction, and there was no suspension oddness, none of the weird squatting and rebounding you get in FM, just smooth progressive behaviour. In FM7 there are dedicated racing cars that bounce, wobble and slide worse than any everyday shopping car, and I just don’t see it as being explained by the lack of sensation of speed and different judgement of consequences.

Re the NSX in this thread, I found it’s a lot better with TCS off than on, so if anyone has only tried with it on, I suggest trying turning it off.

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Forums=mct.
Mass complain tool
Is it your first time playing Forza? First time hurts the most.

Unlike most here, I enjoy driving challenging cars and found this to be quite fun.

Track limits of Catalunya GP are absolutely awful. I had been many many times here on real life trackdays and the way the game forces you to obtain a clean lap and the lines you have to take so carefully are so, so bad.

And the car hashorrible driving as well.

This could be the greatest bounty ever for me as it’s my hometrack but the car and the limits ruined the experience completely.

Am I one of the only ones who quite enjoys this car??. There are lot worse cars in the game and there are better. Its not supposed to be easy, its a challenge. I am at around 2.00 flat I have done a 1.58 but it was dirtied somewhere along the way. The guys doing 1.55s hats off to them, but to start calling turn 10 out over the car and track choice is stupid. You can’t please all of the people all of the time, its the same set of rules for everyone. Yes they could have allowed some tuning but they haven’t so if your not keen on the car, setup or track sit this one out.

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I enjoy the car but I’ve never like Spain that much. It’s one of those chore tracks for me, I’m okay at it but I’d rather be on a different one.

I do like this tier idea, as was said on the first reply: Beats keeping track of random gamertags. You’d think T10 would find a way to have the bounty GTs appear on the Rivals page without needing to add a gamer tag. These days I just don’t bother looking. If there’s a topic on here I will follow that way, other wise I just drive and play the luck card.

First clean lap put me in the top 21% 20 or so laps later I managed to slap in a top 9% time. 6100th last I checked.

I’m coming for you Gr1malian. :stuck_out_tongue:

The car got easier to drive once I noticed you have to drive it like you are overtaking someone from the inside in every single corner, like you’re going to leave the corner by the inside and then slam on the throttle, very quick corner exit and without either oversteer or understeer (simulation steering). I got 1:57.something (I think .6 or .2), far from the best time ever but well, better than my average standards could handle usually. I admit I expected the car to feel much… lighter, though.

Glad for the challenge, it helped me to improve my lines in a track I struggle with and I’m likely going to give it one more go the next days. Still struggling a bit with the last sector though.

Top 7% last I checked and I am happy with that.

I’ve never been the most consistent driver, so I know I could potentially do significantly better if I could put a ‘perfect’ lap together. The area I struggle with most seems to be turns 10 and and 11. Even though Spain is not my favourite track by any means, I am enjoying the event. The car drives well so I am getting a nice balance, keeping it in that challenging but still enjoyable range.