Damned if you do, damned if you don't...

So, a lot of people are complaining that VIPs don’t get a permanent double credits boost as they apparently did in the past (this is my first Forza, so I wouldn’t know). A lot of other people (and in fact some of the same people) are complaining about the prospect of being able to spend real money to buy credits and/or loot boxes. So, on the one hand you’ve got people who want a massively significant, game changing, nigh-on essential microtransaction to exist in the form of VIP status, and on the other hand you’ve got people who are outraged by the fact that some people will be able to pay for a quicker way to build up their car collection despite the fact that the game throws cars and credits at you at a very rapid rate.

Surely even Turn 10’s harshest critics would have to concede it’s a damn hard job to please everyone…

While I’m here, can someone please explain to me in simple terms how, exactly, the game is ‘built around microtransactions’? I honestly can’t see it. Barring pre-order bonuses, zero content is locked behind a paywall. Mods always give more credits than they cost, and have only a minor impact on the game in any case (and yes, I don’t personally think they’re a particularly good or interesting way of doing things, but that’s got nothing to do with microtransactions). The majority of cars can be bought outright, and loot crates can be bought relatively cheaply with in game credits. In short, even if microtransactions are introduced they will do nothing other than reduce the amount of time playing the game.

And if reducing the amount of time you’re playing the game is something that matters to you, why are you playing it at all? There are plenty of valid complaints to be made about Forza 7, it’s not going to appeal to everyone (for me personally it’s the most fun I’ve had in a racing game since Gran Turismo 4, but I also love Assetto Corsa and other contemporary racers), but is there really a good reason to be so upset about microtransactions other than the prevalent knee-jerk reaction against them?

I’m genuinely asking, if anyone can manage to answer respectfully and intelligently.

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As long as I do NOT have to buy any Loot Boxes to advance in the game, I have no issues with it. IF I find that there is a car I want and said car can only be found in a Box, then I will have an issue. To me, a micro transaction is having to buy anything after the initial purchase of the game. In Forza that would mean VIP, Car Pass, Expansion Passes, and the one that has most people up in arms, TOKENS bough with real $$$$$.

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Seeing as how they recently removed DLC and Token purchases from the Rewards scores, it seems unlikely Token Purchase will be required to obtain any in-game advancement.

I guess the definition of “Micro Transaction” can be pretty subjective. To me, any amount greater than $1- (USD) would not meet the definition. So, DLC / Expansion cars and/or tracks made available for purchase as an addition to the game for a couple bucks or more are not Micro Transactions.

Now, if individual cars start selling for 2-cents apiece… yeah, I’d consider that to be Micro Transactions.

On that topic, I half expect to hear people claiming the $60 price of the next version of a game is a Micro Transaction…

.

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There will almost CERTAINLY be cars you can only get via these crates.

Look back and forth between the “Car Collection” menu and the normal “Buy Cars” system. Notice all the cars in the “Car Collection” that DON’T show up when trying to buy a car normally? Chances are those cars are going to be only available through crates, or the “Specialty Dealer”, or if you’re lucky as a reward car for leveling up, but I kind of doubt this third option.

Prime example. The 1st and 2nd Generation Nissan S14. The 2nd Gen is available normally, the 1st Gen has a big ol’ “Lock” icon on it in the “Car Collection” screen. 1st Gen S14 is not going to be available through normal means.

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This is my what I’m worried about with the loot crates and why I still subscribe to the theory they built the game from the ground up to at least increase the temptation to purchase tokens. I can’t remember the mod for FM6 but it was one of the super rare, dare mods for one of the achievements. I spent over $60million Cr. just trying to get the one mod and iirc I’m still missing one of the other achievement mods. If a car I really want is tied to a loot box and I spend $60million Cr. trying to acquire it, I’ll be very unhappy. I can easily see where some would be tempted to buy some tokens to continue to purchase loot boxes once they are out of credits when aiming for a car they really want.

Now we have 0 confirmation if this is the case so I’ve not voiced any real complaint about them but if this happens it will just prove what everyone’s been prematurely complaining about.

I see quite a few different usages for the term microtransactions.

I think what some users want is to be able to pay a total price for the game, all additional DLC, all expansions, etc when they purchase the game and be done with it, even if the total cost is the same as purchasing each item separately.

That’s because it’s impossible.

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i’m not fussed with having to “buy” the loot crates ( even mods) since I will ONLY be using the credits earned ingame to “buy” them anyway, to me that’s not using real money
i’m sure after a few weeks( maybe months) i’ll probably have too much credits to spend anywhere else like in FM5 , FM6 , FH2 and FH3, what else are ingame credits going to used for

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I totally agree with you. I found earning credits and cars very easy and now that VIP is changing earning credits is going to happen at such a rate that it’ll almost become meaningless. I’m not complaining as I was very happy before and I’m still very happy and I like the way the game is structured. If I didn’t visit this forum I’d have never even noticed anything to do with micro transactions in Forza 7!

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Tada! This place is an endless pit of negative comments and people over-analyzing what is simply a video game. They think it’s the Antichrist and the start of the demise of the planet. I do appreciate the entertainment, reading their miscellaneous ramblings.

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respectfully and intelligently?
After barging into the room and yelling “Whats up with you people…here’s a rant”?

(Sigh)…okay…listen closely

Tokens bought with real currency to access ingame content sooner have been around for a while now in the Forza games and for the most part they’ve been very unobtrusive.
Noone forced you to buy any and the games functioned perfectly well without them.
Credits were plentiful enough you could buy all the things and be satisfied nothing was kept out of your reach for giggles (Horizon 3 on the other hand loves keeping cars secret behind Forzathons…I may never see the purple Lola Le Mans racecar or Sesto Elemento ever again after missing a few weekend Forzathons)

Turn 10 have confirmed Tokens are on the way for Forza 7 so…okay…learnt that?..don’t question it again anyone.

…now…crucial difference here…with the VIP bonus of previous games gone, reduced to some limited use cards and a few FE cars…credits are harder to come by.
Races pay out less and cars are more expensive across the board in subtle ways (no 10mill cars but a lot more hundred thousand credit ones)

They can’t force you to buy tokens when they come…but they can make the old way of avoiding them harder and harder.

The emphasis is more on loot boxes and mods and the scarcity and expense of such to make you either grind for ages to get them or pay real money after giving up in frustration or burnout.

…you need to see the carrot is tied to the really long stick…not say to all the other donkeys “i don’t see the problem so there is no problem”

Even if you dismiss all that answer me this…would you still feel the way you do if all race payouts were reduced by 75%?

There’s no noble “Project Cars 2” Only in it for the joy of racing sentiments…you need credits…or you don’t get cars…simple as that!

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