Heya,
I play with a Logitech F310 and all difficulty settings on as hard as possible.
Very often when I snap steer into a corner and end up drifting a lot, countersteering into the drift feels slugglish, as if it’s lagging behind your actual input. Then, by the time your wheels are fully turned into the drift and you try and steer the other direction to cancel it out, the wheels will still be pointing into the drift, and take too long get back straight again. The result of this is your car very often careening off the side of the course.
I tried messing with steering linearity but this had no effect. So to investigate I opened the telemetry panel and watched the game’s steering input.
The issue seems to me in the fact that steering input is dampened. When you steer full left or right, your wheels in game will take its time to get to the desired steering angle. This results in smoother steering, but also sluggish steering. And especially when driving nimble rally cars like the Escort of the Subaru, this is quite a bit of an issue.
It also doesn’t help that when you’re drifting, the direction in which you’re drifting reacts much more strongly to steering input than the other side. For example, when you’re drifting around a left hand turn (and the right side of your car is facing the direction you’re going), turning left will yield a far smaller steering angle than you get from steering right (into the drift). During normal driving the steering sensitivity is rather low, so your muscle memory expects your wheels to react slow to any steering you do. However then when you’re drifting, turning into a drift causes a far greater steering angle than you would expect. Couple this effect with the sluggish steering dampening, and you end up with wheels that are locked into a path that will send you off the track.
Where you would normally figure “okay let’s steer back the right way”, the game takes another couple of moments to react to your decision, and by that time it’s often too late.
My suggestion would be two advanced control settings: Enable Snap Steering (default off) and Disable Adaptive Steering Angles (default off). The first one would greatly decrease the time your cars wheels take to react to steering inputs from the controller, and the second would disable (or reduce, or change) your wheels turning further when you’re drifting than when they would normally.
Thank you!
PS: Some background: I’m a hobbyist game developer and I work on cars and car physics a lot. (Blacktop /r/GamePhysics Demo by Bobstudios) The solution I used for drifting was to bind the steering angle to velocity and drift angle. Higher the drift angle, higher the steering angle. Higher the velocity, lower the steering angle. I had barely any steering dampening/smoothing which allowed you to accurately catch your car when coming out of a drift, thus circumventing the issue I’m having with Forza.