Would like more setting options for controller like steering sensitivity and steering linearity and other.
Ive noticed people who have a wheel in advanced option do have this but not for controller.
Would like more setting options for controller like steering sensitivity and steering linearity and other.
Ive noticed people who have a wheel in advanced option do have this but not for controller.
Yes, I agree with the above. We need more settings like reducing steering sensitivity on speed or, would be better, raw input for steering stick like on steering wheels. For players with gyroscope like me it is VERY important, because through third-party software you can assign a gyroscope to the left stick.
What is implemented now is unsuitable for playing with a gyroscope. Huge input lag, limited steering angle at speed, all this interferes with the game.
It would be great if the developers would implement this:
I was able to achieve this effect in Assetto Corsa and ACC, and it makes the gameplay 100 times better
This is what it should ideally look like (the same Assetto Corsa)
Visually, the game controls are no different from steering wheel controls
It would be great if these changes appear in other Forza games in future
Steering sensitivity setting would be really useful in the game. Even better if it would be a car specific setting on tuning menu. Many P & X class cars (and some others too) are pretty “interesting” to drive with current fixed settings while some other cars feels slow to turn. We already have car specific wheel settings on tuning menu so why not add controller (and keyboard) settings there too…
And yes, linearity setting would be a nice addition to advanced controller settings.
I would love to see Trueforce support for Logitech G923.
the wheels need to turn more in normal steering it makes the cars feels less responsive especially in stock in certain cars it feels terrible try it for yourself it makes a big difference be careful with inputs simulation steering is very sensitive especially high downforce race cars i don’t recommend it
100% agreed on the lack of sufficient steering angle.
In my opinion steering also lacks consistency. On some cars even normal steering is so quick it’s difficult to keep the driving line while other times it feel sluggish to react. Currently I just can’t trust a car to do what I expect it to do. Even on the same car on the same track and in the same turn on one lap car cuts steering angle too much and I go wide and on another lap I cut the corner because this time car thinks it’s ok to turn quickly even though the corner entry driving line, braking point and speed are very similar on both laps.
I think the game needs to allow more turning angle (a setting for this?) even if it results a bit more tyre wear and some kind of setting to manually adjust / limit steering speed when steering input and also when no steering input is present and wheels are returning to straight.
Couldnt agree more. Very hard to be consistent. Handling needs to be more responsive at the same time more precise. The sliding of cars in cars that shouldnt be sliding also an issue.
And its because of these things there is chaos in online races, the collision physics in this game which causes you to get easily out of shape donsnt help with the slow sluggish counter steer.
Man i want this game to be so much better.
Latest open P class was either depressing or hilarious, it depends on the point of view. By watching race cars dart from left to right and going off the track in the middle of straight you can literally see the erratic steering at work. It reminded me of pinball machines but it’s not so funny when your own race is ruined. Been there.
I have no issues with countersteer really, but yes, cars tend to lose grip pretty easily from the slightest collisions. It’s useful if you want plow everyone out of track I guess. Otherwise not so useful feature.
I think the core of this game (general driving physics, game stability vs my FM7 on XB1, etc.) is actually pretty good, it’s the few things that cause most of the issues for me at least.
Is there any chance forza motorsport will have steering linearity options any time soon?
On high speed long straights, 1% input is 15% steering. I cant stop the car from wobbling on straights and crash every single time. Without a normal steering linearity I cant play this game. One that is less sensitive on low inputs.
Is it possible in anyway to fix this? Or a workaround? Like using another controller or assigning steering to right thumbstick? Or a third party software?
An adjustable “steering speed sensitivity” setting would be nice, in addition to an adjustable “steering sensitivity” and/or “steering linearity” setting.
Until this installment, I’ve used simulation steering with a controller/pad in multiple Forza games without any problems,
but I have major trouble keeping it steady through long curves in FM8/2023
(like through the carousel at Road America, & around ovals, etc.).
In most racing games, I usually hold wide turning angles steadily through long curves by keeping the thumbstick pressed against the upper edge/rim of its enclosure,
making very slight adjustments as needed by slowly sliding the thumbstick around the edge/rim between 12-o’clock & 10-o’clock (left) and 12-o’clock & 2-o’clock (right)…
…but my cars get uncontrollably twitchy when I steer like that around long curves in this game with simulation steering, resulting in wicked fish-tailing & spin-outs.
I’ve tried multiple cars & different settings for deadzones & Steering Self Alignment, but nothing seems to help.
This steering method works fine for me when I switch to normal steering though.
Yes, please, do it T10!!!
Other games like Assetto Corsa, PCARS or Dirt Rally 2 can have these advanced settings to let the player decide how they want to drive, why can’t Forza?
Stop with this simcade “make driving fun, easy and playable” nonsense.
Just like pops tonight I said why don’t you build and Oldsmobile and we’ll do some nascar type races. When we race we push the left stick forward and rock it left and right to steer and to be smooth. Well going down the straightaway the car is just seesawing back and forth on the track. If you run front downforce it’s even worse too touchy. We run a 29 inside steering deadzone and 100 outside. Slower cars is fine but the faster cars become challenging w the hand control and the way we drive. He got mad and sold the car. I even tried making his setup less touchy, with my setup he says it’s tolerable but not perfect.
Having some additional controller settings would be nice to get our controllers dialed in. Please fix this