Would like more setting options for controller like steering sensitivity and steering linearity and other.
Ive noticed people who have a wheel in advanced option do have this but not for controller.
Would like more setting options for controller like steering sensitivity and steering linearity and other.
Ive noticed people who have a wheel in advanced option do have this but not for controller.
Yes, I agree with the above. We need more settings like reducing steering sensitivity on speed or, would be better, raw input for steering stick like on steering wheels. For players with gyroscope like me it is VERY important, because through third-party software you can assign a gyroscope to the left stick.
What is implemented now is unsuitable for playing with a gyroscope. Huge input lag, limited steering angle at speed, all this interferes with the game.
It would be great if the developers would implement this:
I was able to achieve this effect in Assetto Corsa and ACC, and it makes the gameplay 100 times better
This is what it should ideally look like (the same Assetto Corsa)
Visually, the game controls are no different from steering wheel controls
It would be great if these changes appear in other Forza games in future
Steering sensitivity setting would be really useful in the game. Even better if it would be a car specific setting on tuning menu. Many P & X class cars (and some others too) are pretty āinterestingā to drive with current fixed settings while some other cars feels slow to turn. We already have car specific wheel settings on tuning menu so why not add controller (and keyboard) settings there tooā¦
And yes, linearity setting would be a nice addition to advanced controller settings.
I would love to see Trueforce support for Logitech G923.
the wheels need to turn more in normal steering it makes the cars feels less responsive especially in stock in certain cars it feels terrible try it for yourself it makes a big difference be careful with inputs simulation steering is very sensitive especially high downforce race cars i donāt recommend it
100% agreed on the lack of sufficient steering angle.
In my opinion steering also lacks consistency. On some cars even normal steering is so quick itās difficult to keep the driving line while other times it feel sluggish to react. Currently I just canāt trust a car to do what I expect it to do. Even on the same car on the same track and in the same turn on one lap car cuts steering angle too much and I go wide and on another lap I cut the corner because this time car thinks itās ok to turn quickly even though the corner entry driving line, braking point and speed are very similar on both laps.
I think the game needs to allow more turning angle (a setting for this?) even if it results a bit more tyre wear and some kind of setting to manually adjust / limit steering speed when steering input and also when no steering input is present and wheels are returning to straight.
Couldnt agree more. Very hard to be consistent. Handling needs to be more responsive at the same time more precise. The sliding of cars in cars that shouldnt be sliding also an issue.
And its because of these things there is chaos in online races, the collision physics in this game which causes you to get easily out of shape donsnt help with the slow sluggish counter steer.
Man i want this game to be so much better.
Latest open P class was either depressing or hilarious, it depends on the point of view. By watching race cars dart from left to right and going off the track in the middle of straight you can literally see the erratic steering at work. It reminded me of pinball machines but itās not so funny when your own race is ruined. Been there.
I have no issues with countersteer really, but yes, cars tend to lose grip pretty easily from the slightest collisions. Itās useful if you want plow everyone out of track I guess. Otherwise not so useful feature.
I think the core of this game (general driving physics, game stability vs my FM7 on XB1, etc.) is actually pretty good, itās the few things that cause most of the issues for me at least.
Is there any chance forza motorsport will have steering linearity options any time soon?
On high speed long straights, 1% input is 15% steering. I cant stop the car from wobbling on straights and crash every single time. Without a normal steering linearity I cant play this game. One that is less sensitive on low inputs.
Is it possible in anyway to fix this? Or a workaround? Like using another controller or assigning steering to right thumbstick? Or a third party software?
An adjustable āsteering speed sensitivityā setting would be nice, in addition to an adjustable āsteering sensitivityā and/or āsteering linearityā setting.
Until this installment, Iāve used simulation steering with a controller/pad in multiple Forza games without any problems,
but I have major trouble keeping it steady through long curves in FM8/2023
(like through the carousel at Road America, & around ovals, etc.).
In most racing games, I usually hold wide turning angles steadily through long curves by keeping the thumbstick pressed against the upper edge/rim of its enclosure,
making very slight adjustments as needed by slowly sliding the thumbstick around the edge/rim between 12-oāclock & 10-oāclock (left) and 12-oāclock & 2-oāclock (right)ā¦
ā¦but my cars get uncontrollably twitchy when I steer like that around long curves in this game with simulation steering, resulting in wicked fish-tailing & spin-outs.
Iāve tried multiple cars & different settings for deadzones & Steering Self Alignment, but nothing seems to help.
This steering method works fine for me when I switch to normal steering though.
The hard and slow steering in Forza is something that irritates me, in Assetto Corsa I can configure the steering and make it fast and soft, which requires smoother and more precise commands. Those who like hard steering, leave it hard, those who like soft and fast steering should be able to change this, they have to allow more steering settings! Why doesnāt Forza add steering speed, speed sensitivity, and steering turn amount? Imagine the steering turning 1080°? Its would be satisfactory. Look how I play Assetto Corsa on the controller without any difficulty! 2014ās Assetto Corsa remains more fun to drive than Forza from 2023
I totally agree with you, although my BIGGEST problem is in-game steering wheel being uninformative. Somehow I got used to it in FM7 and actually preferred it to chase cam on Nordschleife but in FM 2023 it feels terrible and very confusing (especially counter-steering). Maybe itās the same as in FM7 and I just canāt accept that level of information passed through visuals after playing ACC, which perfected this aspect. I remember them saying that they will change the wheel behaviour in new FM but apparently they only increased the rotation limit, so itās just one of those marketing lies.
Counter-steering on a controller in interior camera is hell, especially with sim steering, where itās more critical to know the angle of your wheels. We all got used to Forza physics so thereās no need to give it AC feel but the interior wheel has to be accurate and informative inside of that Forza handling model, and right now it isnāt. You can only rely on it if you have full grip. But again, it depends on the car as well, even with a low deadzone setting some cars have a very sensitive steering, meaning the minimal steering input is very significant while visually itās not. Itās very obvious on faster prototype cars.
Hereās a suggestion for controller.
To me it feels like the steering input is too filtered and processed so that it prevents me from making quick reactions to accidents or oversteer mistakes.
To be more specific, even with the realistic steering setting and the dead zone set to 0, thereās still a cap on how fast you can turn the wheel.
For example you are in a consecutive s turns, and have to swing your wheel from left to right quickly and in the right timing. But when I quickly swing the controller stick from left to right, the actual turning of the wheel is delayed by the max turning speed. This induces input latency and makes the carās behavior doesnāt represent the intentions of my input.
Also in the case of saving an oversteering car, the technique of quickly turning in the reverse direction and quickly back to the original position is very common in other racing sims and in real life. Like an intentional twitch. But the turning speed cap often makes the wheels turning to the reverse direction for too long, causing an āover-saveā.
So please add a slider to let players adjust how fast does the wheel turn/ how responsive the input feels.
Also, the steering wheel animation is not matched with the actual steering.
which is very misleading in cockpit view.
I have the exact same feeling in every S turn!!!
I would like to give my greatest gratitude to JAM for his detailed discription and explanation, as well as his serious tests and intuitive demonstration.
MICROSOFT!!!
WAKE UP!!!
DO SOMETHING!!!
When u are standing still, it looks like steering not instant, but when u are and u need quick reaction to counter oversteer, game will actually help u and counter steer faster (all u need to do is to just blip into opposite direction), I had no issues with it, and during race u donāt rly need while range of steering input.
Steering input seems fine as it is for me.
Yes, please, do it T10!!!
Other games like Assetto Corsa, PCARS or Dirt Rally 2 can have these advanced settings to let the player decide how they want to drive, why canāt Forza?
Stop with this simcade āmake driving fun, easy and playableā nonsense.
Exactly
This has been my struggle with the Forza series for years. I have played beamNG and Assetto Corsa on a controller for years and both games allow for a fantastic feel of what the car is doing. It also lets me drive in slip angle and I feel like Forza just does not allow for that since it creates an understeer bias on a controller. Iām willing to make driving more difficult as a setting if it means I can achieve slip in corners