Accel/Brake Deadzone adjustment only works on default controller setup.
After more further testing I found out, that controller deadzone adjustment (Xbox Series X) when comes to Acceleration/Braking only works with Default Controller Setup 1 , (Steering on Left Analog Stick, Acceleration or RT, Braking on LT). After changing to Controller Setup 5 (Acceleration/Braking on Right Analog Stick), or any other custom setting, in which accel/braking is not on RT/LT; Inner/Outer Deadzone Settings aren’t functioning. I can set some extreme values, like Inner Deadzone = 50 on acceleration/braking and there isn’t any difference in actual game, like it is somehow fixed on default value.
It seems to me, like deadzone adjustment is somehow tied to the controller buttons, not the controls that are set (meaning: if for instance Handbrake is set on LT button, adjusting Handbrake deadzone doesn’t make any difference, but adjusting braking deadzone affects this button - in this case the handbrake. So in that situation to change handbrake deadzone we have to change Braking deadzone to make a difference - because LT is default button for braking in Controller Default Setup 1).
This is really big issue for me, as i use right stick as my acceleration/braking control in every game as far as I remember. With not working option to set inner deadzone to 0, just tapping the brakes is nearly impossible and makes this game much harder to play (as is braking with ABS off).
I have to point out, that this is FM 2023 specific. In FM6, FM7, FH4 and FH5 (which I have all installed at the moment and play frequently) this option works perfectly fine (the same original Xbox SX controller, the same console).
Edit:
Any deadzone adjustments don’t apply to right analog knob - no matter what is set on right stick. In my configuration it is Accel/Brake, but when i set steering on right stick - Steering Inner/Outer deadzone setting doesn’t work either.
Still present in Update 6
As above - using controller setup 5 (accel/braking with right stick) makes deadzone adjustment not working. No matter which values I use (even extreme) changing deadzone doesn’t have any effect (Xbox Series X - Xbox Controller)
I’ve sent a video with Forza Ticket, but i can do it again, if needed.
Basically problem is about the fact, that any Deadzone adjustment (Inner/Outer) doesn’t apply to right analog knob (Xbox Series X - Standard Pad). We can change what is right knob used for (default is camera, but I’m using it for Accel/Braking - controller setup 5 or custom), but any change of deadzone settings won’t apply - no matter if it is 0 or max for inner or outer deadzone, changing values doesn’t make any in-game difference)
The bug is still present in Update 7. How hard can it be to fix? I’ve se sent Forza Ticket twice by now (even recorded and sent a video).
Basically, any Deadzone adjustments doesn’t apply to right analog knob. With my controller setting I steer with left analog knob, and accelerate and brake with right analog knob. No matter how I set Inner/Outer Deadzone for Acceleration and Braking it doesn’t make any difference. I can set Inner Accel/Brake Deadzone to 80/100, or Outer to 20/100 and it still DOESN’T make any difference, when Gas and brake is on right analog knob.
Please T10, fix this finally.
In FM4, FM6 this was working correcty. Same as FM7, FH4 and FH5 which all three I have installed at the moment on SAME CONSOLE and all is fine and works as intended.
Both joysticks need better deadzone adjustment and a sensitivity adjustment. I like to push the stick forward and rock it left or right to steer to be more smoother. Still quite touchy even using 30 min deadzone and 100 max.
Right joystick adjustments don’t work at all. It’s dead set on default numbers. Even if You set some extreme deadzone values like very high min or very low max there is no difference. This is why I’m posting this bug every month on this forum since the game was released and even sent two tickets (one with a video attached) about this. And It still hasn’t been fixed.
Hello, finally someone who has recognized the problem, like me, it is really annoying and makes the simulation almost uninteresting. Let’s keep at it together at Turn10 so that someone there finally gets involved and solves the problem
Hello, Yes the Bug is still here, I also opened a ticket about a month after the game was released. Still nothing. By the way, I found out that this is present in Forza Horizon 4 & 5 also - but in those games it’s harder to notice (arcade physics). It seems, it is present since Turn 10/Playground games introduced fully customizable controller layout - because in Forza Motorsport 7 everything is fine - and in FM7 we couldn’t make custom button alignment - there was only 12 preset configurations.
Unfortunately we do not have additional troubleshooting to share at this time. We are marking this ticket as “Solved” because we have collected your information to pass to the developers to investigate. Please note that even though this ticket is marked as “solved” this issue is still under investigation with the developers.
At least they acknowledged the problem. I’ve read somewhere that UI changes are the most difficult to implement in Forza, so let’s hope they will fix it. Thanks for the Info
By the way, swapping sticks in Xbox Controller Menu makes the left knob Deadzone Settings not working, instead of right knob. So in this situation Steering Deadzone is (I steer with left knob) broken. I’m stuck with default Deadzone settings, and they are not good