In the recent Forza Monthly livestream there was a call for constructive feedback & criticism for the game. I see a lot of scattered threads (most of which are quite old) providing feedback on specific features and a pinned features wishlist thread that’s not quite the right place for this, so I wanted to create this thread to try to collect some of this feedback that might not be worth putting into its own thread.
Remember to be polite and respectful in here when providing criticism and feedback (as was mentioned in the livestream, if criticism is rude then the point is often lost even if it’s otherwise good information), and if at possible try to provide some constructive ideas on how to improve things.
I’ll start off with a big one for me. I’m not a fan of the way vehicle exclusivity is handled in FH3 and FH4 (and was in FM7 prior to the car unlocking update). I understand the rationale behind it in terms of giving players something new and exciting to look forwards to each week to encourage them to play regularly, but the way it’s currently implemented with the timed exclusivity feels borderline exploitative by coercing players to log in and play for fear of being punished by being denied easy access to the vehicle with no guarantees it will ever be available again, and the myriad of problems with the AH that I won’t go into here.
Sometimes RL happens and players don’t have time to play one week or get busy with other things and forget, or they simply need a break from Forza. Worst of all, in the case of FH3 all those exclusive cars are now permanently unavailable to new players who enjoy FH4 and want to try out FH3. My understanding is that fundamentally Forza is about enjoying and appreciating cars, and this system as implemented seems to go against that design pillar by artificially limiting what cars players can enjoy.
There’s been quite a few times I’ve been on Discord and it’s disheartening to have new players come in asking how to obtain a specific car, and I feel their pain when I have to tell them that they just have to wait until the devs offer it again at some unknown point in the future, or they have to waste a bunch of time in the AH hoping to find one for sale at a reasonable price. I also have quite a few RL friends who have stopped playing since it feels way too much like work to keep up with the new cars and have moved to other games,
I’ve thought about how both the desire to give players something to look forwards to each week (I know it’s kept me playing both FH3 and FH4 a lot longer than it would have otherwise) without unfairly punishing them if they miss a week or are coming into the game later, and I think something along the lines of how spotlight cars were done in FM7 would be a good place to start.
Each week, the new car is handed out for free. After that week, it’s added to the autoshow so players are still incentivized to log in and get it for free (or maybe via some type of showcase event that uses the car and rewards it on completion), but still have a reasonable way to obtain the car later. Additionally, the events each week could be themed around the new car so players can start using and enjoying it right away instead of having to use up their game time jumping through hoops to get the car without providing a chance to really utilize it like it is now.
To handle the huge backlog of current exclusives, I would honestly just go the FM7 route and add them all to the autoshow.
For other types of exclusives like barn finds and challenge rewards, the cars could be unlocked in the autoshow once a player has satisfied the challenge requirements so they can easily get duplicates of a car they like, which right now can be nearly impossible if you happen to like a car that’s an exclusive.
Ultimately the goal here is to allow players to enjoy cars and live out the Forza fantasy, while still providing a reason for players to log in regularly and enjoy the new content.