Hi all, I hope you are enjoying FM7 as much as I am, never been a better time to be a racing gamer imo.
How does Forza 7 compare to the main competition and to real life on track? That is a question I wanted to answer yesterday with a comparison video between the current 3 leading games and some real life footage. I chose the Lamborghini Huracan GT3 for the comparison at Silverstone. I could run consistent 2:04 laps in each game and found some footage of a real Huracan GT3 running at 2:04 pace (Pro-Am pace in the real Blancpain GT3 Championship, good luck to those who can match the pole sitting 1:59 pace!)
All the footage was captured from the PC versions of the games. Yes Forza 7 does run well on PC now! Project CARS 2 and Assetto Corsa videos are both from Oculus Rift VR.
Comparison lap: Forza 7 vs Project Cars 2 vs Assetto Corsa vs Real Life - Huracan GT3 @ Silverstone here is the video of the results:
Uncanny Valley
All 3 games are incredibly close in both look, feel and sound to the real world footage, there is no doubt these are all close recreations of the Huracan GT3 car and accurate Silverstone tracks. What the video can’t show you is the subtle differences between the games, here are my thoughts after running the games back to back for these laps yesterday.
Forza 7 - actually the most difficult to set a good and consistent lap time in. The lack of tarmac feel (corner and kerb feel are fine) makes it more difficult to hustle the car and a smooth hand is required on the wheel, much improved over any previous FM game all the same. Flat tarmac feel aside the car looks and feels right, Silverstone feels a little narrow compared to the other games (in real life the width of the Silverstone track robs a lot of the sensation of speed). Forza’s greatest strength is that it absolutely looks the fastest of the games, it really does convey moving at 100mph+ well.
Project CARS 2 - looks superb in VR and the Hurcan has a real weight and aggression in the feel of the car on track. Silverstone looks as wide as it is in real life. The world scale in VR is perfect it feels like sitting in the real car. Getting the wheel set to give a good balance between feedback and weight remains a challenge in pcars2. The pcars2 sound is also more aggressive than Forza. Where pcars2 lags behind Forza 7 is in the feeling of speed. No matter the speed pcars2 cars feel pedestrian. Jumping between the 2 games I had to adjust my driving significantly, I was entering corners far too quickly at first because the car felt much slower. Once I’d adjusted I could lap in the same 2:04 times, but I still needed to watch the speed more closely. Tyre squeal sounds are essential to achieving a decent lap in PCARS2.
Assetto Corsa - Assetto Corsa has the most intuitive steering feel and higher grip levels. This game was the easiest to get in and drive fast with consistent laps. It can’t match the look and feel of pcars2 or the sense of speed of Forza and the sound is also somewhere between the 2. (The audio file on the Assetto video is slightly out of synch as it was recorded in VR but I left it in as an example of how the game sounds.)
Laptimes need a mention too. The Blancpain GT3 Championship Silverstone pole time set in a Huracan GT3 in 2016 was 1.59. According to the leaderboards on Assetto Corsa gets close to these times (some alien driver, not me!), Project CARS2 and FM7 current top times are in the 2:02 region but as newer games maybe others will go quicker. For me Assetto Corsa feels like it has more grip.
So which is best? Well I struggle to make that choice, to me they are all different and all superb in their own way. Forza 7 is the best ‘game’ and has the best impression of speed of the 3, Project CARS 2 the best ‘race weekend simulator’ with real weather & time. Assetto Corsa has great steering feel and superb almost human AI. I can’t split them and I hope the video shows just how close a recreation of the real world they all are. The best time ever to be a racing gamer? I think so.