Very well put, thank you for echoeing this.
@JetPartySalad Let me reemphasize the key issue here:
It’s dynamic range in the cockpit perspective, or lack of. Example: when you go from chase cam to cockpit cam in just about any car in the game, the car audio sound stage appears to go from surround to mono/radio speakers or something.
So, in chase cam, cars sound reasonably loud and powerful - the audio is coming out of the front L/R midrange channels and woofer - but going to cockpit suddenly makes cars sound weak, monotone, far off and bathtub-like.
I mean where does the dynamic range go all of a sudden? I’m sitting right on top of the exhaust system with the engine in many cases right behind me. Shouldn’t the sound be powerfully coming from my surround speaker system with appropriate levels of bass, loudness, and rumble?
In FM 7, you guys had this backward: the cars sounded somewhat powerful and loud in cockpit, but as soon as you’d go to chase cam, they sounded weak, small, far away and kind of monotone, lacking dynamic range.
The fact that I’m actually taking time out to type this ultra descriptive account to guide you guys tells me that you clearly are not doing your job or the required research and oversight to nail the car sounds.
Teams half your strength and budget are doing a far better job. So please take the initiative, and start improving the sounds. People are sinking in tonnes of time into this forum, describing in vivid detail the key issues and what you can potentially do about them.
You have the evidence, you have the feedback, now you should start making some drastic improvements to the car sounds.
I don’t know what else you expect from your customers. To be frank, I find it really odd that you actually approach customers asking them to put 2 and 2 together for you whereas you already have the resources to get the job done!
All of us have been providing wayyy too much feedback on car audio since the game launched and not quite seeing results in exchange at what can be called a reasonable or healthy ratio.