Cockpit view audio sounds too muffled

Very well put, thank you for echoeing this.

@JetPartySalad Let me reemphasize the key issue here:

It’s dynamic range in the cockpit perspective, or lack of. Example: when you go from chase cam to cockpit cam in just about any car in the game, the car audio sound stage appears to go from surround to mono/radio speakers or something.

So, in chase cam, cars sound reasonably loud and powerful - the audio is coming out of the front L/R midrange channels and woofer - but going to cockpit suddenly makes cars sound weak, monotone, far off and bathtub-like.

I mean where does the dynamic range go all of a sudden? I’m sitting right on top of the exhaust system with the engine in many cases right behind me. Shouldn’t the sound be powerfully coming from my surround speaker system with appropriate levels of bass, loudness, and rumble?

In FM 7, you guys had this backward: the cars sounded somewhat powerful and loud in cockpit, but as soon as you’d go to chase cam, they sounded weak, small, far away and kind of monotone, lacking dynamic range.

The fact that I’m actually taking time out to type this ultra descriptive account to guide you guys tells me that you clearly are not doing your job or the required research and oversight to nail the car sounds.

Teams half your strength and budget are doing a far better job. So please take the initiative, and start improving the sounds. People are sinking in tonnes of time into this forum, describing in vivid detail the key issues and what you can potentially do about them.

You have the evidence, you have the feedback, now you should start making some drastic improvements to the car sounds.

I don’t know what else you expect from your customers. To be frank, I find it really odd that you actually approach customers asking them to put 2 and 2 together for you whereas you already have the resources to get the job done!

All of us have been providing wayyy too much feedback on car audio since the game launched and not quite seeing results in exchange at what can be called a reasonable or healthy ratio.

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This may be an attempt to make the cockpit sound more spatial ( as it should be tho I don’t experience the same effect you are describing. I get full surround. ). Whenever I get in my cars ( which are quite loud outside ) the cockpits are more muffled and quiet as they should be. We do not need the interior to be as loud as the exterior. We need everything to be as close to 1:1 as possible. We all have volume controls so that should be left to the user. All the audio team needs to do is provide a pure as close to 1:1 mix as they can. No enhancement. No loudness management ( dunno why this is still handled before it gets to the devices in the first place. Nearly every device has their own built-in loudness management now. Even TVs. ). None of that. The use of these things is why we’re in the predicament we’re in now.

It is getting better tho so I applaud the effort. Still not quite there, but better.

We still need a bit more dynamic range and a reduction of the upper mids and high end ( brightness ). Especially in Porsches. The newer ones specifically ( 2019 GT3 RS for example ). The cockpit of this car is especially lacking in the dynamic range dept.

This is how the GT3 RS should sound in cockpit >> https://www.youtube.com/watch?v=gLytaEsTS_A

Another great example >> https://www.youtube.com/watch?v=3HCy6Q0dITU&t=11s

100% agree mate! They need to do away with the spatial effect in cockpit ASAP and instead use proper 5.1/7.1 sampling. That would make engines and exhausts sound as they should, given each car’s engine and exhaust placement.

Also, the sound deadening/insulation effect needs to be tweaked. Road cars should not sound like striped down race car cockpits.

I want it to be on a 1:1 basis, so by loudness I mean: make the cockpit sounds like I’m in the car, not listening to it a couple of miles away through monotone radio speakers - hope that makes sense. Chase cam can sound great, but when you go to the first person views, most of the details and nuances seem to be lost as if the headphone jack on your Walkman is loose and instead of giving proper bass and midrange in stereo, you get weak mono sound - that’s the best way I can describe it.

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So really the title of this issue needs to be changed to “Audio - Cockpit view audio doesn’t accurately represent the cars” If the audio team thinks it’s too muffled then it’ll all get brighter and more unnatural.

Plz update the title of this issue so that we don’t get brighter cockpit audio. What we want is more immersive 1:1 cockpit audio @T10ManteoMax or @JetPartySalad

This is what I meant by you have to be very careful about what you ask for in these tickets. Not all of us are experiencing muffled cockpit audio. On my Dolby Atmos rig, for example, it is a smidge too bright and harsh.

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Again agreed fully!

It’s not muffled but rather missing details and nuances. A cockpit with sound deadening and insulation sounds very different to a race car cockpit with striped down materials.

I was driving the 21’ 911 GT3 and it sounded no different than the 911 GT race car. That’s so odd and annoying at the same time. I also sat in a friend’s 911 recently, the amount of bass, rumble, and vibration you feel going through the seat and the floor is just incredible.

Nothing like a striped down tincan race car cockpit!

Wouldn’t know as I haven’t used those vehicles since and I have had to change all the in-game sounds, not changing them back to see

After review we’re moving this topic from the Troubleshooting Hub to the Suggestions Hub where it will remain open for voting and comments related to audio in the cockpit camera view.

For other car audio issues in different camera angles please continue to use FM Car Issues and report topics by car model.

Please people, continue to vote this - game can use all the car audio improvements it can get.

Thanks and happy motoring!

Muffled isn’t the right word to describe this problem. If anything, it’s not muffled enough. Needs more depth and dynamic range like actual cars. Change the title.

Here: Cockpit audio needs to be more 1:1 with the cars as they are IRL.

How about that? BE VERY CAREFUL WHAT YOU ASK FOR.

What? NO. If you want it louder, turn your system up. The car sounds and everything should be as close to 1:1 as they can be. As it stands, the majority of these cockpits are too noisy and not realistic. The issue is that they lack depth and dynamic range. Not loudness.

I agree with that fully - you should be feeling bass, rumble and vibration in the mid-low end when accelerating - not get the feeling that the cockpit sound is coming out of a striped down race car cockpit with no insulation or sound deadening.

Hi all,
The team has discussed this topic and is taking the approach of bug logging individual car models in the Troubleshooting Hub FM Car Issues category instead of Suggestions Hub. Search for topics in that category with the Audio-bugs take and reference to “cockpit” and “audio”. As this is a volume issue based on camera position please continue to use the Car Modeling section of the Suggestions Hub for individual model topics about engine audio comparison to real life or other sources.

This topic reached 85 votes, the 3rd most voted topic in Audio & Music

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