Cockpit shadows are partially broken post Update 14 (Performance RT)

In addition to the odd pixelated reflections on metal/reflective parts in and outside the car, the shadows are also partially broken in RT (Xbox).

Please observe the moving shadow around the left column of the windscreen. The moving shadow initially shows up flickering and then smoothens out. This was not the case pre Update 14 I believe.

Changing to Performance 4k fixes it so it’s obviously another issue relates to raytracing following Update 14.

I’m noticing the same thing. But this shouldn’t be related to RT. The game only supports RT reflection and RTAO (which is also automatically disabled during night racing). In car shadows (or any other shadows in the game) use regular vanilla shadow mapping.

It happens only in the RT modes.