Class Based Leaderboards and Rivals

I agree 100% with Moss. I’ve gotten into those HLCs since FM6 and that is absolutely the best way to keep this game going. It’s made the 3 previous games much more replayable.

Sadly, it seems to me that Turn 10 with FM7 and Playground with FH4 have decided that releasing half a game is acceptable. I don’t understand the thought process at all. Class based rivals is and always has been a huge part of the Forza games. It’s a racing game! The process of building something in a certain class, for a certain track is what many folks enjoy.

Hopefully this gets fixed soon!

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I absolutely love D class. I am pretty sure I have ZERO options on rivals

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I completely understand your pain. Classic class based Rivals mode has to return!!

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Not everyone uses rivals as pure competition. I like to build and tune cars and use rivals to test and tweak those builds and tunes. I like to compete “against myself” on certain tracks I like in different builds I like. I will never be a top 10 leaderboard guy but love rivals for their versatility. One of my goals going in has always been top 50 rivals score on every track in every class. I have never reached this goal :slight_smile: But it kept me busy and interested. Right now with the state of multiplayer that I hate with ultra restrictive rivals I am at a loss to find any reason to even play. I also enjoyed blueprinting championships but they won’t even let us do that anymore. The wide open do anything you want endgame world that I loved has been taken away and I can’t find a reason to keep playing. Open ended rivals alone would keep me busy and interested for years.

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That’s an awful bug that happens when you gets inactive and start a Rivals mode event. It’s a shame that it stills unpatched.

We understand that class based rivals will also be separated by seasons. So whats the hold up?

The bigger question is how did this make it through development, alpha testing, beta testing and game release?

You know there is one guy at PG that is sitting there at his desk, feet propped up and his hands up in the air holding a sign, “Told you so!!!”

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HUGELY disappointed that class based rivals with leaderboards is missing (along with no blueprint championships)… this severely limits the replay ability and longevity of this game compared to Horizon 3!

Please implement this feature that so many players are begging to have?

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Really hope they bring them back as HLR Moss’ weekly hotlap competition was loads of fun in H3 even though I had no chance since that crew generally were the top ten guys. But it was fun and really pushed me to be at least respectable. Those kinds of player created content can really keep the game fresh and interesting. Without this kind of open ended content the game withers.

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Yeah this is an absurd feature to be missing on launch day. When was the last time you saw a racing game where you couldn’t do time trails?

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Rivals should have every route available in clear, dry weather for any class to serve as a baseline. From their we can have developer specials, weekly and monthly rivals with special conditions. I get there are zillions of possibilities but the cornerstone of rivals is taking your car, building it your way, and seeing how high you can climb under optimum conditions, that should have never been messed with. As of now I have a garage full of my favorite cars that I can’t use for my favorite game mode.

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Amen brother!

To go slightly against the grain I do really like the current FH4 based rivals as in some cases the playing field is completely fair - forcing players to use the exact same car on a particular track (Alfa 4C for example). This gives a ‘true’ indication of the fastest driver overall, with the tools that they have been given to utilize. Providing class-based events on some tracks, and ‘car type’ events on other events (e.g. muscle cars, b class) gives further flexibility and allows players to tinker with a few options before deciding which to run with, but still provides a limitation on cars to make things as ‘fair as possible’.

However.

Imagine if FH3 was the same. I want to practice my S1 asphault tunes on Rainforest Circuit. Nope, not happening, I have to use a B class hot hatchback ONLY. As much as the current mode is fair, there is no flexibility to perform time attack challenges with any car, and any class you desire. Sure, there is some fun in limiting the car selection for each track, but some of us want to test our new C class tunes out on this track, or our new S2 on that track, but we can’t.
Not only this - in my experience - rivals boards gives a clear indication of what cars / tunes / setups prove ‘fastest’ overall and do assist in identifying the better cars to be competitive in rivals, and also in online adventure too. S1 asphault? Use that OP Impreza. A class cross country? Get yourself a Jeep Willys. A class street race? BMW M1.
Byron Bay was more technical, Yarra Valley was more speed-based. I created cars with this in mind - to test these out personally and tinker with them, rivals would be the answer.

The current mode is fine, but only as an option, in which it should be. It’s basically the same as the previous monthly rivals events. Make this an option, bring back the flexibility of old and allow us to go out and race whatever we want, in whatever class, on whatever track!

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I think certainly anything that can come up in online racing should have a rivals leaderboard for that reason. Do they publish a list of everything that can be thrown at you online, or do you have to just guess at what cars you need to prepare in advance?

Yep. I really like that there are these featured rivals, to guide us and to level the playing field. It’s another mode that answers the problem I sometimes find myself having: “I can’t think of what to do - let’s see what’s in Rivals.” But since more choice is always better, there’s really no reason for open class-based rivals not to also be in the game.

I imagine the reason they ditched the mode is because seasons keep changing the track conditions. The easiest way to implement this would probably be to just set every track to summer, clear weather, since that provides the conditions that most racing-minded people care about anyways, but that might go against the game’s philosophy of everything revolving around seasons, so separate leaderboards for every season would then be the other natural option.

Your latter option of track leaderboards for every season would be the best. Cross country obstacles change from season to season, the best example of which are the bales of hay in the fields of autumn, correctly missing during Spring.

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I do think seasonal rivals would be overkill, and agree with just setting it to ‘standard’ summer setting.
Think about it, say there are 50 tracks, and you can drive these in 5 different classes. That’s 250 event types, now multiply that by 4 seasons…1000 events! xD
Plus, why put yourself through the pain and suffering of doing an asphalt event in Winter…when you can do it in Summer? The leaderboards would be dead! Having the option there would be fine but I can imagine most events being played on Summer then Spring/Autumn.

Better than nothing, but remember that the game has a 2 year lifespan. 1000 tracks is not over the top. FM4 had well over 1100 tracks. Very few people run every class.

If we only had Summer rivals we would not be able to run in mud or ice and snow. The water levels would be low and in some cases dry. Give us a full set please.

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Simple. It’s a challenge. Some people like to challenge themselves. If you don’t like a challenge then you don’t have to do it. No reason to stop others who do from being able to.

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THIS.

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Simple. It’s a challenge. Some people like to challenge themselves. If you don’t like a challenge then you don’t have to do it. No reason to stop others who do from being able to.

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Full leaderboards for each season is a must.

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