Thank you. Everything you’ve said I quite literally confirmed on my own just a few mere hours after posting this but this is reassuring. It is unfortunate that i wasted a good 2.5 days of work on those pesky prefabs and placing them but all will be okay as I go back in and work on it through the rest of this week. A few notes regarding some of your answers.
In relation to the prop placement, unfortunately there is still a bug in the game that certain props will not place correctly after being put down vs when being held and aligned correctly. I’ve already made a forum post and it was acknowledged by a T10 member i believe. Props I can give examples of are concrete walls/barriers, parking garage concrete beams and some other items of similar nature. Using the snap tool does not remedy this solution but can get you 90% of the way there after you initially place the first item aligned the way you wanted. From there, after using the snap tool, youll just need to make small adjustments to the snapped pieces to account for those misalignments.
Now, moving on to the best wall options for roadway pieces. To piggyback off what you had said about choosing the best option that fits your desired look while also not eating up your percentage for your build budget, i quickly realized that while concrete walls do give that desired effect and look of realism for highway concrete barriers, they are costly and somewhat difficult to work with. Now with that being said, another option that could be used is the concrete garage beam from the parking garage tab in the menu. You can place upwards of nearly 100 of those items for a cost of 1% including initial cost. Concrete walls have an initial cost of 2%. They are similar in size and look and dont give that bulky appears of having props sticking down far below the roadway pieces.
For the camera/prop placement, I’ve found that even at the most precise movements, the event lab will never allow you true control. What i mean is i prefer to operate without the degree angle turned on because it allows for better fine tuning when using the slower camera speed however, forza has its limitations. For instance, say you have 2 track pieces or props that are 0.5 inches off from each other, forza may only be limited to 1 inch movements at its absolute smallest movement inputs possible which will always leave you with an uneven surface. I dont think it was designed for this much precision which is fine and there are work arounds for it but i just wanted to note that here for others to know.
For the Build Budget difference, i have not tested it myself but i will at a later time to 100% confirm for us that whether or not event lab island does or doesnt have a bigger build budget and post my findings here. In the meantime, you are correct that importing stuff from main map to event lab via prefabs would be wildly ineffective and essentially youll just need to start from scratch.
Your advise of limiting yourself to only a few number of props is great. 10-20 is a solid choice to stick by and thats exactly what ive done when i when back to the drawing board for finishings my map by deleting all other props on the map and focusing on only whats important at the time and then going from there. I think after i finish this map, i will create a youtube tutorial for Event Lab that explains everything on a variation of what initial prop costs look like, the number of props able to be placed of said items before percentage increases, expected total prop usage and costs for maps and so on. I know there isnt many builders out there that publicize this information on a broad scale nor many in depth videos so Id be happy to be the one to share with others. I hate when i am searching for information and sadly there isnt anything available vs when you find an in depth how to guide of exactly what youre looking for.
Thanks again for your help and Ill happily keep replying to this thread with more questions, answers to others questions and more information as I come across it.