I don’t think this would work very well, as different games have different economies, and different ways of earning credits. For instance, it’s so much easier to earn credits quickly in FH3, especially with levelling up and wheelspins, and starting FM7 with over 20m cr puts you at a distinct advantage over someone who decided that FM7 was the first Forza game they played. The auction house prices would jump sky high, because credits would be freely available, making it unfair to anyone who hasn’t played the games before. It’s much better and fairer for everyone to start with a level playing field, in my opinion of course.
I agree. There’s still a lot to fix before adding. But while we’re entertaining this thought, it probably wouldn’t be hard to work up some sort of exchange rate between games based on ease of accruing and let the player decide to pull credits.
Of course, then you’ll just have people complaining the unfairness of it all.
It is a good idea, Best of my memory I have over 100 million in f2 about 35 million in f3 250m in 4…
Unfortunately too many unintended consequences would arise if this was put into the game. Speaking only for myself I would have to do less racing to earn money and that would lead to boredom very quickly.
On my current gamertag I’ve about 20m in FH3 and that’s about it. Not going to help much if people with maxed out credits start putting bids of 50 m cr in the auction house for some of the rarer cars. If you got 1bn credits spare, then what’s 50m or so?
You used to get some really good loyalty rewards when starting a new version of Forza. In Forza 7, not so much.
For instance –
Earlier this year I finally started playing Forza 5. I started out with about 2 dozen cars and 15mil credits. When I started Forza 7, I think I got 100k credits and a driver suit.
But you get loyalty rewards every week. FM6 gave you like 5 million for every game you have 300 cars to start. That was too much really and put no emphasis on the early game garage building. I like the way level rewards are as well because it encourages you to drive different cars in certain classes that you otherwise might not pick.
If you are really after free or cheaper or more cars, it would be better to just get rid of credits entirely and just let people race what they want, when they want.
well my thoughts on this are I disagree. to give you an example of why lets take forza 6. I have almost 400 million credits in that game, if they transferred to 7 I would be able to buy every car and still have 200 million left. well now that I would have every car I would only need to do career mode and I am done with the game.
I would much rather prefer to take a year or two to unlock everything instead of being done with it in a month.
Clearly having too many credits didnt stop you from playing FM6, why would it stop you from playing FM7?
For some people having lots of cars is the destination and for some having lots of cars is the way to get to the destination - tuning, hotlapping, painting, etc.
it didn’t stop me from playing 6 because I worked on getting all the affinities to 25. they don’t have affinity levels in 7 so once career mode is done the only thing left to work toward is collecting cars.
I know I am in the minority but I don’t play games just to pass time. if a game doesn’t have something to work toward, then I don’t touch it. I’m weird like that and I know it