Garage Transfers Between Games

As a long time Forza player and one who usually gets every new game but now doesn’t play nearly as much as I used to I’ve grown to dislike having to earn credits in game to purchase the same cars with each new game. It greatly diminishes how I’m able to play and bars me from doing a lot of the things I enjoy doing in Forza. For instance, sometimes I like to take three or four cars and see which one I can get the fastest time with on a given track. My favorite cars are mostly either hypercars, supercars, or classic sports cars, most costing over a million each. Since getting the game in late November, with my limited time to play, I’ve amassed just under four million credits. There’s no way I’ll be able to earn the credits to really be able to play how I want.
In Forza 4, when I was playing pretty much every day, I was able to eventually get every car for my garage. Every game since my playtime has gradually decreased and so have the number of cars I’ve been able to accumulate, culminating now with Forza 7 and nowhere near the time to get close to what I’d like. I would think that this isn’t an unusual progression for long term players and that others are in the same boat as I am.
The ability to transfer ones garage from one game to the next would definitely be welcome. Long time players could then focus their earnings on buying the cars that are either new to the series or the ones that they hadn’t yet been able to afford to get in past games.
I can see the argument for making players have to earn credits to buy each car as it incentivizes the player to keep playing. But with such huge car rosters, the rate of credits earned, and the cost of cars, for players with limited time like me it does the opposite. In fact I know I would be playing much more if I knew that each time I wanted to play that I’d have access to the cars that would let me play how I wanted to at that particular time.
Thanks for listening and hopefully taking this into consideration.

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I see your argument but Forza has never done this. If you want all the high end cars, expect to put in some time for them. The best way to get them is with level rewards and using your mods for long races. I don’t have nearly the time I used to have either but I’ve still managed to get to car collector level 20 while playing mostly on weekend nights.

-k

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You can always rent the cars you want in Free Play and use them in the fashion that you describe.

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I disagree completely. In my mind, something like that would completely eliminate the point of all video games. To me, the point of video games is to practice, get better, improve your skills and progress through the games to their completion. If games started out giving you everything in the game … what would be the point?

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That’s odd. I thought games were supposed to be about having fun.

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Maybe your definition of fun is different to mine… but back in the days of Sega GT, PGR, GT, maybe even the old NFS games.. we had to earn what we wanted. And I thought that was fun.

Stop giving EA ideas for their next NFS game.

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I don’t disagree there. For me though, having done that in many games over many years, the whole “earning” thing isn’t fun anymore. Now I just want to play with the cars I want, on the tracks I want.

There could always be an option to have everything unlocked from the start, or an option to have unlockables and earning of credits. Unfortunately, that’ll likely never happen, because guess which one is more profitable when microtransactions are slipped in!

You just made me think of when I finally unlocked the 787B in Gran Turismo 3, from the ‘Like the Wind’ event. What a moment it was. Anyone else remember this? Good times. :relieved:

Anyway, carry on.

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I know talking about Project cars here is frowned upon but ill use this as a example for the above. I have both and a G920 wheel and shifter etc. Personally i think that project cars is miles ahead as an actual racing game, physics, FFB, and AI are the 3 factors for that, I was born with race gas in my veins and PC2 is just so much fun to race in. Forza on the other hand i consider a showcase type game “4k graphics” blah blah blah. Beautiful game, minus all its problems.

While each game is awesome in its own right i find myself regularly playing forza to continue progressing, just to back up what PTG Wildcat has said above. PC cars even though i think the actual racing is so so much better., the fact that everything is unlocked from the start (although im thankful its not another game i have to spend hours unlocking stuff) it has already lost my attention.

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That I don’t get. Well, I do get it in the way that I understand how progression systems in games are tuned to people’s psyches and get them hooked on repetitive behavior (like all those mobile games people spend hours on where the gameplay is basically just taping your phone’s screen, but every 100 or 1000 taps you get a new weapon or hat or something) but I don’t get how once you realize your spending your time playing a game that you enjoy less than another game just to unlock more cars to drive in gameplay you don’t enjoy as much that it doesn’t cause you to go, woah, what am I doing and why aren’t I playing the game who’s actual gameplay I find so much better?

I play Forza for the fun of the racing and for me not having access to the cars I’d rather be driving lessens the fun. I don’t enjoy having to do a bunch of events I’d rather not be doing (tapping) just to unlock the cars I want. Too bad there isn’t a way to satisfy both camps besides giving those like me the option to spend more money to unlock stuff, which I’d never do.

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I do get what your saying but I play each game for different things. I enjoy the history of motor sport just as much as i enjoy the newer forms like drifting. There is no way i can drift if PC2 and that’s one thing i enjoy with Forza. Also with 700 cars, no other game comes anywhere close to that so if i want to race a Auto union (generally after watching Goodwood), a 2cv with some crazy engine swap or Ken Blocks Hoonagin i can.

Why people think of cars like loot, weapons and equipment from RPGs continues to baffle me.

Progression is not unlocking cars. Progression is getting better at driving them.

Don’t turn this into an RPG.

Or perhaps we need to collect 50 SS Camaro first then evolve them into a ZL1?

Or how about we wreck them for parts that we can use to craft a supercharger and we have to choose to which car to apply it to as it will be used up once we apply it.

Or we have to grind Nurburgring laps in the rain because it drops the best boxes with the highest chance of dropping a supercharger?

Collecting cars is NOT progression! It’s an RPG mechanism.

It’s a joke when anyone links car collecting to progression. You’re not developing anything. You’re just playing along to a game mechanism.

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Well to be honest this could be fun and mabey for the Next Horizon sort of do stunts to up grade your car just make sure to leave drifting of the stunt list and most of us would be happeyish with that.

Although it could put an interesting spin in the Forza MS series as well race one track for the spool another for the housing and then another for the Bolts then 1 more for the fan belt. Ther you go Turn 10 FM 8 layed out for you by Raindancer.

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Anyone remember Sreet Racing Syndicate? You had to unlock everything in that game,even got a sexy little dance clip for unlocking stuff,was a great game!! Even had a dyno in the game!!

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Absolutely loved SRS. Thats where I first saw Tila, back when she was Tila Nguyen

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I think the problem is the number of cars is so huge that it takes a massive amount of investment of time to get them, and it’s unappealing to have to keep doing this for a new game each year. I’ve just spent 80 mins lapping Homestead in the rain in an IndyCar, and the 1.7m credits from this was only enough to buy <2 cars (Zonda R and Huayra BC came up in the 7 reward level increments). I’d prefer to be completing career mode from an enjoyment perspective, but you need to have the cars to be able to do the things you want to do in the game, so it feels like you need to invest hundreds of hours just to START enjoying the game, by which time of course you’re totally sick of the game and have no chance of enjoying it. I now have fewer credits than before, so I now have to do it all again to have enough money for the Specialty Dealer cars today, which again feels like it forces me to keep earning credits in a completely unenjoyable way due to the artificial time limited availability of those cars.

So I am finding myself asking if it’s worth it when you can’t carry any of the cars over to the next game. What is the point of grinding away doing unenjoyable racing to earn credits, and it taking so long that the next game will be here and you’ll have to start over again probably before you’ve even completed your FM7 collection.

Same in FH3, I’ve ended up driving round and round in fields to rack up skill points, as it’s the most time efficient way to do that, but again it feels like a huge waste of time to have to do it. It might be worth it if it were a one off investment with a permanent benefit, but again it feels like the next game will come along before I’ve even really got to the starting point for enjoyment of the game vs having to do dull stuff.

Maybe the game could allow a partial carry over, e.g. you can pick your two favourite cars from each division to carry over. Would still leave a lot to do to achieve a full collection, but at least it wouldn’t feel like you have to keep starting all over again. Personally, this would motivate me more to invest more time in FM7 if I knew there would be some sort of persistent benefit. I know the hub points and rewards do that a little bit, but the contribution per game is tiny and will only buy a small number of the best cars over the lifespan of the game. And in any case, I’ve pretty much maxed out the hub points for FM7 already, the additional gains from the gamerscore for collecting 500 and 700 cars are tiny.

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