grabs popcorn
Forzamon will be the bane of this game.
grabs popcorn
Forzamon will be the bane of this game.
Iâm not bothered. Everyone plays the game differently, iâll wait til I play it myself to pass judgment.
Whatâs this?
I wish the demo had one more series in it just to show how bad this new system really is. You just picked 1 of 3 cars that spoke to you even though they might not, you do 10 mins worth of practice laps for a race that you get to choose your starting position for instead of taking your fastest lap of practice which some people may call qualifying.
You then do the race which is half the time of practice. You do this for a couple more races, slowly getting upgrades, or just keep restarting practice and then you can grind for 2-3 hours to level the car up fully. You beat the races earning about 10,000 credits for 3 hours of playtime.
Now you have this level 50 car that yes you guessed it cant be used in the next series, thats gonna be a new car, a miata, not a fan, too bad because you have to complete this series to go to the next, which just so happens not to include the 2 cars you just spent 6 hours using, its a different one, from a group of cars you may or may not want to drive.
Its almost as if no thought whatsoever went into this. Then theres all the other issues this causes for people who raced in leagues or mainly just made tunes or people that just made paintjobs and took photos both of which if they want to make a livery or take a photo of a car with a bodykit need to grind out to level 45 or something.
Its almost comical how bad this is and how it could truly bring this franchise down. There was no need to make a carpg or whatever theyâre trying to call it. There was no need to overcomplicate an uncomplicated type of game. People race, they earn money, they buy cars and/or parts and they race some more.
They want people to have a bond with the cars, but why would someone continue using a single car past level 50 when you gain nothing for it, besides some credits to buy more cars that then also need to be grinded to level 50. Theres nothing âfunâ about this, its a chore just like the horizon playlist. Sorry rant over
So yeah, you pick one of 3 cars in that first introductory series.
What do tou then do with your level 50 car? Maybe you then take it to multiplayer? Rivals?
Pretty sure you get to choose the next Builderâs Cup series you enter. Youâre not forced to complete series youâre not interested in. Amd as for your Mustang not being eligible, how is that different from before?
The game has always been made up of these chapters for specific series of cars. Not sure what your gripe is about that now?
This is my issue as well. By the time my car is level 50, there will be no races left for it in the career mode. Maybe not even enough individual races for reaching level 50. What are we expected, repeating the same few races until we reach 50, so that we finally can have the wide body kit, only for not being able to use it in the career mode?
Or the game is simply tailored for multiplayer only, and the Builders Cup is only there to grind some cars to race in multiplayer. Because without upgrades you wonât stand a chance online either. These systems just donât seem to come together organically. The whole thing feels illogical.
Create a custom race with 50 laps on a long circuit, select Autodrive and leave it on until the car gets to level 50 by itself. Then upgrade the car how you like and take it into career mode properly. I just donât know why this system is in place if we donât even have to play, just WAIT for hours, if this Autodrive feature is trueâŚ
âBy the time my car is level 50, there will be no races left for it in the career mode.â
How is this different from FM7?
The FM7 Driverâs Cup had 1 series for each car division. What did you do with your car after you finished it?
Also, remember FM is going to be a GAAS and they will be creating new series all the time. Might be fair to expect car divisions will get various series over time?
In FM7 I could at least drive that car upgraded from the get go, even if there were not many races available for a given model. Whenever I got a new car, I started with upgrading and customizing it to make it my own. I knew which class I wanted to use it in, so I upgraded it to, say B600 or A700 (if I remember the numbers correctly, but it doesnât matter), I put any optical upgrades on it and then raced with it. In the new FM itâs just not possible to do. In order to upgrade or modify the car you have to race it first, for several hours â in that time you easily exhaust the options for that car in the Builders Cup, so when you can finally upgrade it to the level you want, you wonât have anything left, only repeating the same career races or multiplayer.
What I really donât get is why even cosmetic upgrades are locked behind levels. Performance-related components I may understand (you need experience with the car to drive it confidently when itâs stronger, etc), but shouldnât cosmetic customization at the forefront? Body kits, aero elements and the like are some of the more interesting things to replace on a car, and now, by the looks of it, theyâre among the last to unlock.
Also, thereâs still the Autodrive trick AR12 talked about, which makes this whole mechanic completely irrelevant and just an artificial time sink.
Creating a new series isnât expenditure though.
Just a different bunch of tracks in different weather/time conditions and voila! Done
Each set of events had an âAny Divisionâ championship at the end.
FM7 having its own issues does not mean FM23 doesnât have issues.
you want the change of the novelty and when the developers make changes you arenât happy, I think that before complaining you have to try by yourself rather than relying on the opinion of the YT
âAll you have to do is cut off your index fingerâŚâ
âTry it yourself before complaining!â
right
I donât need to try free solo climbing for myself to see that I have no business free solo climbing and, for that matter, neither does 99% of the population.
But Iâve already tried. I used to play PokĂŠmon a lot.
I like to have my own opinion I donât blindly follow what the YT say
So you like free solo climbing, I take it?
Thereâs a difference between âhaving your own opinionâ and having your own informed opinion. People who âhave their own opinionsâ, in my experience, tend to be the ones who end up being the latter examples on Do This/Donât Do This posters.
no it was not you who was targeted itâs just a click error to reply my message is my feeling in general on the forum sorry if you took it for you
I do not contradict all your arguments
Obviously it´s not good in terms of PR.
But whether it is a game-problem or a him-problem isn´t clear.
He has a hard time adjusting to a new system based on a limited demo and based of his idea of what FM should be. That doesn´t mean it applies to everyone else.
Two thoughts on the upgrade system:
I don´t have to max out every car I like. With many cars I will be happy to upgrade +1 class, which will take a lot less time than grinding it up to Lvl50.
That said, while âcar pointsâ serving as limit seem like a reasonable thing to me, the fixed order of unlocking parts seems silly, for the reasons AR12 mentioned.
I think a good partial fix for the system would be to speed up leveling cars based on something like âDriver Levelâ.
I understand they want to slowly get players introduced to upgrading, but after 50 hours of playtime there should be a XP-Multiplier, to speed up the process.
Or alternatively, have a âDriver Levelâ unlock cars at a higher Base-Level.
E.g. buying a car at âDriver Levelâ 20 would give you a LvL 20 car, shortening the time needed to max it out.
Well, maybe they have such a system anyway.
I think your idea is rather good