Builders Cup - Career

Re-did the Built for Sport event last night, still using the Supra but obviously starting at Level 30+ this time.

Stuck with Noa Miyako’s A class purist tune throughout and it was great fun to drive. Spent more or less the entire race at Silverstone half a second or so behind the leader but just couldn’t quite find a way past. Dominated the next three races, including winning Maple Valley having started 24th. Last two races were a bit harder, as got delayed by the traffic and couldn’t catch the leader, but a comfortable championship win overall.

Just started the German Rivals event but a win looks doubtful after Race 1 as I could only manage 5th. The top 4 just drove away from my stock BMW, so some upgrades look likely to be required!

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Anyone tried to make the tyre compounds work in Career mode? I’ve upgraded my car with race tyres, then when I put the soft compound in, there is no tyre wear anywhere, in practice or race! I can do 15 laps if I want and keep improving my times. The bar of tyre wear does not decrease or turn yellow, orange…

On multiplayer, with soft tyres and depending on the track with 3 or 4 laps you’re nearly dead and your laptimes as well.

I play on max sim settings and 8/8 difficulty obviously

Did they not implemented the tyre wear in career mode !!??

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Could you put together a list of what cars a legable for each series please?

It’s class based, you can pick any car with PI lower than the top of the class.

When you click on the series, you’ll be moved to eligible cars that includes what in your garage and in the dealership.

It looks like the series are mainly “division” based perhaps, but with the series name cryptically describing the division. So into the buy and sorting by division should be OK?

Just about difficulty settings - it would be handy if the “ruleset bonus” was a bit more editable. I wanted Simulated damage, fuel & tires AND rewind ON with full penlaties. But this doesn’t seem possible.

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I haven’t unlocked all of them yet but these are the events I’ve done so far:

Practical Performance: 2011 Audi RS3, 2009 Ford Focus, 2019 Hyundai Veloster, 2019 Hyundai Veloster FE, 2012 Mini John Cooper Works, 2018 Renault Megane, 2008 Subaru Impreza, 2012 Vauxhall Astra, 2021 VW Golf

Built for Sport: 2017 Alpine A110, 2019 BMW Z4, 2015 Lexus RC F, 2011 Lotus Evora, 2012 Merc SLK 55, 2023 Nissan Z, 2019 Nissan 370Z, 2018 Porsche Cayman, 2020 Toyota Supra

Super Sedans: 2021 Audi RS7 Sportback, 2018 Audi RS 5, 2021 BMW M3, 2021 BMW M4, 2018 BMW M5, 2018 Merc E63S, 2016 Merc C63S, 2016 Merc C63S FE

Premium Performance: 2019 AM Vantage, 2017 Bentley Continental, 2015 BMW I8, 2020 Ferrari Roma, 2014 Ferrari California, 2015 Jaguar FType, 2023 Lotus Emira, 2019 Porsche 911, 2018 TVR Griffith

Track Specials: 1990 Alpine LeMans, 1991 BMW M3, 1992 Ford Falcon, 1997 Ford Sierra, 1988 Holden Commodore, 1990 Merc 190E

MX5 Challenge: 1990 Mazda MX5, 1994 Mazda MX5

German Rivals: 2004 Audi S4, 2005 BMW M3, 2004 Merc C32

JDM Legends: 1997 Mazda RX7, 1997 Mitsubishi GTO, 1997 Nissan Skyline, 1998 Toyota Supra

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Thanks for this Jezza.

Is the idea that the builders cup is the first of a number of sets of tours?
Or is it the case that the featured time dependant series will just get added to?
Also would those featured series expire after each week or some other period?

I currently did the with the practicl performance 2021 Golf softening the fronts and tuning for oversteer, and switching the gearbox up. And am part way through the Built for sport in the 2012 Merc SLK55 with it diffed up for more oversteer and extra brakes.

I don’t think that they’ve confirmed but, given it’s relatively short and features no race car events, I’d certainly expect them to add more to the permanent single player. It’s substantially understocked with events currently.

How is the SLK? As mentioned above, I used the Supra for that event and will be re-doing it with an Evora I already have at Level 10. If you have a tune for the SLK to share, I’ll definitely try it at some point (albeit tune searching seems quite painful).

While I’m enjoying the racing and increasing the difficulty as I go along, I much prefer the FM7 career progression which to me, felt more natural.
All games evolve, obviously.

The SLK was OK. I only added the brakes and differential. But i was running on difficult 4 and TSC sport. A touch of understeer but braking early / dabing the hand brake was ok. good acc, good top speed. I breezed most of it apart from the last race where all the opponents where +100PI. Im now using the Lambo STO stock on the next time limited series (i forgot what its called) and thats about -50PI from the Xbow GT2, but it handles really well and im really noticing the difference from the SLK.

Why the laptimes in the grid selection are completely invented and not simulated?

I.e., I do a full practice of a race including the 3laps+ 10min in the builder’s cup. In this practice I have the 7th best time and I’m 0.7 off the pole position.

The practice ends and I got to the “challenge the grid” and now surprisingly my time fits in the P13, the pole position now is at 1.2sec ahead and the drivers laptimes are completely different (and invented).

We got no qualyfing session in offline modes, we have been told that we can use the open practice as a qualifier and then put ourselves in the grid position we belong but this is not true as you can see the laptimes are totally scripted and invented

Is there any possibility that Forza offers BASIC options and features any circuit racing game should have??

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I found the Iconic Muscle event a tricky one to win. Used the 2018 Ford Mustang as I had already had it slightly levelled up from the introduction and took me three attempts to get it won.

I’ve shared a B class tune for it (I’m not a tuner but the build is solid and has good handling for these courses - requires Level 20). Breeminator has one which will be much faster (engine swapped on race tyres) but you will need to get to Level 40.

Otherwise, been making steady progress. Three tours completed now. The Open one is fun as the races are slightly shorter, so easy to get through those quickly. I’m using those to level up cars. Used the Corvette C8 in both A and S class, so that’s nearly up to Level 40 now

Main frustrations to me are that most of the events are low PI level. The next ones I have to do are the Foxbody and Vintage Hatch events, neither of which are that appealing to spend an hour or so each on to me. Otherwise, I’m finding it fairly challenging and varied. Will need a lot more permanent events adding to it over time though, to avoid it being too limited to repeat.

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The Vintage Hatchback desperately needs level 11 to feel good. I kept it in E class throughout the series.

Fox not to bad with the newer V8 Mustang.

Just tested this, as I don’t usually let practice run all the way until the end and, yeah, that’s stupid.

First event, I run a 44.3 lap time, lead AI is at 44.1 at end of practice. I check the list and the lead AI has a 42 second time and I’m down in 22nd!

Second race, I run a 1.32 and the lead AI is on 1.35.1 at the end of practice. I check the list and the times are different, albeit this time not astonishingly so (lead AI on a 1.34.9).

One issue is the vast difference in AI times compared to me in the two events. However, ignoring that, quite why the practice times don’t directly translate into the times shown is very unsatisfactory.

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I particularly enjoy the part where the game doesn’t save meaning I get to do the same race over and over! It’s awesome! /s

A lot of the cars in the builders cup are terrible in their stock version. Tire pressure is completely wrong a lot of the times and some of them even have excessive bodyroll. The moment i get the antiroll bars and a race suspention thats when it usually makes a huge difference to how the car behaves.

I did the vintage hatch cup yesterday and i picked a 1986 Dodge Shelby Omni which is FWD and it was just terrible. Like it didn’t feel like a FWD car at all. Its like they purposefully ruined the cars just so you’d have something to fix.

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I’ve got the C8 event left to finish in Power and the whole of Legacy. There’s a few I haven’t won, which I’ll be going back to, but mostly just about squeezed 1st place due to consistent results rather than loads of wins. Still using practice results as qualifying, so there are a few events where I’m more or less certain to start 24th with the cars I’ve been using and it’s very hard to win from there on relatively short races.

For the C8 event, I used my own Stingray tune at S800 to do the first two events. Won them both - the second race at Maple Valley in gradually heavier rain was fairly edge of the seat stuff though in a car that’s fairly twitchy at the best of times. I span overtaking the leader on lap 2 by hitting a kerb when trying to accelerate and just managed to hunt them down right at the end (helped by a back marker getting in the way). Really enjoyably tense race.

However, as that car is now at Level 50, I’ve backed out of the event and am going to restart in a Level 15 E-Ray. Good chance to get that one up in levels and see how it compares.

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Do I get snything extra for getting gold in the event?
Im also curious what the tie breaker is. I tied in points but was handed P2 in the open class A series.

That is weird. I assumed the races were just too short in career until knowing that they degrade swiftly in MP. Would make a big difference to have to decide whether to go for the softs or not if you had to pit in single player. As it is, there’s no decision to make.

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