It seems that in Forza 7 negative toe is actually positive toe and positive toe is actually negative toe
Not a huge deal now that I know what is going on but is the opposite of all previous Forza titles and is a bit confusing
It seems that in Forza 7 negative toe is actually positive toe and positive toe is actually negative toe
Not a huge deal now that I know what is going on but is the opposite of all previous Forza titles and is a bit confusing
Not something I noticed and my drift build obviously won’t drive straight with a lot of toe out at the rear…
If you look you will see that all stock tunes that have any toe all have -toe on the rear in every previous version they all had +toe on the rear for stability.
I was tweaking a car the other night trying to make it corner better and it had -toe already on it so I increased the -toe to try and get more turn in and got less turn in so I went the opposite from -0.4 to +0.4 and the car then became unstable on the straights the slightest nudge of the wheel made the car want to keep turning in that direction when you correct it wants to go the other way, result being that it was hard to drive in a straight line which is what I would expect if it had negative toe and the opposite of what positive toe should do
The toe settings are correct, is it possible they could have been incorrect in FM5/6? I did not spent much time on those games so i dont recall, but it has been the same for me in FM2/3/4 and FH1/2/3. Positive toe adjusts the front of the wheels away from each other.
It is opposite in 6 from what it was in 2,3,4 and 6 Or at least that is what i remember. I’ll have to go back and look to be sure now